Enshrouded

Enshrouded

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tycrus Feb 2, 2024 @ 7:29pm
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Chest re spawn is stupid
like the title says chests need to be looted only ones
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Showing 136-150 of 154 comments
Shammy Feb 8, 2024 @ 6:51pm 
Trolls, or children are posting here. It's a single-player game. Have a switch at game start or don't break anything. Play as you wish but don't bother the rest of the community with nonsense.
Last edited by Shammy; Feb 8, 2024 @ 6:51pm
tycrus Feb 9, 2024 @ 6:46am 
Originally posted by Nerevar:
Originally posted by Alex:

I have to disagree with you.

I can smash all the crates and barrels loot the chests, smash walls and doors, only to come back later and find everything reset like nothing happened. It is very immersion breaking.

nearly ALL games have immersion breaking stuff like that. from skyrim to dragons dogma to the witcher 3 to many more. its just more obivious in some than others. but here is the catch : immersion is never the fokus of any good game developer especially not over GAMEPLAY elements. as immersion is a nice to have thing. not a required thing. its a game. so gameplay comes before anything else otherwise its not a GAME at all.

but all of these games have reset mechanics and ultra immersion breaking ♥♥♥♥ in them. always had. always will. its just not important enough to mainstain immersion over gameplay mechanics.

you can choose to make use of these mechanics or you cannot make use of them. thats on the player to decide. but asking for them to removed just for the sake of IMMERSION is .... a very terrible idea and take from a gameplay standpoint view. especially not if the gameworld was designed with respawn in mind.

If you think its a good and healthy game mechanic than atleast you should remove armor drops from chests or you could ve made crafting not as detailed as is
tycrus Feb 9, 2024 @ 6:47am 
crafting so far feels more like an arbitrary lock out system before you can advance to the higher chests
tycrus Feb 9, 2024 @ 6:51am 
for an over bloated crafting system the work you put into progressing crafting makes it feel like a job and not something i desperately want to survive.
Last edited by tycrus; Feb 9, 2024 @ 6:52am
Sugam Feb 9, 2024 @ 6:52am 
People don't like challenging games and like easy games, the responses to OP is very much evidence to this. Its too bad, cause it could have been a great game rather then an OK game but with how "modern" games are these days I should be thankful as it is lol.
tycrus Feb 9, 2024 @ 6:54am 
Originally posted by Sugam:
People don't like challenging games and like easy games, the responses to OP is very much evidence to this. Its too bad, cause it could have been a great game rather then an OK game but with how "modern" games are these days I should be thankful as it is lol.

i feel the same way its an okish game and took the time to share my impression because i think the game has potential with some flaws but given time and advice it could become a masterpiece
restarter Feb 9, 2024 @ 7:27am 
Originally posted by tycrus:
Originally posted by Sugam:
People don't like challenging games and like easy games, the responses to OP is very much evidence to this. Its too bad, cause it could have been a great game rather then an OK game but with how "modern" games are these days I should be thankful as it is lol.

i feel the same way its an okish game and took the time to share my impression because i think the game has potential with some flaws but given time and advice it could become a masterpiece
Little off topic but I jsut noticed your avatar. I loved Vagrant Story. Definitely one of hte better games that I played in my early 20's
Iceman Feb 11, 2024 @ 12:32pm 
Then don't loot them again. I love that loot respawns. It means visiting an older area for mats or just to have fun has some additional meaning.

This type of thing seems to come up in tons of survival-type games... "I want the game to be harder/more immersive to ME so EVERYONE should want that!"

You can play the game however you wish. Heck, if they put in a set of settings for loot and "chest respawn" was one of them, I'd be fine with that but stop trying to wreck the game for some of us because you don't like that aspect.

"Chest respawn should be an option in the game settings" I can get behind. "Chest respawn is stupid" is your PERSONAL opinion, an opinion not shared by many people.
This whole arguement is just so ridiculous! There is no PvP in this game, so why are people so concerned about...

1) What other players have
2) How they got it

Seriously. Why does it matter if one player wants to spend an hour or two (or two minutes, depending on RNG) farming the same chest over and over? Why does it matter that another player chooses not to, and wants to craft everything?

I watched a Trailer for this game 2 days before it came out, and the entire THEME of that Trailer was: "The game where you choose how to play".

Let people choose. You play your way, and I'll play mine. (btw, I've never farmed chests - just as my own personal preference)
Anima Mundi Feb 11, 2024 @ 1:38pm 
The only reason chests are respawning is because the game world is non-persistent.
There is a very valid argument to be made in favour of world persistence though, specially when it comes to a survival craft build game.
When your actions have zero impact in the world outside of your flame area, it does take away a big portion of player immersion in said world.
Keen games has reduced the reset timers to 30 mins (mostly because of dedicated servers) but it does indicated they are unlikely to want to changing that.

What could always be done in that respect is a bit of a hybrid system, where we do get a persistent world, but mobs, bosses, and chests could still reset.
Kinda hard to change it now, it launched with respawnable chests and taking it away would likely cause ppl to dislike it. If it had launched with one time chests like you'd expect from any other game, it's unlikely ppl would ask for chest resets.

My only argument here is the same i gave couple pages back, rare gear loot should not be put into chests but in mob drops to encourage actual gameplay.
But maybe people actually enjoy re-logging to open chests. It might be the same feeling that the old controversial lootbox system gives, without the damage to your wallet
Falaris Feb 11, 2024 @ 1:51pm 
This game has made a lot of concessions to drop-in players. You are supposed to be able to drop into a game and not lose out. If you drop in, there's no part of the game you're locked out of.

The corollary is that if you start up a server and someone logs on and just raids it for specific chests, they won't be empty when you get around to them. Not just one person will get the skill points from a tree, and so on.

All in all, being a multiplayer game, that is necessary. For single player it's immersion breaking; it would be preferrable if the game was a persistent instance and if you do something, it stays done. That way, when you go somewhere, you still see the pickaxe markes where you climbed out of a pit, etc.

Still, that's not exactly what we're talking about. We're talking about, specifically, a server owner restarting a server to loot the same chests repeatedly, and how that is an unwanted behavior.

I think it's fair to say that's an unwanted behavior. Noone wants to be interrupted by a restarting server for no reason (relevant to them) all the time. It's cheesy and disruptive.

However... I would say the issue is more accurately laid at the feet of the server operator in question rather than the game developers, and that the correct action to take is to play on another server instead. If an operator is cheesing it, ultimately he has the power to do so, regardless of what the developer intends. Mods ensure that. By the time the game is released, this is the same person that has the ability to, and the trust of the players not to, print items or kill or expel anyone at will. Removing the ability to do something, or changing how the game operates to prevent one specific activity by that person, is generally shortsighted and results in comments like 'this is why we can't have nice things'.
Shammy Feb 12, 2024 @ 11:36pm 
Originally posted by Falaris:
This game has made a lot of concessions to drop-in players. You are supposed to be able to drop into a game and not lose out. If you drop in, there's no part of the game you're locked out of.

The corollary is that if you start up a server and someone logs on and just raids it for specific chests, they won't be empty when you get around to them. Not just one person will get the skill points from a tree, and so on.

All in all, being a multiplayer game, that is necessary. For single player it's immersion breaking; it would be preferrable if the game was a persistent instance and if you do something, it stays done. That way, when you go somewhere, you still see the pickaxe markes where you climbed out of a pit, etc.

Still, that's not exactly what we're talking about. We're talking about, specifically, a server owner restarting a server to loot the same chests repeatedly, and how that is an unwanted behavior.

I think it's fair to say that's an unwanted behavior. Noone wants to be interrupted by a restarting server for no reason (relevant to them) all the time. It's cheesy and disruptive.

However... I would say the issue is more accurately laid at the feet of the server operator in question rather than the game developers, and that the correct action to take is to play on another server instead. If an operator is cheesing it, ultimately he has the power to do so, regardless of what the developer intends. Mods ensure that. By the time the game is released, this is the same person that has the ability to, and the trust of the players not to, print items or kill or expel anyone at will. Removing the ability to do something, or changing how the game operates to prevent one specific activity by that person, is generally shortsighted and results in comments like 'this is why we can't have nice things'.

If it's a single-player game and one thinks it's immersion breaking to loot chests multiple times don't loot chests you already looted. Simple.
Old Man Gibb Feb 12, 2024 @ 11:52pm 
Originally posted by tycrus:
like the title says chests need to be looted only ones
If they made the loot table for chests, based on the "PLAYER" level and not Zone Level, it would be a lot better Mechanic.
william_es Feb 13, 2024 @ 12:15am 
This whole topic is so ridiculous.

Even with infinitely respawning chests, there are entire armor sets where I've only found a few pieces. I have only:

3 pcs of "Warrior"
2 of "Knight"
1 pc of "Gloom Monarch"
2 pcs of "Mystic"
A few pcs of "Hawk".
2 pcs of "Fowler"

For all I know, these don't even come in full sets.

I'd have no way of knowing, since in an entire 160+ hour playthrough, I generally only have 1 of each piece, almost no duplicates. The drop tables for the chests have a ridiculous number of weapons, so I mainly get those. I don't even have plans to ever wear this armor, just collecting it for giggles.
Last edited by william_es; Feb 13, 2024 @ 12:15am
LudwigVH Feb 13, 2024 @ 4:44am 
Originally posted by william_es:
This whole topic is so ridiculous.

Even with infinitely respawning chests, there are entire armor sets where I've only found a few pieces. I have only:

3 pcs of "Warrior"
2 of "Knight"
1 pc of "Gloom Monarch"
2 pcs of "Mystic"
A few pcs of "Hawk".
2 pcs of "Fowler"

For all I know, these don't even come in full sets.

I'd have no way of knowing, since in an entire 160+ hour playthrough, I generally only have 1 of each piece, almost no duplicates. The drop tables for the chests have a ridiculous number of weapons, so I mainly get those. I don't even have plans to ever wear this armor, just collecting it for giggles.

Each of the level 25 sets do drop complete but seems the rng on them is out of balance compared to the amount of weapons that drop. The downside, each of those sets has 1 or more pieces that has less secondary stats than the crafted level 23 set.

I went main on warrior tree even though i have nearly all the other red skill trees filled out with a couple handfuls in green skill trees. The Paladin set for warrior, helm and gloves are weaker. So I have a mix matched look for current end of available content.
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Date Posted: Feb 2, 2024 @ 7:29pm
Posts: 154