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If you think its a good and healthy game mechanic than atleast you should remove armor drops from chests or you could ve made crafting not as detailed as is
i feel the same way its an okish game and took the time to share my impression because i think the game has potential with some flaws but given time and advice it could become a masterpiece
This type of thing seems to come up in tons of survival-type games... "I want the game to be harder/more immersive to ME so EVERYONE should want that!"
You can play the game however you wish. Heck, if they put in a set of settings for loot and "chest respawn" was one of them, I'd be fine with that but stop trying to wreck the game for some of us because you don't like that aspect.
"Chest respawn should be an option in the game settings" I can get behind. "Chest respawn is stupid" is your PERSONAL opinion, an opinion not shared by many people.
1) What other players have
2) How they got it
Seriously. Why does it matter if one player wants to spend an hour or two (or two minutes, depending on RNG) farming the same chest over and over? Why does it matter that another player chooses not to, and wants to craft everything?
I watched a Trailer for this game 2 days before it came out, and the entire THEME of that Trailer was: "The game where you choose how to play".
Let people choose. You play your way, and I'll play mine. (btw, I've never farmed chests - just as my own personal preference)
There is a very valid argument to be made in favour of world persistence though, specially when it comes to a survival craft build game.
When your actions have zero impact in the world outside of your flame area, it does take away a big portion of player immersion in said world.
Keen games has reduced the reset timers to 30 mins (mostly because of dedicated servers) but it does indicated they are unlikely to want to changing that.
What could always be done in that respect is a bit of a hybrid system, where we do get a persistent world, but mobs, bosses, and chests could still reset.
Kinda hard to change it now, it launched with respawnable chests and taking it away would likely cause ppl to dislike it. If it had launched with one time chests like you'd expect from any other game, it's unlikely ppl would ask for chest resets.
My only argument here is the same i gave couple pages back, rare gear loot should not be put into chests but in mob drops to encourage actual gameplay.
But maybe people actually enjoy re-logging to open chests. It might be the same feeling that the old controversial lootbox system gives, without the damage to your wallet
The corollary is that if you start up a server and someone logs on and just raids it for specific chests, they won't be empty when you get around to them. Not just one person will get the skill points from a tree, and so on.
All in all, being a multiplayer game, that is necessary. For single player it's immersion breaking; it would be preferrable if the game was a persistent instance and if you do something, it stays done. That way, when you go somewhere, you still see the pickaxe markes where you climbed out of a pit, etc.
Still, that's not exactly what we're talking about. We're talking about, specifically, a server owner restarting a server to loot the same chests repeatedly, and how that is an unwanted behavior.
I think it's fair to say that's an unwanted behavior. Noone wants to be interrupted by a restarting server for no reason (relevant to them) all the time. It's cheesy and disruptive.
However... I would say the issue is more accurately laid at the feet of the server operator in question rather than the game developers, and that the correct action to take is to play on another server instead. If an operator is cheesing it, ultimately he has the power to do so, regardless of what the developer intends. Mods ensure that. By the time the game is released, this is the same person that has the ability to, and the trust of the players not to, print items or kill or expel anyone at will. Removing the ability to do something, or changing how the game operates to prevent one specific activity by that person, is generally shortsighted and results in comments like 'this is why we can't have nice things'.
If it's a single-player game and one thinks it's immersion breaking to loot chests multiple times don't loot chests you already looted. Simple.
Even with infinitely respawning chests, there are entire armor sets where I've only found a few pieces. I have only:
3 pcs of "Warrior"
2 of "Knight"
1 pc of "Gloom Monarch"
2 pcs of "Mystic"
A few pcs of "Hawk".
2 pcs of "Fowler"
For all I know, these don't even come in full sets.
I'd have no way of knowing, since in an entire 160+ hour playthrough, I generally only have 1 of each piece, almost no duplicates. The drop tables for the chests have a ridiculous number of weapons, so I mainly get those. I don't even have plans to ever wear this armor, just collecting it for giggles.
Each of the level 25 sets do drop complete but seems the rng on them is out of balance compared to the amount of weapons that drop. The downside, each of those sets has 1 or more pieces that has less secondary stats than the crafted level 23 set.
I went main on warrior tree even though i have nearly all the other red skill trees filled out with a couple handfuls in green skill trees. The Paladin set for warrior, helm and gloves are weaker. So I have a mix matched look for current end of available content.