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Melee is underperforming by a lot, its armor variant doesn't protect you that much more against phisical damage while making you more vulnerable against magic.
Imho they should give "melee" armors way more defences (like more phisical defence and the same magic defence as the "rogue" armor) but having the intrinsic debuff of using more mana and stamina while using staves and bows.
I don't understand why they didn't add an ability in the melee tree to use the grappling hook on foes to bring them in "arms reach" (like, near the tank tree you can find the skill "evasive strike" that enables you to perform a lunging strike directly after a dodge ... that feels basically a dexterity ability ... they could put it in its place and move that elsewhere).
Two handed weapons are too slow , even with the talent (and why no greatsword? or spears and polearms?).
Dual wield woul be nice too ,I think the "dedicated type"(they are one slot like every weapon but equip to "twin weapons" while disabling shields) that scales with dex would be fine.
Using the shield to perform a bash also could be good (maybe using the parry value for damage).
K, bye. o/
But I dont agree that Melee should be the HIGHEST damage. Ideally things will be more or less balanced. Stagger needs to get buffed way the ♥♥♥♥ up because as it stands 2H play style is not fun, I get 2 solid hits on an enemy and that doesnt even phase them.
I like that you can wear any armor and dont think that it should be scrapped. The whole point of the talent tree and wearing whatever armor you want is that it gives you freedom to mix and match however you want.
Battle mage is literally a thing, why shouldnt you be able to be a mage wearing plate armor? I love that. Right now it comes with tradoffs like losing mana so its not like mages dont lose anything for not wearing their proper sets. They lose crit, mana etc if they want to be more tanky.
The game does not need to overhaul the entire system, just balance it.
2. What bothers me more is that melee weapons break too quickly because you often hit several things at the same time.
3. As far as the armor is concerned, you could easily withstand a little more, as you can be torn apart by some opponents in an instant (multiplayer 3+). Solo is fine.
4. as far as skills are concerned. Everything that has to do with stunning (press E) is worthless, that could be better, animation is too long and you are vulnerable.
5. Flying enemies are and should always be a problem for melee fighters, otherwise it would make other classes pointless. In an emergency, there are still bows if you don't want to use magic
Personally, I play as a paladin/tank and can't complain, other than what I've already mentioned in point 2 and 3
Thanks to the devs that there is actually a game that deserves the title EA
Bosses can be dangerous as many of their attacks can't be blocked and some have attacks with multiple projectiles so if you're in melee it's more likely you'll take multiple projectiles to the face at once, but that's not something you can solve by nerfing ranged attacks.
The other classes are fine, the only real issue with magic is Acid Bite which is definitely bugged. OP is just here to complain.
What bosses are you even talking about? I haven’t seen a single flying boss yet.
Could you be any more mad?
Maybe talk to the youtuber " Mordarim "
Mordarim
his comment:
"The endgame bosses are all flyers. You need some kind of ranged weapon to kill them sadly. My next build is a heavy magic knight, so you will be using actual melee weapons for 95% of the game, but for those endgame bosses you will need to whip out a ranged option"
Sorry that you are not as far as he and I are in the game... but why are you commenting then??
nobody was talking about PvP ...see this is what i mean....confused and simple minded individuals should not try to discussing topics, that go over their heads.