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You THINK you did everything? Ha Ha Ha
I'm level 18 and specialized in ranged combat and I'm having a lot of trouble cracking the thing in the castle!
I visited the entire map (level 3) in 65 hours now!
Unfortunately, I don't have a 1 meter c**k like all of you!
Tell an old loser how to crack the thing in the castle!
Thanks for the tips, I'll keep them in mind. I've been going the mage route, which has felt absolutely awful to be honest. It mostly consists of using wands, because up until just recently I didn't even have any "ammo" for the staff. Even now that I do, I can only cast like 2 or 3 "spells" with the staff before I'm out of mana.. and the ammo for it gets used up extremely quickly (much like arrows).
I mostly feel like a glass cannon, except instead of a cannon I'm shooting spitballs that have half the range of all the other ranged weapons. I just recently respecced into the green tree and got double jump, which feels like such a QOL change that it should honestly just be given by default. It feels like the map was made with it in mind, as there are all sorts of little ledges at just the right height to be double jumped onto to aid in map traversal.
I haven't really tried melee weapons yet, mostly because it feels like the moment I get in melee I just die instantly. Things hit far, far too hard for it to be viable.
the healing aura from the mage skilltree was very helpfull lategame.
Just run/jump/glide around in the castle for some seconds after a hit and you will be full-health.
First time I met this thing I had no chance. Visited the castle back at ~lvl 20 and it was easy going. Just eat/drink before and maybe use some damage-potion. if necessary even use some scrolls
good luck
Theres an 'endless' version of each cast. And did you cook food/drinks for +int ? Buffed with +int I got more than enough mana for my staves to crack the hordes down, no mather how many they were
Stay closer than you think, and have plenty of health potions. Wispwyvern's weakness (that I can tell) is that its only 'gotcha' attack is the 360 spin move, everything else is easily dodgeable by circling him. Keep a one handed melee weapon handy for the scarabs when he spawns them, and keep shooting.
You will eventually be able to find/craft 'eternal' spells which don't have charges. Changes the staff game completely. Pure wizard really shines later in the game when you have near infinite resources to play around with (funnily enough pretty consistent with the traditional 'rpg' class of wizard, eh?) and can craft the stronger spell charges. Otherwise you're stuck with wand and occasionally casting fireball.
For melee, shield blocking works against nearly all attacks (especially melee attacks), you can also 'parry' with good timing that will both stop the attack and give you a momentary opening (and stun them, if you fill up the parry bar).
Make sure you use the melee armor sets from the blacksmith, physical resistance is paramount in this game as far as I can tell. Magic users are very few and primarily late game, plus their attacks are generally easy to dodge. So that resistance is pretty useless right now.
I've used the 'hack through everything' thing several times. Even through smaller rocks!
I also perforated the castle to have a good shooting position on the thing in the castle.
Unfortunately it disappears when you withdraw from the area!
I have a 62 legendary ax but it doesn't do much damage to the thing.
And its spitting kills me instantly!
Re-selecting the skill tree is appealing, but I find the magician rather weak!
I'll try it again later and even better prepared!
hot take.
skill mage through till you have the sun/water auras. you get a healing-orb around you healing you and your mates 24/7 for free and with the sun aura you just don't care about enemies like the bugs in the shroud since the sun aura damages each second, and after 3 seconds each of those are dead. I just didn't care about those lowlevel creeps anymore since any noticeable damage taken would instant heal and the sun aura killed them automatically. could concentrate my full focus on the heavy enemies.
wouldn't exactly say a mage build is rather weak tbh
the wands are OP af aswell
Der "blöde" Drache killt mich jedesmal . Starte heute meinen nächsten Versuch, um den Altar auf Stufe 4 zu bekommen . Mir fehlt nur noch der Drachenkopf.
Valheims Biome explorations and progression was super punishing and if you failed to prepare, you failed...
Enshrouded you can just walk anywhere with very little repercussions. I did the full game just eating berries and meat. Very easy.
for sure. aswell as the fact that you nearly let nothing behind when you die. armor? on you. tools? on you. weapons? on you. and so on... so if you manage to check in on your base every now and then and put the rare ressources into storage there isn't even a big need to do all the corsperuns. why running for the corspe just to gather some gatherable/minable ressource? After I realised that, it was kinda just a toboggan through embervale
Hot take on this hot take: I'm constantly rezzing mages in multiplayer
Dude, you're being a turd (not just here, but in other threads, not sure why your'e being so contrarian). You can finish the quest line without looking in every nook and cranny. 40 hours, easily can finish the existing content without going all OCD and turning over every rock. Just because there are secrets and hidden things doesn't mean you're required to find every damn thing out there. Not everyone plays games as a "completionist". That's not how gaming works. Different strokes for different folks. This applies to everything. Think about it.