Enshrouded

Enshrouded

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404 Feb 1, 2024 @ 7:10pm
Mods
I had a poke around and after some extensive searching, apparently Keen have said that (as of right now) there is no plan for official modding tools/Steam Workshop.

I have noticed however there are already 8 mods on Nexus so people are indeed creating them.

My big question is, if you could mod anything into Enshrouded, what would it be?

Personally 99% of what i'd want is building tools like symmetry and custom 'brushes' to build with like a utility you can export them from into the game.

What about everyone else? anything you think is missing that probably won't end up in the full release?
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Showing 31-45 of 89 comments
Ọmen Feb 3, 2024 @ 8:31pm 
Originally posted by ⅳ⦻ⅳ:
... if you could mod anything into Enshrouded, what would it be?

Couch-Co-Op / Splitscreen
mitc1111 Feb 3, 2024 @ 9:48pm 
Is there no work-around for a solo play pause button?
Mile Feb 3, 2024 @ 9:52pm 
I would like mod support, used them on valheim and I have used them on many other games of this kind. I just like the choice of having the option, to each their own if they want to use or not. Most of the current mods on nexus are reshades, one is an edit that allows editing game functions and another a full on cheat engine that you need for it.
4spooky8me Feb 4, 2024 @ 9:11am 
There's couple things I don't like in the game and few things I think are probably just not finished yet.

In battle mechanics, I'm fine with how they're implemented as of now. The blocking mechanic does feel a little unfinished cause it seems like it doesn't always work. Sometimes the character doesn't bring the shield up at all. It's a small nuance but still annoying. The bigger problem is how the enemy locking works. It's way too block-y and tight. Even after tweaking settings like lose target when sprinting and lose aiming after killing. This is something I'll definitely need to have a mod for if it doesn't change. I need to be able to change target on the fly.

Then there's the weird NPC AI. They're mostly idiots. Kinda like in Uncharted, once enemy spots me, all the closest ones see me through walls. Unlike Uncharted, often times they just stop chasing me randomly and turn back towards their place. When this happen, they almost always get caught in some weird place and can't do anything. Also unlike Uncharted, they don't even try to flank me or anything. They simply follow the shortest path possible and are way too predictable. It's also weird that they use the same moves in same sequences making parrying trivial. Most likely due to early access, but if not. Mod that stuff please.

The loot system is weird considering the flames and epic or legendary gear. Especially the more higher tier chests should stay empty imo. This would make the loot feel more special. I think this is something that cannot be modded into the game as it's very profound mechanic, but if they don't change it I would really hope a mod for it. I mean, fixing your gear is trivial at best and doesn't cost a dime and it just feels stupid to gather same epic and legendary stuff over and over again and turn them to free runes.

Traversal is the weirdest problem to me. It's not bad I mean, it just feels super weird. The glider control isn't intuitive, I would much rather control it with mouse and have key like "alt" as the look around control. Then there's the double jump and glider interaction. Climbing hills and stuff feels weird. Not bad, just weird. Sometimes I feel like Skyrim's horse. Just double jump and glide-roll up hills that shouldn't be climbable and sometimes I just hit a spot that doesn't give me hold and I fall down to my death cause double jump didn't work and I used glider instead that slung me to way off my intentional direction. I think I'm trying to say, it's just way too chaotic. When it works to my advance, I enjoy it. When it doesn't, it's the worst. I haven't looked too deep into the keys. There might be a setting to set the key to open glider with something else than jump key. Possibly my own fault haha. But the problems do not end there. When I die and lose my stuff, the positioning of my loot sometimes just bugs out. If I fall down a cliff, my stuff may either stay half way which is impossible to reach without dying again or it may spawn couple dozen meters to random direction.

About building, it seems to be slightly unfinished with how snapping and the rest actually work. It's still better than most games like this, but still. Then there's the stupid thing of needing to build the block stacks before actually building something. To me that's useless grind. Especially since you build 100 stacks and use 64 of it to build one full block.

inventory system is also weird at times. The cooking for example is just annoyance. Especially since it's so important part of the game. Can I just choose what to cook after I press "cook" rather than realize my hotbar didn't have anything to cook and I have to stand up, change inventory position for uncooked food and press "cook" again just to do the thing I was supposed to do the first time? Also, can I just stay "relaxed" on the fire while I eat, that would be great. I haven't tried the magic chests yet, but I heard they don't work properly yet either.

Map trackers, compendium and the rest of my nitpicking. Give me better management of map trackers. I can't even go into more depth, cause I just want to be able to read the map and rename stuff etc. it's not good. Then there's clear indication and effects of different weapons and gear (blunt, slash, poison etc.), but there is no way to scout these effects or even put down info of enemy weaknesses and strengths to compendium etc. If this is not planned to vanilla, MOD IT PLEASE!

So all in all, not much I'd see a need for modding in terms of fixing the game to my liking and the game truly has a very good idea of what makes these kind of games fun. I'm really looking forwards to the full release. I'm clearly only focusing on the things that annoy me or just weird me out and can't really think of mods that would bring more depth to the game. Sure, the lore could be extended even more with mods and give me more variety to different types of quests and more looks and cool gear, but my points seem more towards early access dev requests rather than mods. Anyway, here's my thousand cents lol
Last edited by 4spooky8me; Feb 4, 2024 @ 9:44am
Huey Feb 4, 2024 @ 9:15am 
Originally posted by Kai:
Those mods are typically just Cheat engine mods, where they tamper with the game's memory.
This is actually risky as you can crash your PC if you mess with the wrong area in memory or corrupt your OS.

Internal modding would require you to do a dll injection like with Unity games, where they 'run' the dll with their executable when the game loads up (it reads all the dll in the game folder, which allowed games like Valheim to have a mod loader to run).

For instance it's possible for someone to have a modified Steam_api64.dll file so it injects code to allow modding the game after it loads Steam api in the game (this lets you join friends on steam, find steam servers, etc).

The possible modding that should be viable is farming mods, like adding a TAB option when planting seedlings to plant multiple crops in a 2x2 and 3x3 spacing, like with the construction hammer.

And adding more shapes to the build menu, and allowing you to technically build outside of your altar in some degree.

Or even camera mods to allow better 3rd person aiming, or zoomed into a first person perspective.
How could playing around with memory corrupt an OS installation? Memory is entirely temporary
4spooky8me Feb 4, 2024 @ 9:49am 
Originally posted by Huey:
Originally posted by Kai:
Those mods are typically just Cheat engine mods, where they tamper with the game's memory.
This is actually risky as you can crash your PC if you mess with the wrong area in memory or corrupt your OS.

Internal modding would require you to do a dll injection like with Unity games, where they 'run' the dll with their executable when the game loads up (it reads all the dll in the game folder, which allowed games like Valheim to have a mod loader to run).

For instance it's possible for someone to have a modified Steam_api64.dll file so it injects code to allow modding the game after it loads Steam api in the game (this lets you join friends on steam, find steam servers, etc).

The possible modding that should be viable is farming mods, like adding a TAB option when planting seedlings to plant multiple crops in a 2x2 and 3x3 spacing, like with the construction hammer.

And adding more shapes to the build menu, and allowing you to technically build outside of your altar in some degree.

Or even camera mods to allow better 3rd person aiming, or zoomed into a first person perspective.
How could playing around with memory corrupt an OS installation? Memory is entirely temporary

RAM is also something that holds everything in your system running. It's not very likely to mess around one program's memory and cause problems on others, but especially when tweaking around unstable programs like early access games, you can in worst case scenario have memory leaks that affect the whole system. If you run cheat tables on unstable program and it causes hard crash, there's small chance you broke your system.

Edit: Forgot to mention that playing around the memory is the best way to cause instabilities in your whole system cause, even tho RAM is technically "entirely temporary", it also dictates wholly how the system functions when live. There's a reason why for example Windows update says "do not power off the system while updating". Memory leaks and bugs can write or de-write stuff from system.
Last edited by 4spooky8me; Feb 4, 2024 @ 9:58am
Blackened Feb 4, 2024 @ 1:26pm 
Originally posted by Blackened:
Map markers (like a pickaxe marker and house marker) and ability to write text on them like in Valheim. Currently 20 hrs in and this is the one that i feel should have been implemented for the getgo. Craft from storage is a big plus already so im fine with everything else currently, because cant think of anything else.
One more thing that i miss from modding Valheim is the smart container stashing. In whatever container you are you can quickstash into another box that contains the items already.
Duninn Feb 4, 2024 @ 11:04pm 
Originally posted by 4spooky8me:
The blocking mechanic does feel a little unfinished cause it seems like it doesn't always work. Sometimes the character doesn't bring the shield up at all. It's a small nuance but still annoying.

Agreed, it aggravates me when I press to block mid combat and it just doesn't happen, then I get my face smashed.
mattmwest Feb 5, 2024 @ 12:47am 
Originally posted by Lionrence97:
I'm desperate for a better character creator mod. More hairstyles, more hair colours, new faces, ect...
Honestly this game is unplayable for me with this dog water characters, animations and armour. Everything else is nice, but I just can't play a game where I hate the way my character is presented. This game HELLA needs better bodies, and more face and hair customizations. I literally dislike the way all of the character models look. And don't even get me started on the female animations, yikes! Football player mocap! Finally, who ever did the clothing and armour really missed the mark of appeal, ouch. A game made in 2024 should have enough reference material to inspire some armour that doesn't make my flame born look like an 8 year old wearing his fathers oversized armour. I could go on for days about how disappointed I am with the armour and clothing. I really want to like this game, and outside of the pour presentation from player character design and armour, the game is like 5/10.
Last edited by mattmwest; Feb 5, 2024 @ 12:54am
404 Feb 5, 2024 @ 12:49am 
Originally posted by Duninn:
Originally posted by 4spooky8me:
The blocking mechanic does feel a little unfinished cause it seems like it doesn't always work. Sometimes the character doesn't bring the shield up at all. It's a small nuance but still annoying.

Agreed, it aggravates me when I press to block mid combat and it just doesn't happen, then I get my face smashed.
t h i s

Originally posted by mattmwest:
Originally posted by Lionrence97:
I'm desperate for a better character creator mod. More hairstyles, more hair colours, new faces, ect...
Honestly this game is unplayable for me with this dog water characters, animations and armour. Everything else is nice, but I just can't play a game where I hate the way my character is presented.

you focus way to much on your avatar when you should be playing the game imo but w/e
mattmwest Feb 5, 2024 @ 1:06am 
Originally posted by ⅳ⦻ⅳ:
Originally posted by Duninn:

Agreed, it aggravates me when I press to block mid combat and it just doesn't happen, then I get my face smashed.
t h i s

Originally posted by mattmwest:
Honestly this game is unplayable for me with this dog water characters, animations and armour. Everything else is nice, but I just can't play a game where I hate the way my character is presented.

you focus way to much on your avatar when you should be playing the game imo but w/e
Its a common response from one such as yourself who is also monstrously ill dressed i suppose. Sink me, your sense of fashion souls has betrayed you. My dear fellow, such shoddy workmanship would not be tolerated in the souls community for one tiny instant. Look at the sorry state of the helmet in the warrior armour. And the sorry cut of the shoulders boots and sleeves. No,no,no. Sink me, I can hardly bring myself to look upon them. No, no, no sir. If this is the best keen games lead artist can do. 'twould serve you better to send them to make armours for Daedalic Entertainment.
finalfantasy Feb 5, 2024 @ 2:22am 
Originally posted by ⅳ⦻ⅳ:
Originally posted by Mr. Fibble:
I never use mods in an early access games because invariably they cause conflicts after a big patch and if part of the point of early access is for us to help playtest and find issues then using mods won't give an accurate picture of any bugs that do crop up.

I only do it if the game is dead, like 7d2d but one could argue that people modding it caused TFP to not really bother working on their game properly.
(we're on what? 10 years of EA for them now? eesh)
7d2d had mod support since very early stages. So the argument mod support was added beacuse the game was dead already is falsified.
Also 7d2d developed very much with each new alpha.

The problem TFP has, is a completely different one. There is one developer that insists on people have to play the game like he would do. So they spend a lot of time reworking existing mechanics just because people "abuse" it (like "learn by crafting" being spammed) instead of focusing on major addons like finally adding bandits officially.
They also seem to loose focus on what they want the game to finally become and they will exit early access only then.
Zhuuk Feb 5, 2024 @ 3:12am 
1 massfarming: 1 click plan/harvest fields
2 storage management: like storages from Sandrock or Magic Storage for Terraria
3 Dismantling Bench
porisius Feb 5, 2024 @ 10:38am 
Originally posted by SaberToothDeathMouse:
Originally posted by Mr. Fibble:
I never use mods in an early access games because invariably they cause conflicts after a big patch and if part of the point of early access is for us to help playtest and find issues then using mods won't give an accurate picture of any bugs that do crop up.

I believe this is one of the reasons Keen gave for not writing it so that mods can be used at this time. They don't want players installing mods that might really screw up their games, and then everyone is left wondering... was it the game, or the mod that broke it so badly?

It would definitely mess up their metrics on how the game is running, how well it is running and such. How well the balance is, etc... I could go on, but you'll easily get my point there.

However, modders have a weird way of tinkering, and have experience in ways the devs might not. Joys of IT, no-one knows everything and masters can even learn from the learners.

Let's assume that the core modding community AND the developers are willing and build/foster a working relationship, they could both end up helping each other build something that is easier and more powerful for the modders, but also better for the vanilla game as well.

It might be a bit more difficult to do since it is a custom engine (from my understanding, its is Voxel-based, so I consider it custom) and not a modified version of UE/Unity. But it is not impossible, I'm not a developer myself, so take what I say with a grain of salt. However, I do belong to another modding community that does have a good working relationship with the developers, they built the gold standard, so I know a little something. XD. I'm biased sure, but it can be done.

As long as it is healthy and beneficial to the community, that's really what matters.
404 Feb 5, 2024 @ 5:37pm 
Originally posted by mattmwest:
Originally posted by ⅳ⦻ⅳ:
t h i s



you focus way to much on your avatar when you should be playing the game imo but w/e
Its a common response from one such as yourself who is also monstrously ill dressed i suppose. Sink me, your sense of fashion souls has betrayed you. My dear fellow, such shoddy workmanship would not be tolerated in the souls community for one tiny instant. Look at the sorry state of the helmet in the warrior armour. And the sorry cut of the shoulders boots and sleeves. No,no,no. Sink me, I can hardly bring myself to look upon them. No, no, no sir. If this is the best keen games lead artist can do. 'twould serve you better to send them to make armours for Daedalic Entertainment.

excellent way to prove my point.
i will reiterate until the heat death of the universe, you focus that much on your avatar? then i don't wanna play games with you. likely one of those folk that sit there in a fire fight looting while enemies are still up.
Its a multiplayer game, your avatar means nexto nothing get over yourself.
you're just as if not worse than those demanding a gendered avatar in a narrative driven single player game.

Originally posted by 4spooky8me:
Originally posted by Huey:
How could playing around with memory corrupt an OS installation? Memory is entirely temporary

RAM is also something that holds everything in your system running. It's not very likely to mess around one program's memory and cause problems on others, but especially when tweaking around unstable programs like early access games, you can in worst case scenario have memory leaks that affect the whole system. If you run cheat tables on unstable program and it causes hard crash, there's small chance you broke your system.

Edit: Forgot to mention that playing around the memory is the best way to cause instabilities in your whole system cause, even tho RAM is technically "entirely temporary", it also dictates wholly how the system functions when live. There's a reason why for example Windows update says "do not power off the system while updating". Memory leaks and bugs can write or de-write stuff from system.

Its an opinion thus not "falsified" but you keep that brainwurm champ, sure it gets ya lots of friends and totally not make people wanna run the opposite direction.
Last edited by 404; Feb 5, 2024 @ 6:25pm
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