Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Couch-Co-Op / Splitscreen
In battle mechanics, I'm fine with how they're implemented as of now. The blocking mechanic does feel a little unfinished cause it seems like it doesn't always work. Sometimes the character doesn't bring the shield up at all. It's a small nuance but still annoying. The bigger problem is how the enemy locking works. It's way too block-y and tight. Even after tweaking settings like lose target when sprinting and lose aiming after killing. This is something I'll definitely need to have a mod for if it doesn't change. I need to be able to change target on the fly.
Then there's the weird NPC AI. They're mostly idiots. Kinda like in Uncharted, once enemy spots me, all the closest ones see me through walls. Unlike Uncharted, often times they just stop chasing me randomly and turn back towards their place. When this happen, they almost always get caught in some weird place and can't do anything. Also unlike Uncharted, they don't even try to flank me or anything. They simply follow the shortest path possible and are way too predictable. It's also weird that they use the same moves in same sequences making parrying trivial. Most likely due to early access, but if not. Mod that stuff please.
The loot system is weird considering the flames and epic or legendary gear. Especially the more higher tier chests should stay empty imo. This would make the loot feel more special. I think this is something that cannot be modded into the game as it's very profound mechanic, but if they don't change it I would really hope a mod for it. I mean, fixing your gear is trivial at best and doesn't cost a dime and it just feels stupid to gather same epic and legendary stuff over and over again and turn them to free runes.
Traversal is the weirdest problem to me. It's not bad I mean, it just feels super weird. The glider control isn't intuitive, I would much rather control it with mouse and have key like "alt" as the look around control. Then there's the double jump and glider interaction. Climbing hills and stuff feels weird. Not bad, just weird. Sometimes I feel like Skyrim's horse. Just double jump and glide-roll up hills that shouldn't be climbable and sometimes I just hit a spot that doesn't give me hold and I fall down to my death cause double jump didn't work and I used glider instead that slung me to way off my intentional direction. I think I'm trying to say, it's just way too chaotic. When it works to my advance, I enjoy it. When it doesn't, it's the worst. I haven't looked too deep into the keys. There might be a setting to set the key to open glider with something else than jump key. Possibly my own fault haha. But the problems do not end there. When I die and lose my stuff, the positioning of my loot sometimes just bugs out. If I fall down a cliff, my stuff may either stay half way which is impossible to reach without dying again or it may spawn couple dozen meters to random direction.
About building, it seems to be slightly unfinished with how snapping and the rest actually work. It's still better than most games like this, but still. Then there's the stupid thing of needing to build the block stacks before actually building something. To me that's useless grind. Especially since you build 100 stacks and use 64 of it to build one full block.
inventory system is also weird at times. The cooking for example is just annoyance. Especially since it's so important part of the game. Can I just choose what to cook after I press "cook" rather than realize my hotbar didn't have anything to cook and I have to stand up, change inventory position for uncooked food and press "cook" again just to do the thing I was supposed to do the first time? Also, can I just stay "relaxed" on the fire while I eat, that would be great. I haven't tried the magic chests yet, but I heard they don't work properly yet either.
Map trackers, compendium and the rest of my nitpicking. Give me better management of map trackers. I can't even go into more depth, cause I just want to be able to read the map and rename stuff etc. it's not good. Then there's clear indication and effects of different weapons and gear (blunt, slash, poison etc.), but there is no way to scout these effects or even put down info of enemy weaknesses and strengths to compendium etc. If this is not planned to vanilla, MOD IT PLEASE!
So all in all, not much I'd see a need for modding in terms of fixing the game to my liking and the game truly has a very good idea of what makes these kind of games fun. I'm really looking forwards to the full release. I'm clearly only focusing on the things that annoy me or just weird me out and can't really think of mods that would bring more depth to the game. Sure, the lore could be extended even more with mods and give me more variety to different types of quests and more looks and cool gear, but my points seem more towards early access dev requests rather than mods. Anyway, here's my thousand cents lol
RAM is also something that holds everything in your system running. It's not very likely to mess around one program's memory and cause problems on others, but especially when tweaking around unstable programs like early access games, you can in worst case scenario have memory leaks that affect the whole system. If you run cheat tables on unstable program and it causes hard crash, there's small chance you broke your system.
Edit: Forgot to mention that playing around the memory is the best way to cause instabilities in your whole system cause, even tho RAM is technically "entirely temporary", it also dictates wholly how the system functions when live. There's a reason why for example Windows update says "do not power off the system while updating". Memory leaks and bugs can write or de-write stuff from system.
Agreed, it aggravates me when I press to block mid combat and it just doesn't happen, then I get my face smashed.
you focus way to much on your avatar when you should be playing the game imo but w/e
Also 7d2d developed very much with each new alpha.
The problem TFP has, is a completely different one. There is one developer that insists on people have to play the game like he would do. So they spend a lot of time reworking existing mechanics just because people "abuse" it (like "learn by crafting" being spammed) instead of focusing on major addons like finally adding bandits officially.
They also seem to loose focus on what they want the game to finally become and they will exit early access only then.
2 storage management: like storages from Sandrock or Magic Storage for Terraria
3 Dismantling Bench
It would definitely mess up their metrics on how the game is running, how well it is running and such. How well the balance is, etc... I could go on, but you'll easily get my point there.
However, modders have a weird way of tinkering, and have experience in ways the devs might not. Joys of IT, no-one knows everything and masters can even learn from the learners.
Let's assume that the core modding community AND the developers are willing and build/foster a working relationship, they could both end up helping each other build something that is easier and more powerful for the modders, but also better for the vanilla game as well.
It might be a bit more difficult to do since it is a custom engine (from my understanding, its is Voxel-based, so I consider it custom) and not a modified version of UE/Unity. But it is not impossible, I'm not a developer myself, so take what I say with a grain of salt. However, I do belong to another modding community that does have a good working relationship with the developers, they built the gold standard, so I know a little something. XD. I'm biased sure, but it can be done.
As long as it is healthy and beneficial to the community, that's really what matters.
excellent way to prove my point.
i will reiterate until the heat death of the universe, you focus that much on your avatar? then i don't wanna play games with you. likely one of those folk that sit there in a fire fight looting while enemies are still up.
Its a multiplayer game, your avatar means nexto nothing get over yourself.
you're just as if not worse than those demanding a gendered avatar in a narrative driven single player game.
Its an opinion thus not "falsified" but you keep that brainwurm champ, sure it gets ya lots of friends and totally not make people wanna run the opposite direction.