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This is a very boring cycle of which building skills and materials fails to be useful for...
There's no simulation or whatnot to manage your base at all, it's just getting resources to hit another milestone until you run out of milestones.
There's no point to building multiple bases while you want all crafting to be in one place.
Enshrouded might be a game, but it has a fundamental flaw with it's design when it comes to lore and world building, and that's immersion.
It's like Diablo 3 and 4, you go out, loot and scoot, you come back to the hub. Rinse and repeat.
The game needs a sim element, like base management from natural threats, degradation of your inhabitants and recruiting new ones and whatnot.
Of course, sometimes you have to fight, to get better stuff and you have to eat/use the right stuff in the right time to be strong enough to hit stronger ones.......