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Wands as a bolt flinging stick feels very odd and 'hogwarts' style.
Make wands the same as staves, but reduce their power and increase their cast speed.
Then tweak spell catalysts so their power and mana cost varies with the wand or staff you use.
For instance wands can be used to cast spells while moving, but it does 40% damage compared to a staff.
Wand weakness is that they are very short range and can't hit multiple targets. They probably could do with some balancing adjustments, but giving them a mana cost would completely break a magic playstyle until higher levels when you have better gear to sustain mana.
What's better is if there is wand exclusive skills that drains energy from enemies and turns it into mana, like if there are attached spells to the wand like 'energy leech' that slows and drains the enemy's health slowly, while regaining your own mana.
Or supportive spells on the wand like 'mana absorption' where you absorb mana from the environment, destroying objects like shrubs, plants, and such.
The biggest problem with wands in this game is how there is no lore behind it's use, heck there is a lack of lore on the fantasy tropes in general other than medieval weapons.
Magic in this game is explained more as a form of alchemy, to transmute stuff in order to 'cast' spells or do things with scrolls or whatnot.
But the game doesn't explain mana at all.
Really? It's a MAGIC STICK. C'mon man. Are you trying to put some kind of weird realism logic into this fantasy game? WTF Can argue the point about wands but don't post silly rebuttals intended to belittle others but simultaneously sound dippy. Your response is quite a bit less intelligent. Just saying.
It'd make sense visually if the bolts causes mana orbs to pop out and fly back into your character, but that doesn't happen.
What does outgoing have to do with incoming? Explain it using magical theory please. I'm waiting.
Then don't? It's not a requirement at all.
not a bad idea
Maybe make the stave versions much more impact with a bigger magnitude.
Magic in Enshrouded is more alchemy, so transmutation of organic matter into mana orbs makes sense for the spellcaster for a tactical use.
the idea of posting here is to give feedback for the devs as the game is in EA