Enshrouded

Enshrouded

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stefanescu_serban Jan 31, 2024 @ 1:20am
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Game is not worth to be bought
A game purpose is to gave some fun playing it, but i never had fun in this game. You really can't go out in the world for questing and having a nice and fun run.Let me explain a bit for new buyers. You will have 4 weapons , a wand , a staff , 1h /2h sword / blunt weapon and a bow.You can use a shield + 1h weapon .Mobs in the game are damn fast, and many are ranged mobs. So imo you cant go full melee , you need a ranged spec .But you cant go full range spec either , cos after 2-3 arrows mobs are in your face . So you kinda need to use all 4 weapons and 2 spec's , but not enough skill points. First issue is when you have to decide if you drop your points into melee , semi-range ( Mage ), range as archer or healer. Most playable way is to combine wand which is mid-range weapon + shield. Nothing wrong till now...but bad part is after you kill 5-8 mobs your wand is in red zone on durability. So...after killing JUST few mobs you need to teleport back home and repair it , then run back or teleport again if you have a flame altar build it in the area that you were.
Go there , killing few mobs again , run back home to repair it , run back ....ops is almost night , had to go back and sleep cos is almost night ( during sleep night time passing with x 60 speed). And to all of these you can add the tiny inventory space , that you have to also unload in your crates at base. This isn't fun
Originally posted by Toast:
This thread definitely has some legitimate feedback sprinkled in that I will take a look at, but overall it has mostly devolved into an opinion argument thread, instead of talking about any actual feedback or criticisms for the game. So I'm gonna lock it.

That said feel free to make or participate in other threads if you have any feedback you'd like to share, but maybe use less inflammatory wording in your title next time. Or feel free to stop by https://enshrouded.featureupvote.com/.
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Showing 16-30 of 72 comments
william_es Jan 31, 2024 @ 3:04am 
Originally posted by stefanescu_serban:
A game purpose is to gave some fun playing it, but i never had fun in this game. You really can't go out in the world for questing and having a nice and fun run.Let me explain a bit for new buyers.

Why are you leaving a review here? Just post this in the steam reviews for the game. Slag it up oneside and down the other. You don't need to warn any new players.


Originally posted by stefanescu_serban:
You will have 4 weapons , a wand , a staff , 1h /2h sword / blunt weapon and a bow.You can use a shield + 1h weapon .Mobs in the game are damn fast, and many are ranged mobs. So imo you cant go full melee , you need a ranged spec .But you cant go full range spec either , cos after 2-3 arrows mobs are in your face . So you kinda need to use all 4 weapons and 2 spec's , but not enough skill points. First issue is when you have to decide if you drop your points into melee , semi-range ( Mage ), range as archer or healer. Most playable way is to combine wand which is mid-range weapon + shield. Nothing wrong till now...

So many issues with the text above. All point to major skill issues on the OP's part.

Originally posted by stefanescu_serban:
but bad part is after you kill 5-8 mobs your wand is in red zone on durability. So...after killing JUST few mobs you need to teleport back home and repair it

You just make multiple wands. I carried 3 of the bone wands from the first crafting recipe. Cycled through them, and only returned to base when they were all damaged. They are ridiculously cheap to make. And really good weapons drop from loot and chests. Within the first hour, I had a legendary wand that carried me through the whole early game phase. The thing was a beast.

Originally posted by stefanescu_serban:
Go there , killing few mobs again , run back home to repair it , run back ....ops is almost night , had to go back and sleep cos is almost night ( during sleep night time passing with x 60 speed).

Never once, have I slept through the night. Go out and kill stuff. Early game mobs are so weak you can beat them with the torch you are using for light. Also, if you're exploring an underground crypt or building, it's dark inside anyways. Doesn't matter what time of day it is.

Originally posted by stefanescu_serban:
And to all of these you can add the tiny inventory space , that you have to also unload in your crates at base. This isn't fun

Tiny inventory space!!!

oh noes. No other survival game in existence has EVER had limited carrying and storage space. None! Ever! You obviously didn't spend much time actually playing. There's auto sort/auto fill buttons, which the game _shows you_ in the lower right and left corners of the screen when looking at container inventories. Did you not read any of that???

Let me guess, you only had that 2 hour window to play, before you refunded. I'm betting you refunded the game. Yet you're leaving what is essentially a review of the game, panning it badly. High-lar-e-us.
MapleOmega Jan 31, 2024 @ 3:11am 
My build currently is a tank/warrior tree with points into some stamina regen and axe and mining pick damage. Sword and board, and bow are my preferred weapon loadout. Timed parries and blocking with an emphasis on crit based melee swings paired with crit heavy melee gear, refill my health at a steady clip, consumables take care of the rest. Taking stock of what items I prioritize on bringing back to base is a must, or if i know I have to craft a specific item. Focus on those loot specifically.

My biggest challenge by far is the repairing aspect. I bring two melee weapons and two pick axes. Once both have run their course, you can sometimes find a repair anvil in some of the invaded villages, if not drop a flame and an anvil or just drop a flame and port back to a base, and port back to not lose that traversed progress. Inventory space with newer backpack slots hasn't been much of an issue.
Asheira Jan 31, 2024 @ 3:37am 
Durability on items could be a little higher to be somewhat more managable on exploration trips.
Usually have 2 of each upgraded swords, wands and pickaxe on me because of this.
eram Jan 31, 2024 @ 3:39am 
Originally posted by Asheira:
Durability on items could be a little higher to be somewhat more managable on exploration trips.
Usually have 2 of each upgraded swords, wands and pickaxe on me because of this.
did you unlock the 50% more durability on tools skill?
X-C0brA-X Jan 31, 2024 @ 3:45am 
Originally posted by SquatchCloakTech:
Sounds you like you just bought a game you didn't like. Research games better in the future before you buy them. There is nothing wrong with the game and plenty of people are really enjoying it. Its also still in development so things will change before the actual full release. Early Access title and all.

I think some people expect EA titles to be the full game with no bugs and all content in place.
X-C0brA-X Jan 31, 2024 @ 3:54am 
Originally posted by MapleOmega:
My build currently is a tank/warrior tree with points into some stamina regen and axe and mining pick damage. Sword and board, and bow are my preferred weapon loadout. Timed parries and blocking with an emphasis on crit based melee swings paired with crit heavy melee gear, refill my health at a steady clip, consumables take care of the rest. Taking stock of what items I prioritize on bringing back to base is a must, or if i know I have to craft a specific item. Focus on those loot specifically.

My biggest challenge by far is the repairing aspect. I bring two melee weapons and two pick axes. Once both have run their course, you can sometimes find a repair anvil in some of the invaded villages, if not drop a flame and an anvil or just drop a flame and port back to a base, and port back to not lose that traversed progress. Inventory space with newer backpack slots hasn't been much of an issue.

Wait until you find a healing ring. I found one early on and now my health regens so quickly it is almost unfair to the mobs, honestly the regen needs to be tuned more because I no longer need bandages, food or potions. If I get hit I just run around a few seconds and I am at full health again.
emp456 Jan 31, 2024 @ 3:57am 
Originally posted by eram:
Originally posted by Asheira:
Durability on items could be a little higher to be somewhat more managable on exploration trips.
Usually have 2 of each upgraded swords, wands and pickaxe on me because of this.
did you unlock the 50% more durability on tools skill?

Yup this is pretty useful to save inventory space not having to carry a duplicate of each tool

But now that you mention it, imo this is an example of how chaotic the perk tree can be, as such useful talent should be in a general location for everyone to be able to get it, and not inside a specific branch. There are pretty basic talents all over the perk tree buried into branches we are not going to use, not only this but also basic movement improvements like double jumping. And talent points come slow and very limited for us to go here and there wasting points in different branches. Imo.

Btw, and more on-topic, having fun or not with a game is not an objective issue, but subjective. More objective reasons (at least at this point in development) could be perfomance, bugs, glitches, unfinished content, bad controls, lack of important graphical options, etc (not saying it's the case for this game even if there are obviously problems the devs need to fix) All of those could be valid reasons for not recommending the game right now (and for that is the review system) but fun is just your very subjective reason.

Of course, we can find negative reviews saying "game is not fun" without any other explanation lol but we can also find others saying "game is awesome" also without any other explanation. It's then our job to read, separate and decide after all if game is worth trying or not. For me, it is worth playing right now despite some problems (objective and subjective, both)
Last edited by emp456; Jan 31, 2024 @ 4:05am
TheOrigin Jan 31, 2024 @ 3:57am 
I guess tastes are different. And that's good.
"L" Jan 31, 2024 @ 4:02am 
Originally posted by stefanescu_serban:
Thats why i said "imo" = In My opinion. If you like such game where you always has to travel back and forth to repair , or unload , or sleep , or to get water , or food , im glad for you. I dont like it, and i specified. In my opinion.
I NEVER ever heard in ANY other game for a mage build you need to...CRAFT spells . lul

You've never heard of TErraria? :O
Fremduk Jan 31, 2024 @ 4:07am 
No game is perfect - tho its mix of survival / RPG game and its Early Access so re-balancing and some changes are expected according to player feedback.

1) Re-spawn world re-seat outside land claim ( you can have multiple land-claim Flames (fast travel ) ) and mob / land reset is due to limit map changes - large terrain modifications all over world will brick up server world + game is build with pop in pop out Co-Op ( travelling with characters between worlds of you fends or random people if you leave game open / host open server to Co-Op 1-16 players ).

2) Game is light on survival mechanic , food buffs character + rested bonus (increasing efficacy in combat) so its advised to eat / rest , get the buffs ( always carry campfire , you often find ruins with rooms (shelter + beds ) you add fire and you sorted ...

3) Carry capacity is limited only by inventory slots - can be increased by crafting ( improving you base facilities ).

4) Between ability to build multiple bases and Flame tower - very high ( fast travel portals ) and use of Glider nothing is really that far away when you unlock those location and invest some skill point ...

5) Repairing of items can be bit annoying as game is balanced rather around Co-Op 2-3 player groups going for adventures - so clearing content solo you may need to pull some enemies away from group and you run in to item durability issue as you have 2-3 more enemies to slay that when you in group - tho you can find Anvils in majority of Goblins fortified camps - often more that one ( second is usually in hidden room i basement in ruins ) , had five adventures when needed to sneak in to fix my gear before heading to whatever objective i'm was pursuing ATM ...

Overly like game tho definitely need work and polish ... re-balancing: combat at places , some crafting recipe , some items Durability ... as game world is only 1/3 couplet hope to see more great things coming in feature ...
captainamaziiing Jan 31, 2024 @ 4:18am 
When I first started Valheim I was getting clobbered in combat. I just didn't 'get it'. But I read the forum threads and watched some Youtube videos, and I was all alone in my suckiness. Then I learned how it works by watching and practicing.

When I first started Enshrouded I was getting clobbered in combat. Just like Valheim. But nobody else was having the same issue. So I watched a few Youtube videos and went back to an easier area to practice my rotations and now I'm slightly less sucky at it. So now I'm building my toon to my play style, which is a lot of kiting and running away like Brave Sir Robin. So Archery and Stam. And heal pots. Sucking them down like beer at the Superbowl.
Awesome Austrian Jan 31, 2024 @ 4:21am 
Originally posted by stefanescu_serban:

I NEVER ever heard in ANY other game for a mage build you need to...CRAFT spells . lul

I agree with your statement about that and you need Mana too for the spells !! !! !!
Nitehawk Jan 31, 2024 @ 5:19am 
Originally posted by Awesome Austrian:
Originally posted by stefanescu_serban:

I NEVER ever heard in ANY other game for a mage build you need to...CRAFT spells . lul

I agree with your statement about that and you need Mana too for the spells !! !! !!
There are quests later that get unlimited versions of spells for staves that are more powerful and use mana to cast.
Quagimus Decimus Jan 31, 2024 @ 5:23am 
Originally posted by stefanescu_serban:
Thats why i said "imo" = In My opinion. If you like such game where you always has to travel back and forth to repair , or unload , or sleep , or to get water , or food , im glad for you. I dont like it, and i specified. In my opinion.
I NEVER ever heard in ANY other game for a mage build you need to...CRAFT spells . lul
So why did you buy it in the first place... start with that first next time.
This inherently is a skill issue. Most of these "issues" are less relevant as you build up the necessary equipment... like bruh are you even trying lol?
Asheira Jan 31, 2024 @ 6:05am 
Originally posted by eram:
Originally posted by Asheira:
Durability on items could be a little higher to be somewhat more managable on exploration trips.
Usually have 2 of each upgraded swords, wands and pickaxe on me because of this.
did you unlock the 50% more durability on tools skill?
:steamthumbsup:
Good catch, that was another good one on the skilltree =)
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Date Posted: Jan 31, 2024 @ 1:20am
Posts: 72