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Why are you leaving a review here? Just post this in the steam reviews for the game. Slag it up oneside and down the other. You don't need to warn any new players.
So many issues with the text above. All point to major skill issues on the OP's part.
You just make multiple wands. I carried 3 of the bone wands from the first crafting recipe. Cycled through them, and only returned to base when they were all damaged. They are ridiculously cheap to make. And really good weapons drop from loot and chests. Within the first hour, I had a legendary wand that carried me through the whole early game phase. The thing was a beast.
Never once, have I slept through the night. Go out and kill stuff. Early game mobs are so weak you can beat them with the torch you are using for light. Also, if you're exploring an underground crypt or building, it's dark inside anyways. Doesn't matter what time of day it is.
Tiny inventory space!!!
oh noes. No other survival game in existence has EVER had limited carrying and storage space. None! Ever! You obviously didn't spend much time actually playing. There's auto sort/auto fill buttons, which the game _shows you_ in the lower right and left corners of the screen when looking at container inventories. Did you not read any of that???
Let me guess, you only had that 2 hour window to play, before you refunded. I'm betting you refunded the game. Yet you're leaving what is essentially a review of the game, panning it badly. High-lar-e-us.
My biggest challenge by far is the repairing aspect. I bring two melee weapons and two pick axes. Once both have run their course, you can sometimes find a repair anvil in some of the invaded villages, if not drop a flame and an anvil or just drop a flame and port back to a base, and port back to not lose that traversed progress. Inventory space with newer backpack slots hasn't been much of an issue.
Usually have 2 of each upgraded swords, wands and pickaxe on me because of this.
I think some people expect EA titles to be the full game with no bugs and all content in place.
Wait until you find a healing ring. I found one early on and now my health regens so quickly it is almost unfair to the mobs, honestly the regen needs to be tuned more because I no longer need bandages, food or potions. If I get hit I just run around a few seconds and I am at full health again.
Yup this is pretty useful to save inventory space not having to carry a duplicate of each tool
But now that you mention it, imo this is an example of how chaotic the perk tree can be, as such useful talent should be in a general location for everyone to be able to get it, and not inside a specific branch. There are pretty basic talents all over the perk tree buried into branches we are not going to use, not only this but also basic movement improvements like double jumping. And talent points come slow and very limited for us to go here and there wasting points in different branches. Imo.
Btw, and more on-topic, having fun or not with a game is not an objective issue, but subjective. More objective reasons (at least at this point in development) could be perfomance, bugs, glitches, unfinished content, bad controls, lack of important graphical options, etc (not saying it's the case for this game even if there are obviously problems the devs need to fix) All of those could be valid reasons for not recommending the game right now (and for that is the review system) but fun is just your very subjective reason.
Of course, we can find negative reviews saying "game is not fun" without any other explanation lol but we can also find others saying "game is awesome" also without any other explanation. It's then our job to read, separate and decide after all if game is worth trying or not. For me, it is worth playing right now despite some problems (objective and subjective, both)
You've never heard of TErraria? :O
1) Re-spawn world re-seat outside land claim ( you can have multiple land-claim Flames (fast travel ) ) and mob / land reset is due to limit map changes - large terrain modifications all over world will brick up server world + game is build with pop in pop out Co-Op ( travelling with characters between worlds of you fends or random people if you leave game open / host open server to Co-Op 1-16 players ).
2) Game is light on survival mechanic , food buffs character + rested bonus (increasing efficacy in combat) so its advised to eat / rest , get the buffs ( always carry campfire , you often find ruins with rooms (shelter + beds ) you add fire and you sorted ...
3) Carry capacity is limited only by inventory slots - can be increased by crafting ( improving you base facilities ).
4) Between ability to build multiple bases and Flame tower - very high ( fast travel portals ) and use of Glider nothing is really that far away when you unlock those location and invest some skill point ...
5) Repairing of items can be bit annoying as game is balanced rather around Co-Op 2-3 player groups going for adventures - so clearing content solo you may need to pull some enemies away from group and you run in to item durability issue as you have 2-3 more enemies to slay that when you in group - tho you can find Anvils in majority of Goblins fortified camps - often more that one ( second is usually in hidden room i basement in ruins ) , had five adventures when needed to sneak in to fix my gear before heading to whatever objective i'm was pursuing ATM ...
Overly like game tho definitely need work and polish ... re-balancing: combat at places , some crafting recipe , some items Durability ... as game world is only 1/3 couplet hope to see more great things coming in feature ...
When I first started Enshrouded I was getting clobbered in combat. Just like Valheim. But nobody else was having the same issue. So I watched a few Youtube videos and went back to an easier area to practice my rotations and now I'm slightly less sucky at it. So now I'm building my toon to my play style, which is a lot of kiting and running away like Brave Sir Robin. So Archery and Stam. And heal pots. Sucking them down like beer at the Superbowl.
I agree with your statement about that and you need Mana too for the spells !! !! !!
This inherently is a skill issue. Most of these "issues" are less relevant as you build up the necessary equipment... like bruh are you even trying lol?
Good catch, that was another good one on the skilltree =)