Enshrouded

Enshrouded

View Stats:
Hans CakeStealer Jan 30, 2024 @ 1:28pm
2
Durability is awful
It's neither fun, or an interesting mechanic that adds complexity, its just annoying. In fact my legendary axe breaks after a dozen fights, that's not fun gameplay.
< >
Showing 106-114 of 114 comments
Nexus Nov 21, 2024 @ 12:50pm 
Originally posted by Hans CakeStealer:
It's neither fun, or an interesting mechanic that adds complexity, its just annoying. In fact my legendary axe breaks after a dozen fights, that's not fun gameplay.

I just carry a backup weapon,
Originally posted by Vin:
Originally posted by The Big Brzezinski:

Even those assumed purposes of nudging the player to carry multiple weapons and return home periodically are already better served by other systems. You already want to carry multiple weapons for their effectiveness against different enemies and go back home to offload loot and replenish your rest buff.

correct. the reason why its there is because some people like to have wear and tear in their game. it also makes sense that there would be places around the world where you could repair gear not just at home base. scavengers and vukah use weapons too.

starvation is the same. no benefit accept to feel like your character is actually alive because it forces you to keep satiated.
Neither feels like anything when they make no kinesthetic difference. Survival and similar diminishing resource mechanics work when they impact your choices. They're supposed to push you away from choices that would otherwise be optimal if not for the troublesome fact you need to stay alive to do anything.

Consider the most similar weapon durability system out there to Enshrouded's, Valheim's. Unlike the flameborn, the vikings of Valheim cannot instantly return home and back for the cost of a few stone. Nor is there any place to find repair tools. Unlike rest and food buffs, durability of any non-rudimentary equipment must be refreshed with advanced infrastructure, mostly likely one's home stronghold. Portals can be prepared ahead of time, but using one means carrying a non insignificant mass of resources with you into the world. When you can simply carry food with you, and throwing up a wooden shack for a good comfort bonus only takes a few minutes, equipment durability becomes your only real hard cap on your adventuring time. You build tools, and they keep you alive. If they break, you must retreat.

In Empyrion, survival and durability mechanics are really quite forgiving on their own. Where they have their impact is that game's building system. The galaxy is full and dangerous places that would just by their harsh conditions quickly kill a player attempting to exploit their resources. The means of surviving therefore must be built into your ship. It needs a way to store food, provide you with oxygen, heal your wounds, and repair your personal equipment. Again, your tools keep you alive. If they go, you go soon after.

In Enshrouded's low-friction map with its abundant amenities, equipment durability feels about as weighty as a spring breeze against the jacket you're wearing to keep the rain out. I half wonder if it's just somebody's pet system they keep around to suck up skill points.
Sgt.JESUS Nov 21, 2024 @ 1:36pm 
Durability was way worst when this thread was made, but the devs have added a lot of anvils around, it was very annoying before, and with the toggle now no one has to worry about that anymore, i toggled it off, never looked back.
Vin Nov 21, 2024 @ 2:00pm 
Originally posted by The Big Brzezinski:
~snip~

your making this out to be bigger than it is. most of the games in this genre just use durability in almost the same way they also give you the choice to turn it up, lower it, and turn it off.

valheims durability system is harsher than most games in this genre. building parts that are not under a roof take periodic damage. on my farms i was constantly repairing the wood colomns i used to create spacing for planting,

valheim is also much more free in mobility when it comes to teleporting. enshrouded has a current limit of 10 + biome spires. valheim has no limit.

valheim was designed very heavily around its durability system. enshrouded is not and expecting that from it is a little wild.
And in this game, it just doesn't matter. It impacts nothing. It changes nothing. You can't expend some of a weapons durability in a heavy strike, or steal a second in a boss fight to sharpen your weapon, or chose between upgrade a weapon's durability or other attributes. They designed this system, and I'm here poking it with stick saying, "c'mon, do stuff".
Vin Nov 21, 2024 @ 2:17pm 
Originally posted by The Big Brzezinski:
And in this game, it just doesn't matter. It impacts nothing. It changes nothing. You can't expend some of a weapons durability in a heavy strike, or steal a second in a boss fight to sharpen your weapon, or chose between upgrade a weapon's durability or other attributes. They designed this system, and I'm here poking it with stick saying, "c'mon, do stuff".
it actually doesnt matter because if you dont like it you can disable it.
I'd prefer it did something interesting, since they're apparently going to spend attention on it.
Dr. Sarkasmus Nov 21, 2024 @ 4:20pm 
have multiple weapons with different damage types, have 1-2 summoning bombs and a range weapon prepared, thats my way to go.

I don't see a problem with durability, the player has options to counter it. Don't know if the topic is still relevant, just wanted to share my thoughts.
Wedge Nov 21, 2024 @ 6:57pm 
Durability in this is pretty much a non issue so much so if it's gone it means very little. Immersive okay but that goes out the window when you touch an anvil and repair everything for nothing. Durability only tends to matter to me when there's permanent damage forcing players to go out and search for new weaponry. It for the most part is just a mild annoyance and why some games as they evolve move towards sharpening and imbuing. These allow us to at least further customise weaponry to our liking if done well.
< >
Showing 106-114 of 114 comments
Per page: 1530 50

Date Posted: Jan 30, 2024 @ 1:28pm
Posts: 114