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I just carry a backup weapon,
Consider the most similar weapon durability system out there to Enshrouded's, Valheim's. Unlike the flameborn, the vikings of Valheim cannot instantly return home and back for the cost of a few stone. Nor is there any place to find repair tools. Unlike rest and food buffs, durability of any non-rudimentary equipment must be refreshed with advanced infrastructure, mostly likely one's home stronghold. Portals can be prepared ahead of time, but using one means carrying a non insignificant mass of resources with you into the world. When you can simply carry food with you, and throwing up a wooden shack for a good comfort bonus only takes a few minutes, equipment durability becomes your only real hard cap on your adventuring time. You build tools, and they keep you alive. If they break, you must retreat.
In Empyrion, survival and durability mechanics are really quite forgiving on their own. Where they have their impact is that game's building system. The galaxy is full and dangerous places that would just by their harsh conditions quickly kill a player attempting to exploit their resources. The means of surviving therefore must be built into your ship. It needs a way to store food, provide you with oxygen, heal your wounds, and repair your personal equipment. Again, your tools keep you alive. If they go, you go soon after.
In Enshrouded's low-friction map with its abundant amenities, equipment durability feels about as weighty as a spring breeze against the jacket you're wearing to keep the rain out. I half wonder if it's just somebody's pet system they keep around to suck up skill points.
your making this out to be bigger than it is. most of the games in this genre just use durability in almost the same way they also give you the choice to turn it up, lower it, and turn it off.
valheims durability system is harsher than most games in this genre. building parts that are not under a roof take periodic damage. on my farms i was constantly repairing the wood colomns i used to create spacing for planting,
valheim is also much more free in mobility when it comes to teleporting. enshrouded has a current limit of 10 + biome spires. valheim has no limit.
valheim was designed very heavily around its durability system. enshrouded is not and expecting that from it is a little wild.
I don't see a problem with durability, the player has options to counter it. Don't know if the topic is still relevant, just wanted to share my thoughts.