Enshrouded

Enshrouded

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Hans CakeStealer Jan 30, 2024 @ 1:28pm
2
Durability is awful
It's neither fun, or an interesting mechanic that adds complexity, its just annoying. In fact my legendary axe breaks after a dozen fights, that's not fun gameplay.
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Showing 61-75 of 114 comments
Jondar Korric (Banned) Mar 4, 2024 @ 12:23am 
Originally posted by Praxis Abraxis:
Hmm, I've barely started this game but was actually thinking to myself that the durability system seems less annoying than a lot of other games.
Seemed to go down a lot slower than, say, Valheim or Ark.
once you hit Bronze and Iron, tools, weapons, and armor lasts a ridiculously long time. especially if you're remotely adept at dodge rolling and using weapons that your target is vulnerable to. (Knives as an example can 1 shot Trolls from stealth, and Atgeirs effectively stun lock them)
Jondar Korric (Banned) Mar 4, 2024 @ 12:29am 
Originally posted by Beorn:
Originally posted by Sey:
Give us a talent that repairs durability on weapon on melee kill.

I wonder how that would work in program logic.
So, when i think of a skill that repairs iE 5% of a weapon on kill and killing a bug is just 2 strikes, which costs 0.25% of WeaponHealth, the weapon will never break.
Assuming the skill will fire when the WeaponHealth has reached < 50% and repairs (n)%, the health could drop to max 50%-n and then will be repaired to 50%+, which brings up the skill again, so the weapon is although undyable.

I'm sure there is a meaning behind the weapon livetime abait from the level - although i'm already not sure about the why it is there.

To be honest, when the hp of the weapon would be double the current amount, that would be far enough for me personally; i have to head to home most times before the weapon breaks just because the (always much too small for a collector) backpack is filled up completely (and that although we got the large BP).
it would work like the Mending Enchantment in Minecraft. essentially siphoning exp to repair the weapon or tool.
Humpenstilzchen Mar 4, 2024 @ 12:36am 
I´m not a fan of this whole durability thing tbh. I doesn´t add any fun to the game nor does it make it more challenging. I just don´t see the point of it.
Last edited by Humpenstilzchen; Mar 4, 2024 @ 12:42am
Duskyer Mar 4, 2024 @ 4:09am 
They should just make a whetstone item so we can repair things on the go. Make it stack to 1000. Actually. Make everything stack to 1000. Why are so many things so awkward to carry? Chairs stack to 4. Tables don't stack at all. I wanna build castles n stuff, but I gotta keep going back and forth adding things to my inventory and hotbar all because the devs decided that some things stack, some don't and some not enough.
restarter Mar 4, 2024 @ 6:44am 
Originally posted by Humpenstilzchen:
I´m not a fan of this whole durability thing tbh. I doesn´t add any fun to the game nor does it make it more challenging. I just don´t see the point of it.
yeah I agree. ITs Kind of a left over from the diablo days i guess. I mean, I kind of am used to it now and it would seem weird not to have weapon degradation but I'm really not sure that it serves as any kind of meaningful challenge. Worst case scenario (which happens often) I end up having to tele back home to touch the workbench. Just give us repair kits
Last edited by restarter; Mar 4, 2024 @ 6:45am
Bunny Mar 4, 2024 @ 7:29am 
Originally posted by hedgpethmike:
but the game is supposed to be fun for everyone not just a few.

A game is meant to be what the developers want to make first and foremost. A game is NOT meant for everyone, nothing in life can satisfy everyone.
Palicai Mar 4, 2024 @ 7:43am 
Originally posted by Usagi:
Originally posted by hedgpethmike:
but the game is supposed to be fun for everyone not just a few.

A game is meant to be what the developers want to make first and foremost. A game is NOT meant for everyone, nothing in life can satisfy everyone.
A game is meant o be what the majority of the consumberbase wants, and not purely the developers vision, becasue that, at proven MANY times before, can be the wrong way to go. PLenty of developers patch things and and out based on player feedback, so there you have it.

Durability in games, for me, got old once Zelda dropped on the Switch, and the First Dying Light, i was done with it. In DL i modded that out as it made the game unfun for me, and Zelda i proceeded to play on PC, because to me it just halted my experience.

This game is no diffrent, when my main weapon breaks, or my pickaxe breaks, i feel like logging out and touching grass,because it just annoyd me. Is it OP to have these things never break? Non, it is not, if it were, repairing them wouldnt be so easy and free, they would balance it out.

As it stands now, durability, in most games, is just a tedium. People in here defend it, fine, doesnt mean its a good mechanic nor does it mean everyone else has to like it.

I dont, and i never will.
Brma Mar 4, 2024 @ 7:51am 
I started carrying around a backup sword.
Illuminia Mar 4, 2024 @ 8:19am 
I've never been fond of durability mechanics in games, but at least this game has a repair option. (and it's free at that, no sacrificing bars to the forge overlord each time you want to repair a pickaxe.) Weapons/tools also don't lose stats as they go down in durability ...... so it could be much, much worse.

It does feel that durability is too low however, especially for melee weapons.
Sadly, the answer is to just carry around multiple weapons or tools.

In addition to a "felling" axe and pickaxe, I carry:
1-2 melee weapons for fighting
1 hatchet type weapon for breaking most objects (wooden barrels / boarded doorways / etc); also used for weak bugs and bug nests.
2 wands (1 ice, 1 fire - use one for pulling mid-ranged targets, the other for mid-ranged switches or object breaking, detonating explosive objects, etc). (ice on scavengers, fire on shroud boys)
1 bow (for long-ranged sniping or switches outside of wand range)

Not to mention healing potions, bandages, throwing explosives, lockpicks, and various foods.

If I wasn't using making use of wands for pulling or softening up approaching targets, I would need more than 1-2 melee weapons for a dungeon.
purpletroy1963 Mar 4, 2024 @ 10:18am 
Put a flame alter and workbench right outside area you are mining cutting ect.. I did notice for me the perk that gives 50% less durability loss is not working. I'm getting same amount of ores before pick breaks.
Duskyer Mar 4, 2024 @ 12:40pm 
I think the only game that does durability well is Monster Hunter's sharpness mechanic. That game teaches you that the game is NOT hack n slash. You need to find an opening between the monster's attacks to sharpen your weapon while still in combat. It helps you memorize monster's openings and movesets.
In Enshrouded? It just means that your exploration is stalled until you head back to base and repair your things. It doesn't teach you anything.
Seems fairly obvious that equipment durability is meant to tie your expedition time to your activity level. You can only do so much fighting/harvesting before you have to head back to a flame-protected area and repair. Better gear means you can stay out longer.

If you didn't have durability limiting your time in the field, you would lack its moderating effect. You could cut timber or mine ore for an hour until your bag filled up. You could throw yourself at a boss over and over until you killed it. You could maraud from camp to camp clearing out enemies without pause.

Maybe preventing this behavior is an obtrusive burden. Maybe it's doing you a favor. Maybe both things are true.
Duskyer Mar 4, 2024 @ 1:26pm 
Originally posted by The Big Brzezinski:
Seems fairly obvious that equipment durability is meant to tie your expedition time to your activity level. You can only do so much fighting/harvesting before you have to head back to a flame-protected area and repair. Better gear means you can stay out longer.

If you didn't have durability limiting your time in the field, you would lack its moderating effect. You could cut timber or mine ore for an hour until your bag filled up. You could throw yourself at a boss over and over until you killed it. You could maraud from camp to camp clearing out enemies without pause.

Maybe preventing this behavior is an obtrusive burden. Maybe it's doing you a favor. Maybe both things are true.
We already have a mechanic for that however. The Well Rested buff is more than enough to keep me going back to base. Having extra stamina for a long time is a nice boon to keep me going back. Maybe instead they could buff it so that higher comfort levels gives you beneficial stats like attack and defense.
Storm Reaver Mar 4, 2024 @ 1:32pm 
Dragon Quest Builders 2 had no durability and still had engaging gameplay.

I remember when Diablo 2 Resurrected was in beta. At first I was really against the auto-gold pickup, but then I started playing the game with and without it. I jumped onto the bandwagon for auto-gold after realising how awful it was.

Nostalgia isn't the best indicator of telling us what's fun.
Sgt.JESUS Mar 4, 2024 @ 1:49pm 
Repair kits made at home would be a solution for this, you would have to find the recipe and the materials for it, it would occupy a slot in your inventory, and would break after a few uses.
We are at half level anyway, the level 50 weapons should have more durability right?
I think the main problem is when you are button mashing away at enemies you end up hitting a barrel or a wall, maybe melee suffers more because of it, i think the weapon degrades faster this way, maybe, havent tested the theory yet.
Last edited by Sgt.JESUS; Mar 4, 2024 @ 1:51pm
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Date Posted: Jan 30, 2024 @ 1:28pm
Posts: 114