Enshrouded

Enshrouded

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Hans CakeStealer Jan 30, 2024 @ 1:28pm
2
Durability is awful
It's neither fun, or an interesting mechanic that adds complexity, its just annoying. In fact my legendary axe breaks after a dozen fights, that's not fun gameplay.
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Showing 1-15 of 114 comments
Rabid Urko Jan 30, 2024 @ 1:32pm 
Repair it.
CMNJB14 Jan 30, 2024 @ 1:40pm 
Originally posted by Rabid Urko:
Repair it.
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If your response for something that needs repairing after approximately a dozen uses is just "repair it", then you're missing the point.

Can you imagine if you bought a hammer, started building a fence, and after about 20 feet you have to repair or buy a new one? Do you see the ridiculousness in it?
Lani Jan 30, 2024 @ 1:46pm 
The only time this really bothered me was in the runup to the wyvern fight.
My main weapon was flinter thin by the time I reached the beast and I couldn't find a repair anvil anywhere in town, nor place a workbench of my own.
Other than that it seems your typical plan ahead mechanic found in games like this.
Plenty of anvils 9r repair benches in most places too.
Glad it doesn't affect armour though.
Epitaph Jan 30, 2024 @ 1:53pm 
Next awnser will be like.. then buy 5 hammers and you can build 100 feet of the fence..

Since repair is 4 free a durability system makes no real sense..
you just place a fire altar and a workbence wich both are nearly free just to do the repair, this dont do anyting toward gameplay or balancing.
H3llF!r3 Jan 30, 2024 @ 2:02pm 
legendaries have low durabilities by like 100 approx compared to other rarities. its a bit tedious sometimes but yeah repair is free so.....just need to run multiples weapons to avoid when it brokes at a bad time.....
Last edited by H3llF!r3; Jan 30, 2024 @ 2:02pm
Lyote Jan 30, 2024 @ 2:03pm 
Melee durability is am actual issue though.

Not because it exists, but rather because melee weapons have cleave.
A Wand or Bow will last considerably longer than a melee weapon because they're precise, whereas a melee will often hit destructibles in the environment and drain it's durability 3x faster.

It's also pretty silly that a 1H melee has 250 Durability while a 2H has 350 (So far, in my experience to level 9)
The 2Hander needs significantly fewer hits per target to kill, so it has higher base durability and more effective durability at the same time.
Ibhave a Legendary sword with a paltry 160 Durability. It's basically not worth using because it can only kill a handful of targets before breaking.

A potential solution here is cap durability loss per swing so that hitting destructibles isn't so punishing.
Alternately, a consumable repair tool that we can craft at base and keep with us.
Instead of needing to hold 3+ melee weapons for durability sake, we could take a stack of repair tools instead.
Free repair in base and resource cost to repair in the field. Seems fair to me.
Tasolth Jan 30, 2024 @ 2:03pm 
I always have multiple weapons for this reason. There is no weight limit after all.
Cormac Jan 30, 2024 @ 2:12pm 
I use the altars to teleport. Build one nearby, teleport home, repair, and teleport back.

That's not the purpose of the altars now, but it will come to that. Unfortunately, a second base is of secondary importance.

There should definitely be repair kits and separate teleport stones. Best of all, the shelf life is improved. The constant repairs are definitely a nerf. I can't possibly completely destroy two weapons in this royal tomb.

(Is Altar the right word? In German: Altar)
DocNasty Jan 30, 2024 @ 2:20pm 
I think the best fix for this would be to allow us to build repair stations outside of a base. We can do it for camp fires, we should be able to have an on-the-go repair that still requires us to be out of combat. I am doing the Altar strat that most people seem to do or farm multiple of a legendary
BingusDingus Jan 30, 2024 @ 2:31pm 
At least it isn't as insufferable as valheim's durability mechanic where you basically have to return to base to repair anything because to repair higher tier gear you need to lug your entire crafting station and station add ons with you to repair your equipment. In enshrouded you just need any old work bench, plus there's repair anvils littered all over the world.

When traveling through the world just setup a camp, place a flame altar, workbench, chest, fire, little hut and then destroy it all when you plan to move on.
Last edited by BingusDingus; Jan 30, 2024 @ 2:34pm
Tanyon Jan 30, 2024 @ 2:37pm 
Agreed. I am so over durability in games.. I'm looking forward to being able to toggle it on off or get a mod to remove it if I have to.. once again adds nothing to the game.. just tedium.
caroraim Jan 30, 2024 @ 2:39pm 
It is a bit rough. I usually take two weapon for this reason...which is not optimal. I wouldn't mind the introduction of craft able repair powders or whet stones.
Danyel Jan 30, 2024 @ 2:42pm 
I like using single handed blades cutting types and seem to have noticed they seem to "wear out" faster than other types......it is indeed annoying to try and and explore, kill mobs on the route you are on instead of running away from them and ending up at a boss fight with a more than half broke weapon...

......what I have done is started to use a secondary weapon for making the run to the boss and then switch to my main one for the boss fights etc but this needs toning down a little I feel.

Things shouldn't be wearing down this fast IMO.
Last edited by Danyel; Jan 30, 2024 @ 2:43pm
Praxis Abraxis Jan 30, 2024 @ 2:43pm 
Hmm, I've barely started this game but was actually thinking to myself that the durability system seems less annoying than a lot of other games.
Seemed to go down a lot slower than, say, Valheim or Ark.
Danyel Jan 30, 2024 @ 2:44pm 
Originally posted by Praxis Abraxis:
Hmm, I've barely started this game but was actually thinking to myself that the durability system seems less annoying than a lot of other games.
Seemed to go down a lot slower than, say, Valheim or Ark.

I didn't have any issues much at first either but later on it seem to get worse. I also now tend to habe a spare altar on me so I can plop one down tp to my base repair, get 5 stone to make another altar and tp back to the altar pick it up and keep on going.
Last edited by Danyel; Jan 30, 2024 @ 2:46pm
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Date Posted: Jan 30, 2024 @ 1:28pm
Posts: 114