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At Balanced Preset then I put Upscale to Quality mode with 1440p selected in menu, the game runs perfectly smooth without issues and you don't lose much quality on the visuals. It still looks pretty decent to be honest.
I get a solid 100+ fps Avg SOLO or With a Buddy and me with a HUGE main base and 3 smaller mining bases.
5800x3d
6900xt oc which is pretty much a 6950xt
32gb ram
gen 4 nvme
rtx3060 <100% load so the bottleneck in this case
i5-9600k
16gb ram
gen 3 nvme
sucks that the videocard i bought less than 2 years ago already became obsolete, while my previous videocard the gtx1060 lasted me for many years...
People tend to forget this is a voxel game... lol They're NOT light on the CPU at all, gpu either. lol I don't get all the "omg I cant get 300 fps" comments.
It is actually CPU intensive. The thing is, it has issues utilizing CPU as it should at random. It's been noted several times. Hence why people are using core affinity solutions and priority.
Mean while, 3440x1440 here, maxing it out for the most part, full render scale, it loves to hog up my ryzen 7900x, go figure. But it's not ALWAYS the case. But when it is, it does.
People are needing to sometimes use things like process lasso because of Windows thread scheduling issues with Intel CPUs scheduling threads incorrectly on efficiency cores. It's a known major issue with 12th gen and newer Intel CPUs on Windows 10, and to a lesser extent Windows 11.
If you're active on discord you'd know what I said is true. Nothing to do with intels scheduling issue on w11 and so on.
I've been helping since launch day and I've seen numerous reports on cpu usage all over the place modern and old.
Stop..
edit- Also check to see if you have vsync on, would be the first reason you do not see greater then 60.
And yes, people having performance issues with 12th gen and newer Intel CPUs (like the OP) will 100% be in part because of thread scheduling issues. This is a known issue in general on Windows 10 (Intel and Microsoft have both acknowledged this and done a lot of work to minimize the issue to little effect) and to a lesser extent on Windows 11. Threads are assigned incorrectly largely because the scheduler in Windows 10 doesn't correctly take into account the difference between efficiency and full performance hardware threads when assigning and scheduling process threads. Windows 11 does correctly take that into account but will still override application level thread priorities and assign computationally expensive threads to efficiency threads at times. Intel's Thread Director also has inherent flaws with assigning and scheduling process threads to the correct hardware threads properly.