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"Few hours of mining for 6 people", do you mean 6 players mined or YOU mined FOR 6 players, because if it's the former, most people play solo, so that's "a few hours" times 6. Also mining for tin for a few hours isn't exactly a great mechanic...
And then there are people that actually also use bronze for cool builds... It just doesn't make sense, period. not "it doesn't make sense to some people" haha ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3155288028
So it's 15 instead of 20. Still doesn't fix the problem in my humble opinion. Not complaining, but this is still going to be a time sink. Even with the right mining pickax, you could swing your pickax 3 to 4 times not get one Tin Ore. But for the benefit of the doubt, let's say you get one Tin Ore per 4 pickax strikes.
Good case scenario: Doing some math here.
One Tin ore typically for me I noticed requires 3 to 4(or higher 6 to 7) swings, let's use a good case.
4 pickax swings = 1 Tin Ore.
4 pickax swings x 15 to get 15 Tin Ores = 60 pickax swings for one component of a Tin Ore Bar which is Tin Ore.
Say you need 10 Tin Ore Bars. you multiple that by 10 divided 3. You're going to have to swing a pickax 200 times into Tin ore to get that many bars. Keep in mind, the factors are an estimate based on ideal conditions as well. You don't hit some other material while striking with your pickax toward Tin ore i.e sand, stone, whatever the Tin is located in.
Worse case scenario:
One Tin ore typically for me I noticed requires 6 to 7 pickax swings, let's use a good case.
7 pickax swings = 1 Tin Ore.
7 pickax swings x 15 to get 15 Tin Ores = 105 pickax swings for one component of a Tin Ore Bar which is Tin Ore.
Say you need 10 Tin Ore Bars. you multiple that by 10 divided by 3. You're going to have to swing a pickax 350 times into Tin ore to get that many bars. Keep in mind, the factors are an estimate based on ideal conditions as well. You don't hit some other material while striking with your pickax toward Tin ore i.e sand, stone, whatever the Tin is located in.
Edit: I just noticed that you make 3 Tin ore bars per 15 ores. That helps a lot. Still going to be striking Tin ore a lot to get Tin ore, because the problem of striking Tin ore and gaining nothing per strike still exist correct? I have not tried mining ores at all. Maybe that was fixed as well.
5 tin per bar now. Learn to read and comprehend.
It's 5 tin per bar. You get 3 bars per 15. 15 divided by 3 = 5. Learn Mathematics and Arithmetic. You're only insulting yourself. Being insulted is a choice.
The level of dumb in this thread.. guys.. READ and COMPREHEND.
How much tin you get per swing, depending on skill, tool type and how you strike the tin is a fair complaint, but it isn't really a complaint, it's a skill issue.
With the right skills, you can mine in excess of a 1000 tin in most locations. Which is alot of tin ingots... :D
1000/5= erm.. 200.. :D Took me 5 minutes in me head.
If you use 2-3 smelters and plant forests, to make charcoal. It's fairly doable to produce enough copper, tin and bronze to make all the items you can make from copper, tin and bronze. It is alot of preparation.. but it is doable, obviously if you have 2-3 people working together is better than 1 trying to supply an entire server.
15 divided by 3 = 5. Should read 15 divided by 5 = 3.
And if you don't read and comprehend you are being dumb, i'm not calling you dumb as an insult, you are doing that yourself.
You originally claimed it was 15 ore per 1 bar of tin.
Oh and 15 / 3 is 5.. but it wasn't what I intended to write. As the correct solution is 15 /5 = 3 15 ore divided by 5 tin ore per ingot = 3 ingots per smelt. (plus charcoal and wood acid) [ No idea how you divide 2 acid 5 coal into 15 ore.. 7 and a bit acid 3 coal.
It says 2 Wood Acid.. not 3.
Hope this helps you Martin
Well Done.
I just tested this. With Mason skill and Quality Gear. And Iron Pickaxe.
I get 1 tin per hit on consecutive hits. I don't have the Miner skill.
Therefore my conclusion is the mining of tin or any other material hasn't changed.