Enshrouded

Enshrouded

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Dominatus Jan 30, 2024 @ 11:15am
World/Terrain Resets?
Started a single player game yesterday. Doug a path and destroyed a bunch of stuff. Had a good time and ended my session.

Got on today and the path I created is gone and all the wooden structures I had destroyed are back...

Why? Is this normal? Does everything reset every time you open/close the game?
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Showing 1-15 of 27 comments
MaSeKind Jan 30, 2024 @ 11:18am 
Yes, only the area inside your flame altar's boundaries doesn't reset
Adu Jan 30, 2024 @ 11:20am 
Unfortunately this is one of the weirdest quirks of the game, static world where modifications to the world outside Flame-Altar area are lasting only for your play session. Wait until you realize about all loot chests re-spawning in front of your face as soon as you click that reconnect button... Yeah...
Last edited by Adu; Jan 30, 2024 @ 11:22am
MaSeKind Jan 30, 2024 @ 11:24am 
Originally posted by Adu:
Unfortunately this is one of the weirdest quirks of the game, static world where modifications to the world outside Flame area are lasting only for your play session. Wait until you realize about all loot chests re-spawning in front of your face as soon as you click that reconnect button... Yeah...
It might just be an EA thing and they plan on changing it. The game does work weird when it comes to what info is saved where. The main quests are world saved, the minor ones just on that character.
Dominatus Jan 30, 2024 @ 11:41am 
This makes the game unplayable for me. I hate to refund a EA game, especially this one as it is really fun I can tell. But I don't have time to re dig everything and coming to the house I just blew up for it to be back along with all the loot is very immersion breaking. Unless you call this game Groundhog Day.
MaSeKind Jan 30, 2024 @ 11:50am 
Originally posted by Dominatus:
This makes the game unplayable for me. I hate to refund a EA game, especially this one as it is really fun I can tell. But I don't have time to re dig everything and coming to the house I just blew up for it to be back along with all the loot is very immersion breaking. Unless you call this game Groundhog Day.
It's nice for collecting resources, but yes definitely immersion breaking if that sort of thing is important to you. I hope the shroud also ends up going away and not just around the roots you destroy. I like feeling like I'm actually making a change in the world if that's a part of the gameplay.
kix4trids Jan 30, 2024 @ 11:54am 
It minimizes the save size needed for a game and voxel games in specific. If the system has to remember every voxel that you have removed... Then it would be equivalent to you remembering where you put every grain of sand in a world.
Skywalker Jan 30, 2024 @ 11:55am 
Originally posted by Dominatus:
This makes the game unplayable for me. I hate to refund a EA game, especially this one as it is really fun I can tell. But I don't have time to re dig everything and coming to the house I just blew up for it to be back along with all the loot is very immersion breaking. Unless you call this game Groundhog Day.

So don't play any MMORPG. I don't know any MMO where not - after you killed your 20 wolves - wolves respawn. Or ore and other ressources. If not, then at one point you have no more ressources, all gone and you are stuck.

You can buld about 20 "bases/areas" with a very large perimeter in which NOTHING respwan, so you can alter quite a bit of the world permanent.
Last edited by Skywalker; Jan 30, 2024 @ 11:55am
MaSeKind Jan 30, 2024 @ 11:58am 
Originally posted by kix4trids:
It minimizes the save size needed for a game and voxel games in specific. If the system has to remember every voxel that you have removed... Then it would be equivalent to you remembering where you put every grain of sand in a world.
While you're not wrong, it's not impossible. Valheim does this for example.
Rhawkas Jan 30, 2024 @ 11:58am 
Yeah, I had a similar experience when I dug out about 500 flintstone from a vein near the starting area, turning a small hill into a big crater. Came back the next day and the hill was back. Was pretty disappointing. =(

Chests respawning when you log off makes collecting weapons and other resources trivial, since you can just go to all the hot spots, grab the loot, then re-log to do it all again. =/
donut32 Jan 30, 2024 @ 11:59am 
Originally posted by kix4trids:
It minimizes the save size needed for a game and voxel games in specific. If the system has to remember every voxel that you have removed... Then it would be equivalent to you remembering where you put every grain of sand in a world.
i dont have to remember anything. the hard drive does it for me. thats why i bought it. better be an EA thing.
kix4trids Jan 30, 2024 @ 12:00pm 
Originally posted by MaSeKind:
Originally posted by kix4trids:
It minimizes the save size needed for a game and voxel games in specific. If the system has to remember every voxel that you have removed... Then it would be equivalent to you remembering where you put every grain of sand in a world.
While you're not wrong, it's not impossible. Valheim does this for example.
Fair enough, and it would not surprise me if at some point (like when it is out of early access, it should)
MaSeKind Jan 30, 2024 @ 12:04pm 
Originally posted by kix4trids:
Originally posted by MaSeKind:
While you're not wrong, it's not impossible. Valheim does this for example.
Fair enough, and it would not surprise me if at some point (like when it is out of early access, it should)
I do hope so. It can be a tricky problem to solve which is probably why they haven't yet. I just hope their custom engine is up to the task.
Naxos84 Jan 30, 2024 @ 12:04pm 
I also hope that this is an EA thing (but better be fixed during EA) cause it is really frustating in Singleplayer.

Maybe make it configurable on Game creation?
Dominatus Jan 30, 2024 @ 12:06pm 
Originally posted by Skywalker:
Originally posted by Dominatus:
This makes the game unplayable for me. I hate to refund a EA game, especially this one as it is really fun I can tell. But I don't have time to re dig everything and coming to the house I just blew up for it to be back along with all the loot is very immersion breaking. Unless you call this game Groundhog Day.

So don't play any MMORPG. I don't know any MMO where not - after you killed your 20 wolves - wolves respawn. Or ore and other ressources. If not, then at one point you have no more ressources, all gone and you are stuck.

You can buld about 20 "bases/areas" with a very large perimeter in which NOTHING respwan, so you can alter quite a bit of the world permanent.

Don't post on any forum arguing your point then because not everyone agrees with you on that point. I am sorry to break the news to you but this game has a single player option as well. Your play style that you claim is the only possibility is not even close to a fact and isn't forced upon everyone. And by your comment you never played their other games which have persistent worlds and function just fine. Have you ever heard of Valheim?

That game is fun, enemies re spawning is way different then chopping the same tree down over and over. I would rather chop a tree down and replant the tree from a seed that grows over time. As for dirt, stone and other minerals I think there is more than enough on the entire world to prevent the resource from running out for a hand full of players let alone a single player.

Unless you are like some of those crazy streamers who spend 9000 hours digging up an entire map just because they can for views.

As for the save file size over time becoming an issue I also disagree. Space Engineers doesn't seem to have any problems on my end. I have put holes in planets and moons and asteroids and managed to go to and fro without noticing my hard drive getting remotely close to being cluttered with game save data.
Last edited by Dominatus; Jan 30, 2024 @ 12:08pm
Death of Hope Feb 17, 2024 @ 11:15pm 
People who have high expectations about Enshrouded's terrain modification system should keep a few things in mind.

Voxel technology is hard to implement in a way that performs well across large 3D areas. Ever wonder why blocks are so crude and bulky in Minecraft? Making each block twice as detailed would result in eight times the required storage space, similarly affecting render workload, multiplayer network traffic, and data that needs to be synchronized across every player in a multiplayer session.

Voxel games usually have to sacrifice world size, detail level, or multiplayer functionality in order to find a good compromise between game playability and persistent world detail.

Games like Valheim don't have this problem because they're not voxel based. Valheim uses a heightmap to store the height of each terrain coordinate on the map. With heightmaps, each terrain coordinate can only have a single height, which means that the world landscape must be completely convex, lacking features such as caves, tunnels, arches. Valheim fakes caves and dungeons by using prefabricated mesh objects that are not part of the terrain system.

True voxel games like Teardown, which support physics-based realtime destruction of the landscape, often don't support multiplayer because it's just too hard to synchronize all that voxel data across multiple players in realtime. Someone created an authorized multiplayer mod for Teardown, and the performance was painful. Even Minecraft, with its super humongous voxel size, has problems with multiplayer latency unless players are playing on a server that is finely tuned for multiplayer.

Any game that must implement extremely difficult multiplayer synchronization code must be programmed primarily as a multiplayer game first, and as a single-player game second. You can't just take a good single player game and then throw some networking code onto the game to support multiplayer, for games like Enshrouded where the technical complications of data processing are so challenging. I'm personally very impressed with the trade-offs and sacrifice that Enshrouded made in order to deliver such a well-performing game. It's one of the best-performing, best-looking, and most immersive voxel-based game I've every played.
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Date Posted: Jan 30, 2024 @ 11:15am
Posts: 27