Enshrouded

Enshrouded

Statistieken weergeven:
The usual high GPU usage thread
RTX 4070 Ti, i7 12700k, 32 GB DDR5 RAM, an ancient PC.

Game starts at 144 fps, and then it goes down to 90-100 fps in the open world, and then when the night arrives it goes down below 60 fps, and GPU temperature goes above 70 degrees.

PC is dust free, no virus, latest Nvidia drivers...
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16-30 van 31 reacties weergegeven
Origineel geplaatst door STDRandom Lead:
Origineel geplaatst door Bruno:

My i7 12700k is bottlenecking my RTX 4070 Ti? Wow.

They have to change recommended settings on the store.


yes and no. Depending on resolution that i7 may not be able to supply enough for the 4070ti to crunch. If that is the case it is actually your 4070ti holding it back.

Think freeways. Yes you can drive over 100 mph on them but if they are not well maintained or you have the wrong tires, the resolution and fidelity in this example, that will be a very punishing attempt at 100+ mph.

I have a 4070ti as well and rarely get below 100fps at 1440p fully cranked.

What is your CPU? On the store, they recommend a i7 8700, mine is 4 generations above.

I also play on ultra at 1440p, DLSS on and set to balanced, vertical sync enabled.
Origineel geplaatst door Bruno:
Origineel geplaatst door STDRandom Lead:


yes and no. Depending on resolution that i7 may not be able to supply enough for the 4070ti to crunch. If that is the case it is actually your 4070ti holding it back.

Think freeways. Yes you can drive over 100 mph on them but if they are not well maintained or you have the wrong tires, the resolution and fidelity in this example, that will be a very punishing attempt at 100+ mph.

I have a 4070ti as well and rarely get below 100fps at 1440p fully cranked.

What is your CPU? On the store, they recommend a i7 8700, mine is 4 generations above.

I also play on ultra at 1440p, DLSS on and set to balanced, vertical sync enabled.
Doesn't matter, you ( and i ) have kinda " square wheels for our car ", so it goes slower a bit.
Your i7 12700k is not fast enought to deliver information to your gpu ( optimally , doesn't matter either way because the difference , i think is not that great ).
That mean you either downgrade your gpu or upgrade your cpu if you want to " min max ".

Just close the fps counter and play games, you are more than fine.
Laatst bewerkt door Witski; 30 jan 2024 om 11:31
Origineel geplaatst door Bruno:
Origineel geplaatst door Kashra Fall:

Your game goes to 60 FPS during the day to night transition because it is a transition. You're rendering/processing ALL the lighting changes, the shadows etc, once it turns night, the problem goes away, so it is is like 10-15 seconds of lower FPS. It's an EA game, it will be optimized later down the line.

Oh, really? It's just temporary?

Games that are in EA do optimization last most of the time. The EA schedule is normally, release the game, fix current content, add new content, fix new content, optimize, release 1.0. It varies from game to game, but most EA games have horrible optimization, this one's isn't that bad.
Origineel geplaatst door Witski:
Origineel geplaatst door Bruno:

What is your CPU? On the store, they recommend a i7 8700, mine is 4 generations above.

I also play on ultra at 1440p, DLSS on and set to balanced, vertical sync enabled.
Doesn't matter, you ( and i ) have kinda " square wheels for our car ", so it goes slower a bit.
Your i7 12700k is not fast enought to deliver information to your gpu ( optimally , doesn't matter either way because the difference , i think is not that great ).
That mean you either downgrade your gpu or upgrade your cpu if you want to " min max ".

My i7 12700k is already obsolete, lol. Wow. I've built that PC last summer, I thought I'd save a few bucks my choosing a i7 12700k instead of i7 13700k.

They have to change recommended CPU to i9 14900k, those liars.
Laatst bewerkt door Bruno; 30 jan 2024 om 11:33
Origineel geplaatst door Witski:
Origineel geplaatst door Bruno:

What is your CPU? On the store, they recommend a i7 8700, mine is 4 generations above.

I also play on ultra at 1440p, DLSS on and set to balanced, vertical sync enabled.
Doesn't matter, you ( and i ) have kinda " square wheels for our car ", so it goes slower a bit.
Your i7 12700k is not fast enought to deliver information to your gpu ( optimally , doesn't matter either way because the difference , i think is not that great ).
That mean you either downgrade your gpu or upgrade your cpu if you want to " min max ".

Just close the fps counter and play games, you are more than fine.
12700k isn't going to be a bottleneck paired with a 4070ti in 95% of games at 1440p lol
Origineel geplaatst door Bruno:
Origineel geplaatst door Witski:
Doesn't matter, you ( and i ) have kinda " square wheels for our car ", so it goes slower a bit.
Your i7 12700k is not fast enought to deliver information to your gpu ( optimally , doesn't matter either way because the difference , i think is not that great ).
That mean you either downgrade your gpu or upgrade your cpu if you want to " min max ".

My i7 12700k is already obsolete, lol. Wow.

They have to change recommended CPU to i9 14900k, those liars.
Your CPU is fine (outside of the inherent thread scheduling issues that 12th, 13th, and 14th gen Intel CPUs have) lol that person has no idea what they're talking about
Origineel geplaatst door patrick68794:
Origineel geplaatst door Witski:
Doesn't matter, you ( and i ) have kinda " square wheels for our car ", so it goes slower a bit.
Your i7 12700k is not fast enought to deliver information to your gpu ( optimally , doesn't matter either way because the difference , i think is not that great ).
That mean you either downgrade your gpu or upgrade your cpu if you want to " min max ".

Just close the fps counter and play games, you are more than fine.
12700k isn't going to be a bottleneck paired with a 4070ti in 95% of games at 1440p lol
95% of games only use a single CPU core too.
Origineel geplaatst door patrick68794:
Origineel geplaatst door Bruno:

My i7 12700k is already obsolete, lol. Wow.

They have to change recommended CPU to i9 14900k, those liars.
Your CPU is fine (outside of the inherent thread scheduling issues that 12th, 13th, and 14th gen Intel CPUs have) lol that person has no idea what they're talking about

It a voxel game that rely on cpu with good graphics while being developed on a self-made engine, of course he is getting bottlenecked as everyone and as well in general use, that doesn't mean anything at all if he doesn't want to min max and perfectly pair gpu and cpu.

Since last time, you still didn't learned anything again, better shut up instead of lying to other people and calling others out on arguments you can't and don't want to understand.
Blocked, there's no redemption for you.
Laatst bewerkt door Witski; 30 jan 2024 om 11:45
Origineel geplaatst door Witski:
Origineel geplaatst door patrick68794:
Your CPU is fine (outside of the inherent thread scheduling issues that 12th, 13th, and 14th gen Intel CPUs have) lol that person has no idea what they're talking about

It a voxel game that rely on cpu with good graphics while being developed on a self-made engine, of course he is getting bottlenecked as everyone and as well in general use, that doesn't mean anything at all if he doesn't want to min max and perfectly pair gpu and cpu.

Since last time, you still didn't learned anything again, better shut up instead of lying to other people and calling others out on arguments you can't and don't want to understand.
Blocked, there's no redemption for you.
The 12700k is more than fast enough for this game lol my 7800X3D only sits at 50% on one thread averaging around 90fps and the rest are at 25% utilization or less. IPC for the 12700k isn't too far off the 7800X3D.

I don't know who you are, but it's clear I've called you out on your ignorant ♥♥♥♥♥♥♥♥ in the past lol
Laatst bewerkt door patrick68794; 30 jan 2024 om 11:53
Origineel geplaatst door SylenThunder:
Origineel geplaatst door patrick68794:
12700k isn't going to be a bottleneck paired with a 4070ti in 95% of games at 1440p lol
95% of games only use a single CPU core too.
if you count every game ever made then sure. If you want to only talk about modern games released in the last several years then that is 100% false.
Yeah, my CPU doesn't seem too stressed by this game, I monitored it a bit. GPU wouldn't be used at 99% otherwise.
Origineel geplaatst door Witski:
Origineel geplaatst door patrick68794:
Your CPU is fine (outside of the inherent thread scheduling issues that 12th, 13th, and 14th gen Intel CPUs have) lol that person has no idea what they're talking about

It a voxel game that rely on cpu with good graphics while being developed on a self-made engine, of course he is getting bottlenecked as everyone and as well in general use, that doesn't mean anything at all if he doesn't want to min max and perfectly pair gpu and cpu.

Since last time, you still didn't learned anything again, better shut up instead of lying to other people and calling others out on arguments you can't and don't want to understand.
Blocked, there's no redemption for you.

3080
12900k I9
32GB DDR5
NVME.2 SSD

Settings maxed, DLSS quality with resolution maxed, 1440p

Keep 60 FPS everywhere except for day/night transition.

GPU at 67c CPU at the highest I've seen, 69-71c (Normally stable around 58 but it changes from point to point.)

Seems fine to me.
Laatst bewerkt door Kashra Fall; 30 jan 2024 om 11:55
Origineel geplaatst door patrick68794:
Origineel geplaatst door SylenThunder:
95% of games only use a single CPU core too.
if you count every game ever made then sure. If you want to only talk about modern games released in the last several years then that is 100% false.
No, I'm including those and giving you an extra 3%. A grand majority of games only utilize multithreading on a single core, and don't care about the rest of your CPU cores at all. You can literally count on two hands the number of games that are actually developed to utilize multiple cores, and even for those only a few will utilize them for anything more than a few child threads.
Origineel geplaatst door Kashra Fall:
Origineel geplaatst door Witski:

It a voxel game that rely on cpu with good graphics while being developed on a self-made engine, of course he is getting bottlenecked as everyone and as well in general use, that doesn't mean anything at all if he doesn't want to min max and perfectly pair gpu and cpu.

Since last time, you still didn't learned anything again, better shut up instead of lying to other people and calling others out on arguments you can't and don't want to understand.
Blocked, there's no redemption for you.

3080
12900k I9
32GB DDR5
NVME.2 SSD

Settings maxed, DLSS quality with resolution maxed, 1440p

Keep 60 FPS everywhere except for day/night transition.

GPU at 67c CPU at the highest I've seen, 69-71c (Normally stable around 58 but it changes from point to point.)

Seems fine to me.

No one said is not fine tho... it's a minor bottleneck, unnoticiable, the game for him doesn't lag and doesn't stutters, so everything is ok, it's just an explanation on what's happening and a simple fact, nothing less, nothing more.

https://pc-builds.com/bottleneck-calculator/result/1cl1dN/1/general-tasks/2560x1440/
Origineel geplaatst door SylenThunder:
Origineel geplaatst door patrick68794:
if you count every game ever made then sure. If you want to only talk about modern games released in the last several years then that is 100% false.
No, I'm including those and giving you an extra 3%. A grand majority of games only utilize multithreading on a single core, and don't care about the rest of your CPU cores at all. You can literally count on two hands the number of games that are actually developed to utilize multiple cores, and even for those only a few will utilize them for anything more than a few child threads.
Incorrect. Most modern games and engines are multithreaded and make use of multiple cores just fine. They still mainly have a single "game" thread, and usually a single render thread (this has started to change as engines drop support for DX11 and OpenGL since DX12 and Vulkan support API calls from multiple threads) but plenty of other tasks are handled separately on other threads that are handed off to other cores when possible

Unreal for example by default has four threads that are always running in parallel and are handled by different physical threads/cores when those are available. Any runnables (these are essentially developer created threads for specific tasks) create brand new threads that will be scheduled and handed off to any physical core/thread that is available. Unreal by default also distributes certain things like animations and physics across multiple cores/threads on its own.

People have been parroting this crap for years and it just simply isn't true anymore.
Laatst bewerkt door patrick68794; 30 jan 2024 om 12:29
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