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Een vertaalprobleem melden
What is your CPU? On the store, they recommend a i7 8700, mine is 4 generations above.
I also play on ultra at 1440p, DLSS on and set to balanced, vertical sync enabled.
Your i7 12700k is not fast enought to deliver information to your gpu ( optimally , doesn't matter either way because the difference , i think is not that great ).
That mean you either downgrade your gpu or upgrade your cpu if you want to " min max ".
Just close the fps counter and play games, you are more than fine.
Games that are in EA do optimization last most of the time. The EA schedule is normally, release the game, fix current content, add new content, fix new content, optimize, release 1.0. It varies from game to game, but most EA games have horrible optimization, this one's isn't that bad.
My i7 12700k is already obsolete, lol. Wow. I've built that PC last summer, I thought I'd save a few bucks my choosing a i7 12700k instead of i7 13700k.
They have to change recommended CPU to i9 14900k, those liars.
It a voxel game that rely on cpu with good graphics while being developed on a self-made engine, of course he is getting bottlenecked as everyone and as well in general use, that doesn't mean anything at all if he doesn't want to min max and perfectly pair gpu and cpu.
Since last time, you still didn't learned anything again, better shut up instead of lying to other people and calling others out on arguments you can't and don't want to understand.
Blocked, there's no redemption for you.
I don't know who you are, but it's clear I've called you out on your ignorant ♥♥♥♥♥♥♥♥ in the past lol
3080
12900k I9
32GB DDR5
NVME.2 SSD
Settings maxed, DLSS quality with resolution maxed, 1440p
Keep 60 FPS everywhere except for day/night transition.
GPU at 67c CPU at the highest I've seen, 69-71c (Normally stable around 58 but it changes from point to point.)
Seems fine to me.
No one said is not fine tho... it's a minor bottleneck, unnoticiable, the game for him doesn't lag and doesn't stutters, so everything is ok, it's just an explanation on what's happening and a simple fact, nothing less, nothing more.
https://pc-builds.com/bottleneck-calculator/result/1cl1dN/1/general-tasks/2560x1440/
Unreal for example by default has four threads that are always running in parallel and are handled by different physical threads/cores when those are available. Any runnables (these are essentially developer created threads for specific tasks) create brand new threads that will be scheduled and handed off to any physical core/thread that is available. Unreal by default also distributes certain things like animations and physics across multiple cores/threads on its own.
People have been parroting this crap for years and it just simply isn't true anymore.