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It's not a problem.
No, please. Valheim's dead penalty and corpse run was max annoying. Stamina was your least problem - you loose everything, armor, weapons and awake naked in your bed. Yes, you have more stamina when running naked to your corpse, but you were instant dead, if you face your first enemy (and who had a full second armor and weapon set for corpse runs ready?) ... so the whole system in Enshrouded is much more forgiving.
Honestly, why not just allow you to teleport to the checkpoints you pass by? Even if it's just synced with one at a time, so they're not like a ton of waypoints throughout the map.
It's good you get a lot, but it feels a little weird to constantly make temporary altars as teleporters, when they're supposed to be the heart of a base / settlement.
It'd actually make checkpoints feel like they have more of a purpose.
Melee here, with absolutely nothing in terms of rested buff or food buffs I have almost 2.5 rings of stamina. With rested and food buffs 2.75 rings of stamina. I use the eagle eye boots with -700 stamina recovery, rarely have an issue with stamina for fights. For mining it's different, I can run those rings completely down without releasing the mouse button but it recovers pretty fast though.
With all the ancient shrines, 8 altars and glider, getting around should not be difficult one bit.
What a bad comparison? Yes, you get the death-run buff in Valheim. But you on the other side loose ALL your equipement, what means you are naked and have no armor no weapon and can't even stand a fight against the next low level boar ... no, I don't want this in Enshrouded. Or do you only want the good things of both worlds and neglect the bad ones? ;)