Enshrouded

Enshrouded

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Zedrin Jan 30, 2024 @ 9:09am
Well-Rested Death Spiral
Say you face a tough (but mundane) opponent, they kill you. You respawn at the nearest shrine. You figure "I'll try again, and need to get my resources back."

However, one key thing you're missing: your rested bonus is now gone, so your stamina is heavily kneecapped.

Your options are:
-Teleport back to your main base to rest, then go back. Probably should put down an altar first so you can at least warp back.
-Find a temporary shelter by one of the enemies, place down a campfire for a makeshift rested bonus.
-Say "f it we ball" and run back (slower due to less stamina) to try to fight the enemy/ get your items back without your rested bonus. The hard fight is now harder due to lack of stamina. You can also try to grab your items and book it out of there, but item retrieval is weirdly sluggish in my experience and you won't have a lot of stamina to escape if the enemy is fast. (I wish they had a speed-loot option, to just immediately grab all instead of needing to bring up the dialog.)

All of these options are honestly just kinda tedious. Option 1 is of course the best one so you can get the full bonus, but it also involves multiple loading screens in the best case scenario, so it's very annoying.
Option 2 is probably the most useful but least intuitive option, and might not be a reliable one. But, you should keep an eye out for tents you can rest in, if you place down a campfire, if you wind up in this situation.
Option 3 is what a lot of people will attempt, leading to the death spiral. (Yes you just drop resources, but resources are, y'know, kinda a huge deal in a survival game.) As a tip, you probably shouldn't do this unless you know what you're doing.

In all honesty, I don't think these contrivances add anything to the gameplay loop, especially when you're already dealing with frustration from dying. They don't make the game more difficult, they just slow things down a lot. At least one of the following options would help significantly:

-stamina potions to give you a short but instant rested buff might be an interesting, craftable solution. They wouldn't be dropped on death, but could be chugged when you need a quick rested boost and don't wanna find a small camp.
-just don't make the rested bonus expire on death--probably the simplest option, and further encourages getting a high duration for it.
-reduce the stamina penalties for not being rested / increase base stamina regen. It's incredibly low as is. This is the most likely option to get people screeching 'git gud!' but it's main benefit would be for travel and escaping, probably not enough for reliable combat.
-Do what Valheim does, and give a brief stamina / speed buff until you deal damage or find your grave, allowing you to rush to retrieve your stuff.
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Showing 1-15 of 17 comments
RikuXI Feb 20, 2024 @ 12:16pm 
I honestly think they just need to stop the rested buff from being removed on death. It invalidates checkpoints since you need the stamina for tough fights and honestly its just not fun. It's a poor decision that I hope they fix and if not I'm sure a simple mod will remedy it.
The Big Brzezinski Feb 20, 2024 @ 12:42pm 
The 5 minute buff you get just sitting on the ground is usually plenty of time to finish what you were doing. If you think you'll need more time than that, place an altar outside the area and fast travel to and from your base.

It's not a problem.
Nerevar Feb 20, 2024 @ 1:54pm 
you never need the rested buff for anything in this game. none of the fights are that difficult that you ever NEED it. the games difficulty is so undertuned there just is no challenge sadly.
Skywalker Feb 20, 2024 @ 2:24pm 
Originally posted by Zedrin:
-Do what Valheim does

No, please. Valheim's dead penalty and corpse run was max annoying. Stamina was your least problem - you loose everything, armor, weapons and awake naked in your bed. Yes, you have more stamina when running naked to your corpse, but you were instant dead, if you face your first enemy (and who had a full second armor and weapon set for corpse runs ready?) ... so the whole system in Enshrouded is much more forgiving.
Sgt.JESUS Feb 20, 2024 @ 3:38pm 
You dont loose important itens upon death, you dont loose exp, just some itens you can gather again, its already forgiving enough. And like someone said the combat is easy, you dont need that buff anyway. Food has a much better buff, the ones that the farmer makes that is, gobble that and go get your itens back.
Last edited by Sgt.JESUS; Feb 20, 2024 @ 3:39pm
gadfly6363 Feb 20, 2024 @ 4:46pm 
We don't drop our potions on death, and I have found stacks and stacks of Flask of the Fell, which apparently is +20 stamina for some number of minutes. Maybe carry a stack of those for corpse runs. But yeah, the need, or perceived need, to get the rested buff sort of invalidates the nearby check point, as stated above. It also depends on your build; I find that being an archer gives all the stamina I need. Melee or mage may find that harder.
Zedrin Feb 29, 2024 @ 4:27am 
Originally posted by The Big Brzezinski:
The 5 minute buff you get just sitting on the ground is usually plenty of time to finish what you were doing. If you think you'll need more time than that, place an altar outside the area and fast travel to and from your base.

It's not a problem.

Honestly, why not just allow you to teleport to the checkpoints you pass by? Even if it's just synced with one at a time, so they're not like a ton of waypoints throughout the map.

It's good you get a lot, but it feels a little weird to constantly make temporary altars as teleporters, when they're supposed to be the heart of a base / settlement.

It'd actually make checkpoints feel like they have more of a purpose.
Storm Reaver Feb 29, 2024 @ 5:51am 
It's funny how well rested bonus is destroyed. But your stamina and health aren't recovered and you actually keep status affects like poison that can kill you again.
Sarcasteik Feb 29, 2024 @ 6:27am 
Yeah I always feel well rested after dying... /s
Sgt.JESUS Feb 29, 2024 @ 6:40am 
Maybe after all the complaints about the lack of places to teleport to they will add one to make at base, like a gatherable one, you put down and teleport back there, a portable waypoint. Should be hard to make though, using cores and whatnot, so you dont get that from the start, i think the whole point of this game is to explore walking around, i dont even like the glider that much, its neat, but i could live without it.
Last edited by Sgt.JESUS; Feb 29, 2024 @ 6:41am
LudwigVH Feb 29, 2024 @ 6:48am 
Originally posted by gadfly6363:
We don't drop our potions on death, and I have found stacks and stacks of Flask of the Fell, which apparently is +20 stamina for some number of minutes. Maybe carry a stack of those for corpse runs. But yeah, the need, or perceived need, to get the rested buff sort of invalidates the nearby check point, as stated above. It also depends on your build; I find that being an archer gives all the stamina I need. Melee or mage may find that harder.

Melee here, with absolutely nothing in terms of rested buff or food buffs I have almost 2.5 rings of stamina. With rested and food buffs 2.75 rings of stamina. I use the eagle eye boots with -700 stamina recovery, rarely have an issue with stamina for fights. For mining it's different, I can run those rings completely down without releasing the mouse button but it recovers pretty fast though.
LudwigVH Feb 29, 2024 @ 6:50am 
Originally posted by Sgt.JESUS:
Maybe after all the complaints about the lack of places to teleport to they will add one to make at base, like a gatherable one, you put down and teleport back there, a portable waypoint. Should be hard to make though, using cores and whatnot, so you dont get that from the start, i think the whole point of this game is to explore walking around, i dont even like the glider that much, its neat, but i could live without it.

With all the ancient shrines, 8 altars and glider, getting around should not be difficult one bit.
Skywalker Feb 29, 2024 @ 7:39am 
I barely use in general the rested buff (too lazy to sit and wait) and all dies fast? So yes, it could help, but it is not decisive for the war?
Last edited by Skywalker; Feb 29, 2024 @ 7:39am
Sgt.JESUS Feb 29, 2024 @ 7:44am 
Originally posted by LudwigVH:
Originally posted by Sgt.JESUS:
Maybe after all the complaints about the lack of places to teleport to they will add one to make at base, like a gatherable one, you put down and teleport back there, a portable waypoint. Should be hard to make though, using cores and whatnot, so you dont get that from the start, i think the whole point of this game is to explore walking around, i dont even like the glider that much, its neat, but i could live without it.

With all the ancient shrines, 8 altars and glider, getting around should not be difficult one bit.
Agreed, but if they put something like that behind a quest way down the line, like in the new areas, i wouldnt mind having it, sometimes you are really far away from anything, and like it was said droping a altar just doesnt seen right lorewise, its made for bases and homes, its weird.
Skywalker Feb 29, 2024 @ 7:46am 
Originally posted by Zedrin:
Do what Valheim does, and give a brief stamina / speed buff until you deal damage or find your grave, allowing you to rush to retrieve your stuff.

What a bad comparison? Yes, you get the death-run buff in Valheim. But you on the other side loose ALL your equipement, what means you are naked and have no armor no weapon and can't even stand a fight against the next low level boar ... no, I don't want this in Enshrouded. Or do you only want the good things of both worlds and neglect the bad ones? ;)
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Date Posted: Jan 30, 2024 @ 9:09am
Posts: 17