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2 crit bonus skills + terrorize = all enemies are stunlocked, and they die in 1-2 shots anyway.
Equip the staff with RMB->Equip from inventory.
Then to use it, press Q and start holding LMB, then release Q.
It will auto target enemy and once cast you're back to your melee.
The 50% charge time reduction is a must.
Eternal Fireball from alchemist is great, and its very good for destroying items in houses. Just tap Q, hold LMB, release Q. and blast it at the center of a house. Everything will get destroyed, even stuff upstairs.
The environmental item hits from Fireball also proc "Chain Hit" and "Mass Destruction", so you can even oneshot lvl 30 enemies if you also hit a lot of env items with the same fireball.
If you want to just keep blasting, you can hold RMB instead of LMB when releasing Q.
Also, Blood Magic + Water Aura is great. Infinite cast.
Using full elder set, eternal acid spit, shroud weaver and lightning wand.
You can oneshot most things with a good staff build and eternal acid spit (fireball for everything else)
There is a skill node that decreases your charge time by 50%, it's basically mandatory
Staff also makes you take a step forward. So if you're applying severe dairy to an intolerant enemy, you may fall off a ledge.
I hope they fix these things.
their are "eternal Spells" which are infinite magic but at a constant level, the charges are level ranges which can be stronger/weaker than the eternal spells depending on the levels of them that you get.
agreed. if you are going to use a staff you absolutely have to have the charge reduction.
As far as magic goes, it's definitely most useful for co-op play. My brothers and i run tank,archer,mage and it's a lot of fun. Feels like we are running real time DnD sessions lol.
then you can start talking balance. as then you are actually experienced and know whats going on right now.
magic does need alot. but BUFFS aint one of these things. that is CERTAIN after some actual real testing with mage builds vs others at later game stages.
I guess you compare a 2h mercyless strike? My average 1h regular hits (no vs effective) are ~250. They don't even end up at 1k for a mercyless strike, i even skipped it on reskilling as its not usefull enough. 47+27 leg mace.
A shroud meteor as warrior does ~600. The broken acid bite, idk 5-10k (~200 tick and puddle, stackable vs bosses). As mage with propper buffs? well, at least 50% more than that, probably 75% more. 62 power + 12 leg staff, 165 dmg acid bite.
I'm finding its doable with the 50% staff perk but yeah have to time it just right before the enemies get to you