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Melee has shield, instant hit per swing, multiple mob hits per swing, and (depending on skill) charged/jump hits.
Magic isnt fast enough to compare. Endless spells need a weaker instant cast to be on par with melee. Not sure if staff affects multiple mobs if they are close?
As far as I can tell, it's just not even comparable.
I agree Wands are more damage because it is faster but one good Fireball II or a Chain Lightning can help to start an easy Encounter. Then for closer Combat i switch to the Wand.
I skilled most in Healer Magician and play Coop, then i have Healingspells on the Staff ready and my wand for damage.
I believe different monsters have different vulnerabilities, sometimes a Fireball does more Damage and sometimes Chain Lightning does more. I dont have Endless Versions of Spells, yet, so maybe they are weaker?
The fact that ammo is rare to find or expensive to craft (Amber seems VERY uncommon) is its main restriction, I suppose, but by that point I had access to lightning as well (It's only major component is copper, and the mines for those aren't hard to find).
I dunno, it feels kind of like magic should - Expensive, tricky, powerful, squishy.
Healing spells are completely useless - better to skill the healing aura for massive passive healing.
Fireball and Ice don't do enough damage.
Light Burst might be useful if you are getting swarmed - have to test this properly.
I will try the acid / poison spell next.
Meteor takes way too long to cast.
I am fully specced into Battlemage, Healer and Wizard but Battlemage seems to be far superior to staves. Level 24 now with 12 int. Just upgrading to lvl 23 Armor from Alchemist. So far, combat is easy enough but it just feels like using a staff is a waste when it does rhougly 2-3 times the damage of the wand.
you can really only use it open an encounter, but not in midst of the fight sadly.
Also, armour and rings should be upgradable as well - like the weapons.
But the overall magic system needs a lot of work to be better.
also i agree that resin is an issue, the trees with orange leaves will drop resin always, but any tree may drop one. resin cost per charge needs to be reduced, not correct that arrows are much less to craft and do the same damage as spell charges.
p.s. why have spell charges and mana???
Meteor is one to use as a first strike and swap to other spells if you're solo since the wind up will be painfully long.
Healing spells are again probably more useful in a group, I use them if I've looted some and need a heal but not something I take with me.
Also the mid range wand is favorite by me sins it has endless ammunition. (staff needs ammo and the wand that I use not)
I also have to mention I do not have a mage skill line active
but I am far away from 1600 or 2800 damage. Even with bufffood.
At least the light burst seems to be somewhat useful while in a fight.