Enshrouded

Enshrouded

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F4lc0n Jan 30, 2024 @ 3:20am
Anyone using Staffs?
Even with the endless spells, I feel that the charge time is way too long and the damage output is way too low. Plus, I miss a lot. Sometimes I can open combat with one spell but the wand does similar damage and has a cast time of only 0.6 seconds.

So are Staffs useless? Or is there any good spell?

Spells like meteor sound nice in theory but when you are getting swarmed with enemies, you don't have the time to prepare the charge.
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Showing 1-15 of 69 comments
AAPorterNZ Jan 30, 2024 @ 3:39am 
i find magic/Staffs is good for coop sessions but terrible in solo play
biosmonkey Jan 30, 2024 @ 3:59am 
Magic combat need some help. Just got the first endless spell and tried a staff and was very unimpressed (admittedly I did not put any points into magic so I dont know if that makes a difference).

Melee has shield, instant hit per swing, multiple mob hits per swing, and (depending on skill) charged/jump hits.

Magic isnt fast enough to compare. Endless spells need a weaker instant cast to be on par with melee. Not sure if staff affects multiple mobs if they are close?

As far as I can tell, it's just not even comparable.
EverTrek1701 Jan 30, 2024 @ 4:05am 
feels like staff is a replacement for bow and wand for sword. need to enhance both to max levels. i still use shield and sword (enhanced) as backup.
Unfug Jan 30, 2024 @ 4:15am 
You can take the Ability to charge your Staff 50% faster and the Range is the most crucial part of the Staff, similar to using a bow.

I agree Wands are more damage because it is faster but one good Fireball II or a Chain Lightning can help to start an easy Encounter. Then for closer Combat i switch to the Wand.

I skilled most in Healer Magician and play Coop, then i have Healingspells on the Staff ready and my wand for damage.

I believe different monsters have different vulnerabilities, sometimes a Fireball does more Damage and sometimes Chain Lightning does more. I dont have Endless Versions of Spells, yet, so maybe they are weaker?
Teyar Jan 30, 2024 @ 4:15am 
There ARE a number of boons in the magic tree that help quite a bit, like forcing AoE, halving the charge time, and so on. Once I got up enough to get the second armor set out of the alchemist I gave it a go - It was oneshot city, both coming and going.

The fact that ammo is rare to find or expensive to craft (Amber seems VERY uncommon) is its main restriction, I suppose, but by that point I had access to lightning as well (It's only major component is copper, and the mines for those aren't hard to find).

I dunno, it feels kind of like magic should - Expensive, tricky, powerful, squishy.
F4lc0n Jan 30, 2024 @ 4:26am 
The staff is just awkward to use.
Healing spells are completely useless - better to skill the healing aura for massive passive healing.
Fireball and Ice don't do enough damage.
Light Burst might be useful if you are getting swarmed - have to test this properly.
I will try the acid / poison spell next.
Meteor takes way too long to cast.

I am fully specced into Battlemage, Healer and Wizard but Battlemage seems to be far superior to staves. Level 24 now with 12 int. Just upgrading to lvl 23 Armor from Alchemist. So far, combat is easy enough but it just feels like using a staff is a waste when it does rhougly 2-3 times the damage of the wand.

you can really only use it open an encounter, but not in midst of the fight sadly.
Nolla Jan 30, 2024 @ 4:31am 
I just use wands, with melee and ranged. However, this game seems to favour 2-handed weapons over anything else as I have in my solo gameplay around 4 legendary 2-handed weapons and nothing else of note. The legendary 1-handed weapons are generally lower levels than me and so arent worth the time of day.

Also, armour and rings should be upgradable as well - like the weapons.
Wildust Jan 30, 2024 @ 4:32am 
I only uses staff & wands as a Healer spec and does just fine even solo. Staves can deal a lot of dommages if you pay attention to the weaknesses of your opponents.
But the overall magic system needs a lot of work to be better.
EverTrek1701 Jan 30, 2024 @ 4:44am 
i think mana is an issue. seems to use a lot per staff cast.

also i agree that resin is an issue, the trees with orange leaves will drop resin always, but any tree may drop one. resin cost per charge needs to be reduced, not correct that arrows are much less to craft and do the same damage as spell charges.

p.s. why have spell charges and mana???
Last edited by EverTrek1701; Jan 30, 2024 @ 4:59am
F4lc0n Jan 30, 2024 @ 5:31am 
Mana is only an issue when you are low level. I have so much mana that I can cast like 10 spells in a row. There is a ring that gives +30% mana, plus the mana from equipment, from spirit, level, etc.
Kosevich Jan 30, 2024 @ 5:53am 
We are planning in Coop. 3 roles: tank, archer and mage / healer. Our mage is using acid staff and water aura (heal for 42hp per tick). Staff shreds all tough enemies just in 2 casts.
Qiox Jan 30, 2024 @ 5:58am 
Biggest hit I've seen so far is 2800 damage with a staff at end game, compared to 1600 for biggest melee hit.
Mr. Fibble Jan 30, 2024 @ 6:10am 
Light burst is good if you can see you're going to get swarmed and have the chance to zap on crit unlocked but if you've seen them coming then a poison barf in the right direction will do something similar. Probably has a bit more utility in coop where you're not the sole focus of attention.

Meteor is one to use as a first strike and swap to other spells if you're solo since the wind up will be painfully long.

Healing spells are again probably more useful in a group, I use them if I've looted some and need a heal but not something I take with me.
Grumpy-Granddad Jan 30, 2024 @ 6:16am 
Originally posted by F4lc0n:
Even with the endless spells, I feel that the charge time is way too long and the damage output is way too low. Plus, I miss a lot. Sometimes I can open combat with one spell but the wand does similar damage and has a cast time of only 0.6 seconds.

So are Staffs useless? Or is there any good spell?

Spells like meteor sound nice in theory but when you are getting swarmed with enemies, you don't have the time to prepare the charge.
Staff is a long range weapon so yes, I use it when I have strong opposition against me.
Also the mid range wand is favorite by me sins it has endless ammunition. (staff needs ammo and the wand that I use not)
I also have to mention I do not have a mage skill line active
Last edited by Grumpy-Granddad; Jan 30, 2024 @ 6:17am
F4lc0n Jan 30, 2024 @ 6:43am 
Is there no eternal lightning spell? I have all the other spells.

but I am far away from 1600 or 2800 damage. Even with bufffood.
At least the light burst seems to be somewhat useful while in a fight.
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Date Posted: Jan 30, 2024 @ 3:20am
Posts: 69