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Alao, shield is OP in this game, you can block almost any attack.
For blocking, there is a Parry mechanic that will stagger the enemy (Melee). You have to not be holding block then right mouse just as the enemy starts their attack. It's tricky to get right but amazing one you do.
Next, learn to dodge roll (ctrl + WASD) it will save your life many times, but it uses tons of Stamina so be careful.
Lastly height. Use the terrain to "cheese" the enemy. If you can get up on even a small ledge and fire Wand attacks down, they won't be able to do much to you.
Parry is amazing, if you can time it right and if you're not dealing with multiple enemies...
Solo; my progress is gated/halted/near impossible, pretty much all my quests right now can 1~2 shot me.
Could just stock up on potions etc, but that is a another challenge in itself.
Ignoring the large number of bugs I run into with combat in general (have not double-jumped once yet without triggering glider). Feels unbalanced, and a punishing experience, buffed, geared or not, unless you are over-levelled and over-geared, melee or practically exploiting the AI's inability to pathfind/target due to the environment and spend 30+ mins camping a wall to get that 'perfect angle' to tap a tiny bit of HP off the mob.
It's early access, so one would presume that would get polished in time... For now, if you're struggling, I just recommend getting some more bodies in your game, so at least you have people for a circle-res.
It sounds silly on the surface, but double jump bunny hopping with a wand + shield at mid-range is a very effective way of dealing with enemies in situations where it's too dangerous to use a 2h and jump attack.