Enshrouded

Enshrouded

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Madnesis Jan 29, 2024 @ 10:03pm
Interested in World Persistence?
I'm seeing a lot of posts regarding the lack of world persistence. I posted a suggestion on the official board for Enshrouded and would appreciate if guys can give it a vote (no account needed) for visibility: https://enshrouded.featureupvote.com/suggestions/527154/world-persistence

Copy/past of my text:

"Terrain/world objects/chests/enemies/resources are resetting after at every game start, if playing single-player, or every 2 hours real time (3 in-game days, for empty chunks) if playing on a server. It doesn't sound like a big deal, but it takes away the sense of accomplishment and achievement over the world. This is also a reminder that we are playing a "game" rather than a "living" world that have awakened in and is changing, due to our actions. Ultimately, it makes the game easier, giving little incentive to keep exploring from a subsistence perspective at least. I recognize that this feature may not appeal to everyone, especially for crowded servers; however, it is certainly something I would love to have for singe-player. Ideally, this should be customizable for various entity types previously mentioned."
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Showing 1-15 of 15 comments
Antsa Jan 30, 2024 @ 9:45am 
I thought the gameworld persisting would be obvious and was shocked that everything resets. I agree with you it feels that you are detached from the world and it makes the game feel more like a rogue-like.

I also understand this when playing in multiplayer but in single-player, this feels like a missed opportunity. It's really a shame because this game feels really fresh and solid right from the get go :(
oulala Feb 24, 2024 @ 1:28am 
Originally posted by Bread:
That and the fact that health potions don't have a cooldown timer, and the fact that it's just pure one-button hack and slash combat where a lvl 3 can take on 10 lvl 10 enemies at the same time with no fear of dying (and the fact that even if they did die, there is no penalty, and the fact that you can fast travel to anywhere you've ever been on the map unless it's in the shroud in which case just walk a few feet and your'e out of it.....


Game really tapered off for me. So clear the devs got lazy/greedy and just went for the cash-grab we're seeing all too much of these past years. it's sad really. Should be criminal since they knew what they were doing, we're aware they were taking shortcuts, lied to us about that, and have no intent to fix since they're not going to unprogram all the shortcuts they already hardcoded in. They made 60 million dollars for a game they released while giving information they knew was false. They no their game is broken beyond repair, misused the EA label to make EVEN MORE money, and ended up with $60 million USD. Didn't the No Man's Sky dude get in trouble for something similar?

I didnt follow the hype before relase, what promises did they make that they know was false?

because to me, right now, your post just ounds like you are calling this very decent game a cashgrab, and calling the devs lazy, because you simply don't enjoy this game.
oulala Feb 24, 2024 @ 1:31am 
Originally posted by Bread:
If you think it's a decent game then you aren't worth my time brother.
ok, so it's option 2 then, throwing a tantrum because you don't like the game.

oh well, not everyone can like every game.
have a good day playing something else :)
Skywalker Feb 24, 2024 @ 1:44am 
Not interested. I think that whould cause heavy lags and performance issues, if someone would decide to terraform the whole "planet".

And you can build a huge persistent area? Just stack your eight 160x160x160 altar perimeters together and you have tons of land that you can terraform "persistent". I guess you need month of building to fill this 8 altar-perimeter area with beautiful sky fortresses, houses, castles, moria-like mines, fiields and other things.
Last edited by Skywalker; Feb 24, 2024 @ 1:46am
WallaceTheSane Feb 24, 2024 @ 1:46am 
This game wasn't made to be difficult and feel like it's difficult to progress. The point of this games focus was on exploration and building first and foremost. It does both of these things very well.
The Big Brzezinski Feb 24, 2024 @ 11:52am 
I don't see how preserving changes would make the map any more interesting. There's nothing to build out there. You can teleport freely around the map, so you don't need transport infrastructure. You process all raw materials into equipment and supplies at a single home base.

If there was some sort of win-state, it would be worth representing it as a permanent change in the world. The spot where you pickaxed up a cliff or dug into a locked treasure room because you couldn't find the proper way isn't worth preserving.
Humpenstilzchen Feb 24, 2024 @ 11:57am 
Originally posted by Bread:
If you think it's a decent game then you aren't worth my time brother.
It had potential but the devs clearly handicapped that potential to make money. That's called a cashgrab.
What´s up lately with all those drama queens and their conspiracy theories..my goodness..
All I can say to this is:
https://www.youtube.com/watch?v=l60MnDJklnM
.... Feb 24, 2024 @ 1:08pm 
Will probably never happen - neither is there great interrest - as seen by the few votes you linked - nor is it realistic to implement.

Not only is the game desigend arround respawning ressources - which means they would have to rebalance a lot of things - it also only has ressources on the surface etc. and they are very limited - without respawn you woul have problems soon - the same goes for random loot drops.

And there probably also is a technical side - performance, MP, savegamefilesize, potential savegamecorruption etc. There isnt any other open world game with a persistent world that comes even close to the graphics and possibilities of changing the landscape and there is a reason for that.
Last edited by ....; Feb 24, 2024 @ 1:09pm
simon Feb 24, 2024 @ 2:35pm 
Originally posted by Bread:
It had potential but the devs clearly handicapped that potential to make money. That's called a cashgrab.

Thats literally not called a cash grab. A cash grab is when some one throws a bad product together in a short amount of time then runs off with the money before any one notices its a con. Its staggering to me how people like you who just hate something get so much wrong, straight up lie and miss use terms in order to just post something negative.

1. The devs have coded a game engine themselves for Enshrouded. Not quick or simple
2. the game has been in development since 2016. A considerable investment in time and money. How much money do you think would have to be invested to pay the wages of a small team for that many years? More money than you will probable earn in your life time.
3. the game uses custom art and sound assets made for the game and not a bunch of cheap store assets normally used in cash grabs.
4. the are still actively working on the game.

So hardly a cash grab is it? Its ok for you to not like the game but you dont have to lie and miss use terms. We can all see it and know you are full of BS. below is a link to the definition of a cash grab. Maybe edumacate yourself and give it a read. May help you not look like an idiot in the future. Remember "wise man talk because they have something to say; fools talk because they have to say something.”

https://www.urbandictionary.com/define.php?term=Cash%20grab
Last edited by simon; Feb 24, 2024 @ 2:38pm
Sgt.JESUS Feb 24, 2024 @ 6:32pm 
The world is freaking huge people, if the game preserved every little tree you chopped or rock you pickaxed it would take forever for you to load the world after 100 hours in. Not to mention since the game is made for coop even the elixirs well and root trees come back, because if one player is far away when you chop that down he doesnt get the skill point, and if it was persistent he wouldnt get anymore, that goes for itens and bosses rewards and so on.
Last edited by Sgt.JESUS; Feb 24, 2024 @ 6:33pm
Sgt.JESUS Feb 24, 2024 @ 6:34pm 
Since every friend you have in your game can build his base, the only thing coop players are asking is a way for every base to have a NPC builder, instead of summoning him or her everytime you need a nail or woodboard.
Madnesis Nov 8, 2024 @ 5:20am 
Guys, could you be so kind to confirm that any world modification still goes "poof" if outside of the Flame Altar radius since v.0.7.4.0 patch? Thanks.
Soma Nov 8, 2024 @ 7:27am 
Originally posted by Madnesis:
Guys, could you be so kind to confirm that any world modification still goes "poof" if outside of the Flame Altar radius since v.0.7.4.0 patch? Thanks.

Yes, confirmed.
Madnesis Nov 8, 2024 @ 8:05am 
Originally posted by Soma:
Originally posted by Madnesis:
Guys, could you be so kind to confirm that any world modification still goes "poof" if outside of the Flame Altar radius since v.0.7.4.0 patch? Thanks.

Yes, confirmed.
Thanks for saving me some time. :47_thumb_up:
Mockingcrow Nov 8, 2024 @ 10:46am 
IIRC, it was one of the features requested on their feedback page, but it wasn't even in the top 20... so they've been prioritizing those first... such as "more life" "animals" "weather", etc.

EDIT: Which isn't to say they WILL do it, but it just hasn't garnered there attention over those other priorities deemed more important by players.

Here they(2) are specifically for the persistent world subjects, which was pretty low.

https://enshrouded.featureupvote.com/suggestions/527154/world-persistence-permanent-terrain-deformation-persistent-world-objectives-shro

https://enshrouded.featureupvote.com/suggestions/528368/make-cleared-shroud-zones-permanent
Last edited by Mockingcrow; Nov 8, 2024 @ 10:52am
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Date Posted: Jan 29, 2024 @ 10:03pm
Posts: 15