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I also understand this when playing in multiplayer but in single-player, this feels like a missed opportunity. It's really a shame because this game feels really fresh and solid right from the get go :(
I didnt follow the hype before relase, what promises did they make that they know was false?
because to me, right now, your post just ounds like you are calling this very decent game a cashgrab, and calling the devs lazy, because you simply don't enjoy this game.
oh well, not everyone can like every game.
have a good day playing something else :)
And you can build a huge persistent area? Just stack your eight 160x160x160 altar perimeters together and you have tons of land that you can terraform "persistent". I guess you need month of building to fill this 8 altar-perimeter area with beautiful sky fortresses, houses, castles, moria-like mines, fiields and other things.
If there was some sort of win-state, it would be worth representing it as a permanent change in the world. The spot where you pickaxed up a cliff or dug into a locked treasure room because you couldn't find the proper way isn't worth preserving.
All I can say to this is:
https://www.youtube.com/watch?v=l60MnDJklnM
Not only is the game desigend arround respawning ressources - which means they would have to rebalance a lot of things - it also only has ressources on the surface etc. and they are very limited - without respawn you woul have problems soon - the same goes for random loot drops.
And there probably also is a technical side - performance, MP, savegamefilesize, potential savegamecorruption etc. There isnt any other open world game with a persistent world that comes even close to the graphics and possibilities of changing the landscape and there is a reason for that.
Thats literally not called a cash grab. A cash grab is when some one throws a bad product together in a short amount of time then runs off with the money before any one notices its a con. Its staggering to me how people like you who just hate something get so much wrong, straight up lie and miss use terms in order to just post something negative.
1. The devs have coded a game engine themselves for Enshrouded. Not quick or simple
2. the game has been in development since 2016. A considerable investment in time and money. How much money do you think would have to be invested to pay the wages of a small team for that many years? More money than you will probable earn in your life time.
3. the game uses custom art and sound assets made for the game and not a bunch of cheap store assets normally used in cash grabs.
4. the are still actively working on the game.
So hardly a cash grab is it? Its ok for you to not like the game but you dont have to lie and miss use terms. We can all see it and know you are full of BS. below is a link to the definition of a cash grab. Maybe edumacate yourself and give it a read. May help you not look like an idiot in the future. Remember "wise man talk because they have something to say; fools talk because they have to say something.”
https://www.urbandictionary.com/define.php?term=Cash%20grab
Yes, confirmed.
EDIT: Which isn't to say they WILL do it, but it just hasn't garnered there attention over those other priorities deemed more important by players.
Here they(2) are specifically for the persistent world subjects, which was pretty low.
https://enshrouded.featureupvote.com/suggestions/527154/world-persistence-permanent-terrain-deformation-persistent-world-objectives-shro
https://enshrouded.featureupvote.com/suggestions/528368/make-cleared-shroud-zones-permanent