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I'm probably gonna go the warrior route so I thought I'd ask. Does sound a bit OP.
I thought that one of the drawbacks should be that the shield blocks a certain amount (dependent on character strength) of damage incoming and anything over that amount would be taken into your character's health.
The answer is not to nerf shields its to give viable alternatives to the slot. holding torches in the left hand. holding a lantern.. parry dagger. theres wards already of course.
Shields are terrible for higher level mobs, dodging is king, not to mention that shields have a internal cooldown to how quickly you can shield -> unshield -> shield so you can't just spam it trying to get a parry. If you miss time your parry you are unshielded and will get hit.
Also, if you are hit while trying to parry you may or may not be able to raise your shield again before the enemy has finished their combo and killed you, also you can't hold shield currently to raise your shield after mistiming your parry, you need to wait then click when it's off cooldown and it doesn't tell you when this is.
Shields need a buff more than a nerf, maybe not on the how much it protects side, but mechanically they need more work, they are more inconvenience than anything.
I used shields from level 1 upto endgame trying to be a tank and block/parry everything while dying all the time. The moment I stopped trying to shield everything and just dodged and hit the whole game changed, shielding is broke.
Get level appropriate gear, go warrior, get bloodrage talent, you will never use a shield again.
If you make shields worse, it won't change the fact you can cheese any enemy with ranged. Or stun-lock most with basic attacks.
The bones of combat are really good, it needs number tweaks now.
The whole larger starter zone is a bit of a push over. Game certainly does need some difficulty tweaks and likely difficulty settings (has NOTHING atm)
Shields do have durability. Though you're likely to only run into issues if you take low level shields into high level areas.
Actually managed to out durability the round shield, since it can take a while to get everything lined up for the kite shield.
the game could work well with a challenging combat system where your choices and actions matter, but it seems that its not their intention. everything about the games designs is very casual.