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see this system was chosen so you the player have a reason to build more than 1 smelter or kiln etc to craft more over time. if everything was instant you would never have any gameplay reason to make more than 1 of each station. this is bad for such games and never good design. you encourage the player to build more stations. not discourage it.
these types of games are supposed to be taken slowly and steadly. not "get everything right NOW" and be done games.
Eventually you get multiple kilns, multiple smelters etc so that way you can have one of each type going - and then go explore do your game play loop and by the time you come back it's all done, or at least enough to craft whatever you wanted, unless you are trying to scale/craft 1000 huge boxes at once.