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That said I dont mind game having options. I think Palworld does it great with their private server options that let player modify almost all aspects.
So what this game needs in my opinion is options. options that make things harder or easier. Options that let me choose if the game world resets or not. and most important an option to turn off the ridiculous level of bloom.
I mean single digits in the city. Driver issues, whaddayagonnado? My card is apparently a bit of a potato!
So you want the shroud to be threatening? Try my video card! I promise you you'll change your tune in an instant!
NOTE: THIS POST IS A JOKE. I mean, my video card is apparently also a joke.
High level Shroud (or the red fog) is doing exactly what it's supposed to do: lore-friendly "invisible wall" keeping you out of areas you're not supposed to be in yet. You encounter this fog for the first time, dip your toe, get a warning and then never approach it until you upgrade your flame. I'm exploring every nook and cranny of the map and generally upgrade my flame only when I 100% completed the current zone and I haven't encountered a situation where I would accidentally wander into a red fog or feel like I need to go here now.
The problem is the timer and that players currently have too much agency over it in the wrong places.
Starting 5 min is completely fine. The shrouded zones are fairly small, have multiple points to recharge your timer and timer itself is short enough to give some pressure, but long enough let your learn the mechanic and get used to it. The Shroud Protection Potion (SPP) gives +2 min, which is a sizeable temporary buff on a consumable item. You improve your timer for a cost.
Over time shrouded zones become bigger, places to recharge timer fewer, but you already learned the mechanic, know what to do, raised your flame to extend timer a bit and have a potion just in case, with greater SPP later on.
I don't know how effective the mage's shroud skill is, but warrior's is perfectly fine: +5 seconds if you kill an enemy. Unless you're killing infinite swarms of bugs, it's very problematic to gain infinite timer from this, it just helps recoup timer wasted on fighting enemies and in some edge cases lets you gain a bit. It's fine.
But +7 flat minutes, unconditionally and permanently is outrageous. It completely breaks the whole system. Literally doubles your timer from the maxed out flame. The worst thing is that invalidates all other options.
No wonder you think The Shroud mechanic is bad when you run around with 15 minutes timer by default, without using any consumables, equipment or anything else.
Honestly, it should be swapped to something like +5 seconds on critical hit (just make it not work when you're hitting inanimate objects, battle heal is quite silly with this). So it works in the same vein as other similar abilites, by being conditional (you need to invest in crit and you need to be in combat to get value) and instead of extending your time in shroud by default, help you to recoup time wasted on fighting.
A visible timer is a cheap unfun simplistic way of handling the players interactions, there are thousands of better ways to do it.
Take Subnautica, the entire game is underwater, its the environment it needs to be simple and it in essence it is just a timer, but it's hidden under an oxygen meter so it's got a little interesting lore reason to it, and you start to black out and things happen when you get near the end of your oxygen, you don't just die it's not JUST a timer it has meaning to the player it has agency, etc, the shroud timer means nothing to the player.
This is the kind of thing i'm talking about, something to wrap up the shroud in to make it interesting, the whole easiness and difficulty of the shroud can be exactly as it is for all I care, there should just be something more to it.
It is enSHROUDed and the shroud is a timer.. I mean honestly wtf.
Later mobs hit you for 75 percent of your health. Two hits and you're dead. How much "harder" is the game suppose to be? One hit kills you? maybe just have the mob look at you and your character dies, drops all your armor (which gets destroyed) and you have to refarm all of it. Heaven right?