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Not all survival games have a pre-determined minimum difficulty. Just like other game genres the games will vary based on the devs and the intended audience.
That said, I would be fine if they added options to fine tune the game server, especially in single player and non public servers. While many may look down on PalWorld, it's options for changing different settings for your game world are pretty impressive.
I will give them credit though, you cant fast travel out of it. I will be surprised if that stays that way as I am sure people will demand that removed soon enough.
Seriously. Constantly struggling to see through the pea soup has me on the verge of shelving this one.
Look they do have a point. The shroud is supposed to be a dangerous place, yet I've never had any problems completing any content in it with plenty of time to spare. I don't want the Shroud to become annoying with difficulty slapped in for the sake of difficulty, but I'd be ok with them trying to reach some middle ground.
I actually love this idea. Maybe we just hallucinate enemies that poof into smoke when we smack them. Just a way to keep us on our toes, make real fights a little scarier.
I am not the biggest fan of that timer, all it does is induce stress because you die if it runs out. Taking damage while in it reduces that timer even further. Fog areas should feel dangerous because of what is found within... imagine the movie The Fog from 1980, that hits it pretty well.
Hallucination and other stuff would be cool, I just find the timer lame.
But that one Elixer Well I did where you fight the boss at the end after running down the stairs, the 5 minutes seemed right for that and it was just the first one, so basically a tutorial.
If demand for that kind of stuff is high enough, the devs should just add a server setting toggle where you can pick how low your death timer is, but if they make it default it will just be tedious for a lot of people.
From the looks of the stuff in the distance and the areas I can see with red fog, it seems like the timer won't be enough for a lot of it and the need for shroud potions and fire upgrades will be felt.
On a related note, I don't really understand the "gamer logic" that you see with so many people ever since the Soulsborne stuff genre became a mainstream thing.
We get a game with hp bars, resource management and combat, if we use the tools given, the game is manageable and things make sense.
But then the skillbros play some, and basically say:
"This would be so much more fun if they removed my HP bar, die in one hit, and I don't like having all this inventory space, I wish i had to fill it with buff items...also I dislike how the enemy dies so easily after only 5-10 hits, I wish I needed to hit them 100 times while making sure I never get hit once"
None of that stuff is ever appealing, it's just tedious, sure I "could" play a game for hundreds, or thousands of hours until I have all the NPCs timings burned into my muscle memory, but i'm likely to be getting tired of the game by that point anyway.
Why not just never equip any armour and only use fists to fight if the super stacked hard mode is all that can give the sense of challenge?
Tbh I think this could be a rework for deadly shroud to add risk to venturing into areas you’re not meant to be in yet, because simply dying on the spot is so much more annoying. It can be utilised as a way to gate players without outright killing them. While I empathise with people being reluctant about applying this to the shroud areas in general, I reckon this could be much better mechanic to the deadly shroud than its current instant death mechanic currently.
The devs just need to add something like hard mode for the elite players.
Currently it's just a timer that when it expires you go *poof*, that is not a very engaging mechanic and I'd like to see anyone defend it as a "mechanic".
What I'm suggesting could be super easy things, things that don't need any skills or mega strategies to get around but if you're not careful or paying attention they will very much get in the way.
Take the ticking health damage, it could be so small it would take a few minutes to kill you but it's there, touching you, it's constant, it's something you need to think about and if you forget it even though you have time left in the shroud it could get you.
The enemies spawning around you, I mean the current shroud enemies are not hard to kill they just shamble towards you with the occasional wraith thrown in, more spawns of them wouldn't really increase difficulty as you can literally walk away from them, but they would be there, as a constant, meaning you can't sit still and if you do they catch up.
I never said I wanted it harder, just something MORE in the shroud, currently just having a timer is a waste of what should be the main mechanic of the game.
I mean, it's called enSHROUDed isn't it!