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Not a problem in other games. I feel like there is simply engine limitation.
Sons of the Forest, a great survival, has all items, lootable boxes etc ALSO respawn on every game session. Its their solution to prevent some resources from being scarce.
Valheim made me have to go kms far from my base to mine just because my surroundings were already looking like a gruyere cheese, full of holes.
Their solution to that is having procedural generation of terrain, so theres always virgin terrain being generated to compensate for this problem.
I'm seeing a lot of posts regarding the lack of world persistence. I posted a suggestion on the official board for Enshrouded and would appreciate if guys can give it a vote (no account needed) for visibility: https://enshrouded.featureupvote.com/suggestions/527154/world-persistence
All in all, I'm fine with the resetting world outside the base areas. It solves some issues like the swiss cheese terrain we've seen in valheim and the savegames are also somewhat limitted in size, since only for certain areas the terrain changes need to be saved, not for the whole world. And while it's correct that they have used there own engine and therefore may have a more efficient way to persist terrain changes than the valheim devs used within unity, this can only soften the issue of persisting terrain changes, not solving it.
For comparison with other survival games: please think first how many of them offer full terrain changes. this is a huge gamechanger in terms of persisting and loading all the stuff, the players have made.
There is nothing wrong with it, and it allows the players to get resources. Plus the world stays interesting and pretty to look at, instead of full of holes in the ground like a minefield.
It absolutely has to be. Thats not engine specific, its size of the world, and number of changes.
All survival games that have constant changes either require extreme server dedication or have lots of load time issues.
I honestly like that this is different.