Enshrouded

Enshrouded

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Balalaika Jan 26, 2024 @ 8:15pm
5
1
Bad design! Everything reset. Why?
One of the quests introduces you to the ability to clear shrouds by killing the rot. Leave the game comeback and the rot is back? How do you win if shroud returns so easily lol? Did you not just tell me that is the way to do it? you even made it in to a quest lol.

On top of that yes the world resets outside your base. Why? I can just eternal farm outside my base. Even better set it up next to first boss and win. There is no resource crunch, or need to go further.

No mount and fast travel locked behind way-points yaaawn.
Last edited by Balalaika; Jan 26, 2024 @ 8:17pm
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Showing 1-15 of 90 comments
TheOrigin Jan 26, 2024 @ 8:37pm 
The progression makes you go further because you need biome specific items and resources. If you cant reset the world, there would be holes everywhere after a while. I actually like this game mechanic because you can reliebly farm certain things and set off an outpost close to resources you need for quick access. And believe me you need TONS of stuff later on.
Balalaika Jan 27, 2024 @ 12:26am 
Originally posted by TheOrigin:
The progression makes you go further because you need biome specific items and resources. If you cant reset the world, there would be holes everywhere after a while. I actually like this game mechanic because you can reliebly farm certain things and set off an outpost close to resources you need for quick access. And believe me you need TONS of stuff later on.

Not a problem in other games. I feel like there is simply engine limitation.
Madnesis Jan 27, 2024 @ 12:36am 
Yes, it's disappointing. I plan to share a suggestion later and share the link so the gamers interested can upvote.
MeGa Jan 27, 2024 @ 12:47am 
Originally posted by BlueSky:
Originally posted by TheOrigin:
The progression makes you go further because you need biome specific items and resources. If you cant reset the world, there would be holes everywhere after a while. I actually like this game mechanic because you can reliebly farm certain things and set off an outpost close to resources you need for quick access. And believe me you need TONS of stuff later on.

Not a problem in other games. I feel like there is simply engine limitation.
Oh yes, its a problem in other games.

Sons of the Forest, a great survival, has all items, lootable boxes etc ALSO respawn on every game session. Its their solution to prevent some resources from being scarce.

Valheim made me have to go kms far from my base to mine just because my surroundings were already looking like a gruyere cheese, full of holes.

Their solution to that is having procedural generation of terrain, so theres always virgin terrain being generated to compensate for this problem.
Madnesis Jan 29, 2024 @ 10:03pm 
Interested in World Persistence?
I'm seeing a lot of posts regarding the lack of world persistence. I posted a suggestion on the official board for Enshrouded and would appreciate if guys can give it a vote (no account needed) for visibility: https://enshrouded.featureupvote.com/suggestions/527154/world-persistence
I-Chi Jan 30, 2024 @ 1:04am 
The problem with having a huge world and not resetting is that the game has to save all the changes. This means that over time more and more changes need to be saved. For Valheim it got so bad that they had to show a warning 30 seconds before a save occurs, because everything freezes while saving. I think this is also the reason why building is restricted to a radius around the flame altars: unlimited building = huge FPS drops and huge save files.
Madnesis Jan 30, 2024 @ 1:21am 
Originally posted by I-Chi:
The problem with having a huge world and not resetting is that the game has to save all the changes. This means that over time more and more changes need to be saved. For Valheim it got so bad that they had to show a warning 30 seconds before a save occurs, because everything freezes while saving. I think this is also the reason why building is restricted to a radius around the flame altars: unlimited building = huge FPS drops and huge save files.
Valid point but they made their custom engine called Holistic, Valheim is a Unity game. Because the tech behind the game is different, Enshrouded might not be impacted by the problems you referred to.
Major Sparkles Jan 30, 2024 @ 1:31am 
I actually like it the way it is
Sister of Silence Jan 30, 2024 @ 1:45am 
At the very least remove the fog and roots permanently from the places you clear. This is a major plothole in the lore and annoys the crap out of me.
Madnesis Jan 30, 2024 @ 2:08am 
Originally posted by Sister of Silence:
At the very least remove the fog and roots permanently from the places you clear. This is a major plothole in the lore and annoys the crap out of me.
I agree, this one does bothers me as well.
Judaspriester Jan 30, 2024 @ 2:13am 
Originally posted by Sister of Silence:
At the very least remove the fog and roots permanently from the places you clear. This is a major plothole in the lore and annoys the crap out of me.
That would lead to another problem. Missing skillpoints in coop sessions. If you kill a root while someone else isn't there and there is no root respawn, that skillpoint is lost for that person, unless he joins another savegame and kills the same root there.

All in all, I'm fine with the resetting world outside the base areas. It solves some issues like the swiss cheese terrain we've seen in valheim and the savegames are also somewhat limitted in size, since only for certain areas the terrain changes need to be saved, not for the whole world. And while it's correct that they have used there own engine and therefore may have a more efficient way to persist terrain changes than the valheim devs used within unity, this can only soften the issue of persisting terrain changes, not solving it.

For comparison with other survival games: please think first how many of them offer full terrain changes. this is a huge gamechanger in terms of persisting and loading all the stuff, the players have made.
Sister of Silence Jan 30, 2024 @ 2:16am 
Originally posted by Judaspriester:
Originally posted by Sister of Silence:
At the very least remove the fog and roots permanently from the places you clear. This is a major plothole in the lore and annoys the crap out of me.
That would lead to another problem. Missing skillpoints in coop sessions. If you kill a root while someone else isn't there and there is no root respawn, that skillpoint is lost for that person, unless he joins another savegame and kills the same root there.

All in all, I'm fine with the resetting world outside the base areas. It solves some issues like the swiss cheese terrain we've seen in valheim and the savegames are also somewhat limitted in size, since only for certain areas the terrain changes need to be saved, not for the whole world. And while it's correct that they have used there own engine and therefore may have a more efficient way to persist terrain changes than the valheim devs used within unity, this can only soften the issue of persisting terrain changes, not solving it.

For comparison with other survival games: please think first how many of them offer full terrain changes. this is a huge gamechanger in terms of persisting and loading all the stuff, the players have made.
I don’t play co-op at all. Make it a toggle for single player.
Vermilion Knight Jan 30, 2024 @ 2:16am 
2
This is not "bad design". This is just you not being able to cope with a small change lol.
There is nothing wrong with it, and it allows the players to get resources. Plus the world stays interesting and pretty to look at, instead of full of holes in the ground like a minefield.
Last edited by Vermilion Knight; Jan 30, 2024 @ 2:16am
SimplyGnome Jan 30, 2024 @ 2:16am 
Originally posted by Madnesis:
Originally posted by I-Chi:
The problem with having a huge world and not resetting is that the game has to save all the changes. This means that over time more and more changes need to be saved. For Valheim it got so bad that they had to show a warning 30 seconds before a save occurs, because everything freezes while saving. I think this is also the reason why building is restricted to a radius around the flame altars: unlimited building = huge FPS drops and huge save files.
Valid point but they made their custom engine called Holistic, Valheim is a Unity game. Because the tech behind the game is different, Enshrouded might not be impacted by the problems you referred to.

It absolutely has to be. Thats not engine specific, its size of the world, and number of changes.

All survival games that have constant changes either require extreme server dedication or have lots of load time issues.

I honestly like that this is different.
Last edited by SimplyGnome; Jan 30, 2024 @ 2:19am
Palicai Jan 30, 2024 @ 2:18am 
Dont play coop with friends if you dont plan on playing coop with friends. Why play when the others arent on, when there is progression like this? I never play my coop games unless the others can, ill play something else instead.
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Date Posted: Jan 26, 2024 @ 8:15pm
Posts: 90