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I think most of the changes people are saying "NEED TO BE THIS INSTEAD OF THIS"
should be optional toggles instead of changes for everyone.
I really don't mind the world not resetting I just like running through it.
7D2d is a good reference to compare as it is a massive CPU bound game while enshrouded is not and is GPU heavy.
I mean - that kind of thing works fine for Valheim? You can just mine stuff and put it in chests so others can use it, too?
Enshrouded is _not_ a voxel game, like minecraft or 7 days die. In a voxel game, every single block has a distinct status, and it's all recorded. Changing a block changes the permanent record, and in a voxel game everything is being constantly updated on every tick, over and over and over. It's the same overhead to render the world, regardless of what you've done to the block.
This game just terrain deformation, and it resets so that it doesn't have to manage an increasingly long list of alterations. Resetting of terrain is pretty common in some game. No mans sky is the one where people complain the most I've seen. People dig underground bases, come back to find the base is now filled in with terrain. The solution is... don't build underground bases.
And yes you can build underground, you just need to do so within range of the flame altar. Unless you ran into bugs with it, maybe that's the case, but in my base I've had an underground area beneath buildings and it's behaving just fine. It's also within range of my upgraded flame altar. Just not seeing the problem, I guess.