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Some good news then, healing charges and spells are completely USELESS in the game. You can throw them away. All you need to be a healer is the water healing passive along the skill tree, it's healing a "BROKENLY INSANE AMOUNT OF HEALTH PER SECOND" does this passively, forever, for no mana, no cast times, no cost, no upkeep, for EVERYONE around you 24/7, granted totaly and completely immortality to anything and everything that can't one-shot you or kill you instantly.
Go for a swim in molten lava, pet the infected and undead wildlife in the petting zoo that is the open game world, shake your finger disapprovingly at the bosses as they howl in frustration at why the telephone pole sized club bounces off of you. Enjoy the game with godmode activated.
I'd have preferred they made the skills balanced and just added the cheat menu to the game instead of the skill tree.
Do I need the recipe or can I just do it with those items and it will produce the item regardless if I found the recipe?
Wood acid should be the ingredient tha tunlocks it.
-20% MP
+20% MP Regen
Combine with Commander's Ring
+30% MP
+30 HP
I'm just sad there isn't more of a necromancy tree other than one node that spawns an extremely weak skull n crossbones.
Because it is not needed in the least. If a solo melee player or archer gets along fine without someone healing them, what would be the point of having a healer class who can spam healing in the early game? There's plenty out of combat healing options, so a healer doesn't need to heal very often at all, early on.
Later you can spam heal all you want. Although I have no idea why it would be needed unless the person getting healed is playing super dumb on purpose.
Maybe a way to balance that is that for each familiars you summon your max MP reduces a bit.
I beg to differ. 23 hours of playtime and 6 charges... So 6 heals over 23 hours of looting. My wife doesn't have passive healing yet so it is an issue. Do we need the healing? Not really but she wants to heal and her points into that spec are basically useless at the moment.
The charges system can be worked around with Eternal spells.
I would’ve gone for a cooldown based system personally, though. Acid Bite is just OP, no reason to use anything else lol.
either that or while a minion is summoned you slowly drain mana.
its definitely something i want to see in future be it a game feature or a mod though, this game has EUGE necromancer potential
Berries..... gift your wife Berries, be it blue or sraw.
Best way to passive heal early game, followed by Chamomile when you get the fireplace for the Farmer.