Enshrouded

Enshrouded

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Spells require charges? AND MANA?!
Not a fan of spells requiring mana & charges. Remove the charges crap or make them craftable from the beginning of the game.
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Showing 16-30 of 42 comments
Power Jan 31, 2024 @ 9:32pm 
Originally posted by TheMooneyClan:
Originally posted by Power:
Chain heal is just made from amber i think. You can get it like 10 minutes in if you want. A lot of things are locked behind exploration. But if it's a big deal just google where to get the mats and go grab it. Chain heal is far better than channel heal since the little orbs don't have to chase you.

That does sound like a decent enough option. This game needs a better tutorial on game mechanics like this.
I haven't really found much use for healing spells though. The aqua robe passive is ridiculously overpowered and In combat either the passive keeps you alive or you get one shot. There's been very little in between
Valhalla Awaits Jan 31, 2024 @ 9:32pm 
Originally posted by TheMooneyClan:
@Minotorious
Basically my wife wants to play a healer but guess what? After 11.5 hours we have come across 6 charges for the healing spell.

Her points into intellect and healing boost are sooo useful.

Two characters... 11.5 hours.
23 hour's total & 6 total charges.
Man...I hope that touches me real good for each of those charges.

Some good news then, healing charges and spells are completely USELESS in the game. You can throw them away. All you need to be a healer is the water healing passive along the skill tree, it's healing a "BROKENLY INSANE AMOUNT OF HEALTH PER SECOND" does this passively, forever, for no mana, no cast times, no cost, no upkeep, for EVERYONE around you 24/7, granted totaly and completely immortality to anything and everything that can't one-shot you or kill you instantly.

Go for a swim in molten lava, pet the infected and undead wildlife in the petting zoo that is the open game world, shake your finger disapprovingly at the bosses as they howl in frustration at why the telephone pole sized club bounces off of you. Enjoy the game with godmode activated.
Last edited by Valhalla Awaits; Jan 31, 2024 @ 9:36pm
Power Jan 31, 2024 @ 9:34pm 
Originally posted by Valhalla Awaits:
Originally posted by TheMooneyClan:
@Minotorious
Basically my wife wants to play a healer but guess what? After 11.5 hours we have come across 6 charges for the healing spell.

Her points into intellect and healing boost are sooo useful.

Two characters... 11.5 hours.
23 hour's total & 6 total charges.
Man...I hope that touches me real good for each of those charges.

Some good news then, healing charges and spells are completely USELESS in the game. You can throw them away. All you need to be a healer is the water healing passive along the skill tree, it's healing a "BROKENLY INSANE AMOUNT OF HEALTH PER SECOND" does this passively, forever, for no mana, no cast times, no cost, no upkeep, for EVERYONE around you 24/7, granted totaly and completely immortality to anything and everything that can't one-shot you or kill you instantly.
For that you get the earth robe in the red tree reducing damage done to everyone. Oh and the other AOE in the mage tree that does fire damage to all the shroud enemies. Some of these skills were definitely not put there for challenge. Developers way of adding easy mode.
Valhalla Awaits Jan 31, 2024 @ 9:37pm 
Originally posted by Power:
Originally posted by Valhalla Awaits:

Some good news then, healing charges and spells are completely USELESS in the game. You can throw them away. All you need to be a healer is the water healing passive along the skill tree, it's healing a "BROKENLY INSANE AMOUNT OF HEALTH PER SECOND" does this passively, forever, for no mana, no cast times, no cost, no upkeep, for EVERYONE around you 24/7, granted totaly and completely immortality to anything and everything that can't one-shot you or kill you instantly.
For that you get the earth robe in the red tree reducing damage done to everyone. Oh and the other AOE in the mage tree that does fire damage to all the shroud enemies. Some of these skills were definitely not put there for challenge. Developers way of adding easy mode.

I'd have preferred they made the skills balanced and just added the cheat menu to the game instead of the skill tree.
Power Jan 31, 2024 @ 9:39pm 
Originally posted by Valhalla Awaits:
Originally posted by Power:
For that you get the earth robe in the red tree reducing damage done to everyone. Oh and the other AOE in the mage tree that does fire damage to all the shroud enemies. Some of these skills were definitely not put there for challenge. Developers way of adding easy mode.

I'd have preferred they made the skills balanced and just added the cheat menu to the game instead of the skill tree.
It's EA so some things require fixing / changing. They'll likely iterate and change things.
TheMooneyClan Feb 1, 2024 @ 8:16am 
Originally posted by Power:
Originally posted by TheMooneyClan:

Thanks
Actually Heal channel is just Wood Acid. Which is made in the kiln. So if you'd crafted it you'd have access to make the spell.
- 2x Aureolin Flower
- 5x Bonemeal
- 1x Wood Acid

So the healing IS right at the start of the game just grabbing the blacksmith, and alchemist, and crafting the things to unlock the recipe.

Do I need the recipe or can I just do it with those items and it will produce the item regardless if I found the recipe?
Power Feb 1, 2024 @ 7:15pm 
Originally posted by TheMooneyClan:
Originally posted by Power:
Actually Heal channel is just Wood Acid. Which is made in the kiln. So if you'd crafted it you'd have access to make the spell.
- 2x Aureolin Flower
- 5x Bonemeal
- 1x Wood Acid

So the healing IS right at the start of the game just grabbing the blacksmith, and alchemist, and crafting the things to unlock the recipe.

Do I need the recipe or can I just do it with those items and it will produce the item regardless if I found the recipe?
You get recipes by finding the ingredients.
Wood acid should be the ingredient tha tunlocks it.
Kai Feb 1, 2024 @ 7:16pm 
Find the Ring of Rapacity.
-20% MP
+20% MP Regen

Combine with Commander's Ring
+30% MP
+30 HP
Last edited by Kai; Feb 1, 2024 @ 7:17pm
404 Feb 1, 2024 @ 7:17pm 
As someone who almost always specs into magic in games, i quite like it.
I'm just sad there isn't more of a necromancy tree other than one node that spawns an extremely weak skull n crossbones.
Qiox Feb 1, 2024 @ 7:23pm 
Originally posted by TheMooneyClan:
Yup, already seen that and planned for it. Why do I have to wait when there should be a useful on use spell for such a task...

Something that is castable repeatedly when needed. From the start of the game or near to it. Ohh right. Need a Staff & mana...ohh also don't forget to enjoy your 1 charge to use roughly every four hours. Hope you don't need a heal more than that.

Because it is not needed in the least. If a solo melee player or archer gets along fine without someone healing them, what would be the point of having a healer class who can spam healing in the early game? There's plenty out of combat healing options, so a healer doesn't need to heal very often at all, early on.

Later you can spam heal all you want. Although I have no idea why it would be needed unless the person getting healed is playing super dumb on purpose.
Kai Feb 1, 2024 @ 7:25pm 
Originally posted by ⅳ⦻ⅳ:
As someone who almost always specs into magic in games, i quite like it.
I'm just sad there isn't more of a necromancy tree other than one node that spawns an extremely weak skull n crossbones.
That's where modding comes into the picture one day, if someone can reuse the skeleton enemies but convert it into ally summons for necromancers.

Maybe a way to balance that is that for each familiars you summon your max MP reduces a bit.
Last edited by Kai; Feb 1, 2024 @ 7:25pm
ThomasARK Feb 1, 2024 @ 7:35pm 
magic is so broken overpowered compare to melee, complaining about charges and mana is....just not an issue. The real complaint is you can't craft ANY spells until almost halfway through the quests and THAT does suck. Wands though....except for their short range they're just better than spells from the staff in almost* everyway
TheMooneyClan Feb 1, 2024 @ 9:00pm 
Originally posted by ThomasARK:
magic is so broken overpowered compare to melee, complaining about charges and mana is....just not an issue. The real complaint is you can't craft ANY spells until almost halfway through the quests and THAT does suck. Wands though....except for their short range they're just better than spells from the staff in almost* everyway

I beg to differ. 23 hours of playtime and 6 charges... So 6 heals over 23 hours of looting. My wife doesn't have passive healing yet so it is an issue. Do we need the healing? Not really but she wants to heal and her points into that spec are basically useless at the moment.
Bunny Feb 1, 2024 @ 9:17pm 
Originally posted by Middy:
Originally posted by Viper:
An infinite ranged item would be kind of OP. Makes sense how they do it. Just stand back and blast everything would be no challenge.
Surely that's an argument for spell charges OR mana. The complaint is having both.

The charges system can be worked around with Eternal spells.

I would’ve gone for a cooldown based system personally, though. Acid Bite is just OP, no reason to use anything else lol.
404 Feb 1, 2024 @ 9:20pm 
Originally posted by Kai:
Originally posted by ⅳ⦻ⅳ:
As someone who almost always specs into magic in games, i quite like it.
I'm just sad there isn't more of a necromancy tree other than one node that spawns an extremely weak skull n crossbones.
That's where modding comes into the picture one day, if someone can reuse the skeleton enemies but convert it into ally summons for necromancers.

Maybe a way to balance that is that for each familiars you summon your max MP reduces a bit.

either that or while a minion is summoned you slowly drain mana.
its definitely something i want to see in future be it a game feature or a mod though, this game has EUGE necromancer potential :wololo:

Originally posted by TheMooneyClan:
I beg to differ. 23 hours of playtime and 6 charges... So 6 heals over 23 hours of looting. My wife doesn't have passive healing yet so it is an issue. Do we need the healing? Not really but she wants to heal and her points into that spec are basically useless at the moment.

Berries..... gift your wife Berries, be it blue or sraw.
Best way to passive heal early game, followed by Chamomile when you get the fireplace for the Farmer.
Last edited by 404; Feb 1, 2024 @ 9:22pm
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Date Posted: Jan 25, 2024 @ 9:36am
Posts: 42