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I'm torn on that. I like respawn of those materials, but it's immersion breaking when a hill you completely mined out re-appears.
It gets rid of the ugly mess that happens in multiplayer when all the resources are gone and everything is full of holes and torn to rubble. I actually like it.
Besides that, the basic flame claims a 40x40x40 area, so until that cap, holes you dig will be persistant.
All in all, I'm fine with the fact that stuff outside your base resets. I haven't that much of an issue here, since I only play with a friend on a dedicated server, but especially on public ones, there's always be a clown that thinks it's funny to dig a murder hole into the street and stuff like that. So this system at least somewhat prevents troling.
If you feel like your mine should be persistent too, what about building a flame there? as far as I got it you can set up up to 20 at all, therefore using 1 for your mine most likely doesn't hurt that much.
the flame altar protect the surroudings from the shroud effects
To be clear, I'm not complaining about anything, just getting some clarification on how things respawn.
As long as I know this is how it all works now, I can adjust how I gather resources. No biggie. I do like endless respawn of resource, that's for sure.
The only "problem" here on player side is that we don't know where the borders between chunks are.
They also said that they are already working on a better solution to determine, when the area should be reset.
the resets completey defeat the purpose of exploration or any other kind of playing the game.
It's something like 10 shroud liquid and 10 shroud dust (or whatever it is that drops fro the skeletons)
Also, 20 land claims / flames seems kinda generous
That sounds like there are still some savegame issues. The yesterday hotfix should make them at least less likely.
My friend and I have occupied and renovated ruins from day one. except from a loss of sereval hours caused by a crashed savegame, we never had issues with stuff despawned within our bases.