Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i just redone the roof so it got open for a while, fog was still there even when the roof was open, i think i seen that before the demo, like gameplay trailer
it's also on reddit https://www.reddit.com/r/Enshrouded/comments/19f9y10/fog_inside_home_is_there_anyway_to_get_rid_of_it/
it's annoying that it generate like that in player made constructions
i'll try diff build and see if it still generates or if it's still visible
(double walls, double + spaced walls, double roofs, underground build etc)
I built walls around the altar too, didn't make any difference. I also noticed it wasn't the fire places either. I think it's just the game fog/mist.
Let us know how that goes if you do. Would be interesting. I got the feeling it's, just as I said above in the other post, the fog/mist. probably not programmed to go away when building I'm guessing.
well, i just finished my session then read the comment, i'll post the result tomorow for underground builds, double roof etc
tho what i did do
square buildings, still get a lil fog
triangle roof well lit and less lit
all i could see is that
light reduces the fog effect, tho in my case , i also made a floor right under a roof
i still have the effect
as it also can appear underground, i can assume it just spawns on everysingle block, even player created and with little to no boundaries (being light, space, surroundings etc)
i used three kinds of roofs (materials) all had the effect,
then used diff blocks for floors and roofs
it still happended
the fog even appeared on the second floor of my building, which got visible from the 1st floor
i think the prob is just how the fog is generated and where/under what settings (not talking about graphical settings)
devs cannot make the fog appear with a "sky ray" as a checker as the fog still has to render in buildings found in the world etc
for now all i could find is placing lights as it reduces the effect, maybe trying beams to hide the fog a bit (did that with my second construct) fog was still here but it got less disturbing thanks to the beams
i just hope they'll release a lil fix for that as it can get distracting and or making construction look a bit ... off from the inside
a double , in theory would work
taking a nap then testing that
tho the problem is not really for walls, but for roofs and ceiling/floors
that would mean double floors/ceil, or double roof
anyway testing that in a few hours