Enshrouded

Enshrouded

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cut Jan 24, 2024 @ 8:11pm
Why can't I save game?
I'm so busy in rl I can't play this for hours at a time. I hit esc and see no option same game.. thanks for the help ;)
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Showing 1-15 of 26 comments
Troy Muni Jan 24, 2024 @ 8:15pm 
I know you're busy but in case you didn't hear about it, this company called Google created this search engine thingy. You can just type your question into a little box and get your answer instantly, it's wild!
Minotorious Jan 24, 2024 @ 8:16pm 
It saves automatically, no need to do it manually. Also the world outside your flame altars resets to its default untouched state after you restart the game.
beluga25 Jan 30, 2024 @ 9:30pm 
Originally posted by Troy Muni:
I know you're busy but in case you didn't hear about it, this company called Google created this search engine thingy. You can just type your question into a little box and get your answer instantly, it's wild!

Troy, I know you're too cool and above all this sort of thing, but in case you didn't hear about it, there's this concept called "helpful empathy". You can just answer a question in one of these things called "forums" --intended to help people with questions--in a nice and helpful manner. Weird concept, probably crazy, but just sayin'.
beluga25 Jan 30, 2024 @ 9:52pm 
Originally posted by Minotorious:
It saves automatically, no need to do it manually. Also the world outside your flame altars resets to its default untouched state after you restart the game.

Don't tell me I need no manual save, let ME decide that. If save scumming breaks the spirit of the game and all that, then let those who feel that way use your checkpoints only. Meanwhile, rl--wife, kid, dog, work, friends, etc.-- interrupts me regularly and I'm not interested in repeatedly replaying stuff I've already done cause you can't be bothered to accommodate a probably significant portion of your potential players by offering a manual save option.

This looked like a great game til I ran across this. I had read a couple of posts ahead of purchase about the save system but evidently misunderstood them. I'm playing sp off-line so there's no reason there shouldn't be a save file stored in AppData or somewhere. Finding there isn't means it's refund time for me. I don't enjoy the continual aggravation of worrying about where the next autosave/bonfire are going to be vs. whenever I'll have to quit the game.
old joe penis Jan 30, 2024 @ 9:55pm 
Originally posted by beluga25:
Originally posted by Minotorious:
It saves automatically, no need to do it manually. Also the world outside your flame altars resets to its default untouched state after you restart the game.

Don't tell me I need no manual save, let ME decide that. If save scumming breaks the spirit of the game and all that, then let those who feel that way use your checkpoints only. Meanwhile, rl--wife, kid, dog, work, friends, etc.-- interrupts me regularly and I'm not interested in repeatedly replaying stuff I've already done cause you can't be bothered to accommodate a probably significant portion of your potential players by offering a manual save option.

This looked like a great game til I ran across this. I had read a couple of posts ahead of purchase about the save system but evidently misunderstood them. I'm playing sp off-line so there's no reason there shouldn't be a save file stored in AppData or somewhere. Finding there isn't means it's refund time for me. I don't enjoy the continual aggravation of worrying about where the next autosave/bonfire are going to be vs. whenever I'll have to quit the game.
it saves when you log out automatically genius, you won't lose any progress
Theocolphus Jan 30, 2024 @ 10:30pm 
Just log out at your home. Your progress will be saved.
Nilserrich Jan 30, 2024 @ 11:07pm 
Getting upset about this issue is really a bit out of order folks. As has been said several times, the game saves when you log out. I think also at certain intervals again and again.
dahliak Feb 6, 2024 @ 6:43am 
Originally posted by Scum:
Originally posted by beluga25:

Don't tell me I need no manual save, let ME decide that. If save scumming breaks the spirit of the game and all that, then let those who feel that way use your checkpoints only. Meanwhile, rl--wife, kid, dog, work, friends, etc.-- interrupts me regularly and I'm not interested in repeatedly replaying stuff I've already done cause you can't be bothered to accommodate a probably significant portion of your potential players by offering a manual save option.

This looked like a great game til I ran across this. I had read a couple of posts ahead of purchase about the save system but evidently misunderstood them. I'm playing sp off-line so there's no reason there shouldn't be a save file stored in AppData or somewhere. Finding there isn't means it's refund time for me. I don't enjoy the continual aggravation of worrying about where the next autosave/bonfire are going to be vs. whenever I'll have to quit the game.
it saves when you log out automatically genius, you won't lose any progress

But what about when the game crashes and you don’t get to log out? It would be nice to know I didn’t just lose 4hours of progress because the game crashed. Maybe an auto save when you touch a home flame or something just so you aren’t inclined to save before battle and there is still the feeling of not having a manual save but also saves players from the pain of losing so much progress because the game had an issue.
Mr. Fibble Feb 6, 2024 @ 6:46am 
Originally posted by Theocolphus:
Just log out at your home. Your progress will be saved.

Any placed altar works as the return point when the saves loaded up again
restarter Feb 6, 2024 @ 6:51am 
Agree with you OP , its a left over from diablo days. not sure why they still do it like this. Why do all the Far Cry games still use checkpoints? old devs maybe? who knows.
restarter Feb 6, 2024 @ 6:52am 
Originally posted by Mr. Fibble:
Originally posted by Theocolphus:
Just log out at your home. Your progress will be saved.

Any placed altar works as the return point when the saves loaded up again
oh wow that could change everything
Mr. Fibble Feb 6, 2024 @ 7:01am 
This isn't a game where you need to be mashing f5 and save scumming your way through it.

There are interim saves made, not just those on logging off. Crashing doesn't trigger a save but on the rare times I have had a crash there wasn't a huge amount of redo to be redone.

If you need to go afk for a moment, go inside a building and close the door behind you. If you're in the family way with regular interruptions being a normal thing then adjust playstyle and use the mechanics of the game by placing an altar down beforehand.

Even with a save system the shroud should be blocking it just as it does for fast travel.
restarter Feb 6, 2024 @ 7:05am 
Originally posted by Mr. Fibble:
This isn't a game where you need to be mashing f5 and save scumming your way through it.

There are interim saves made, not just those on logging off. Crashing doesn't trigger a save but on the rare times I have had a crash there wasn't a huge amount of redo to be redone.

If you need to go afk for a moment, go inside a building and close the door behind you. If you're in the family way with regular interruptions being a normal thing then adjust playstyle and use the mechanics of the game by placing an altar down beforehand.

Even with a save system the shroud should be blocking it just as it does for fast travel.
i agree with the first part but that second bit of advice is just bad. Pause is a necessity in a SP game. to not have a pause is a huge oversight or bad game design.
Dagmar Feb 6, 2024 @ 7:13am 
This is basically a non-issue. The game more or less updates the map/save continuously, so when you need to stop, just give it a few seconds to settle down (as in "Don't end a boss fight and then immediately ALT-F4 expecting you won't have to do it again") and then exit normally.

Just be aware that this will teleport you to the last known safety point for your next session, which is probably why it's not obvious that it is "saving" automatically.
graymarks.ttv Feb 6, 2024 @ 7:25am 
Originally posted by restarter:
Originally posted by Mr. Fibble:
This isn't a game where you need to be mashing f5 and save scumming your way through it.

There are interim saves made, not just those on logging off. Crashing doesn't trigger a save but on the rare times I have had a crash there wasn't a huge amount of redo to be redone.

If you need to go afk for a moment, go inside a building and close the door behind you. If you're in the family way with regular interruptions being a normal thing then adjust playstyle and use the mechanics of the game by placing an altar down beforehand.

Even with a save system the shroud should be blocking it just as it does for fast travel.
i agree with the first part but that second bit of advice is just bad. Pause is a necessity in a SP game. to not have a pause is a huge oversight or bad game design.

It's not bad game design. Maybe it's a necessity in a game where you can't fast travel to a safe place but like Mr Fibble said, if you get regular interruptions (family for example), all you need to do is craft an altar and travel back to base, or even change the time of day you play. If you're in the Shroud and can't find a way out, oh well, if you die you'll be able to retrieve your backpack eventually. If it's an emergency? Well, then it's kind of minor in comparison.
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Date Posted: Jan 24, 2024 @ 8:11pm
Posts: 26