Enshrouded

Enshrouded

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Purromi Jan 24, 2024 @ 11:45am
beast master? taming?
There's Taming in this game? or the beast master class is mostly useless with no animals around? can we have animal campanion?
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Showing 1-15 of 22 comments
Teirdalin Jan 26, 2024 @ 12:03am 
From what I understand, yeah there's no animal taming. Beastmaster class is just to taunt the player with the idea of it.
Yogogo Jan 26, 2024 @ 12:15am 
yep its useless
Stump Jan 26, 2024 @ 6:28am 
It seems like its more fluid than having *a* pet. With both of the beast nodes learned, you gain the ability to interact with wild animals and have them "Start Guarding" which seems to loosely tether them to you, They will follow you around, albeit slightly delayed. and then, per the skill, if something attacks you, they will attack it back.

The way it works too is half decent for group play, as rather than making animals friendly to you, the skill is worded in a way that makes it universally useful. When you are around, all animals near you are pacified/helpful, depending on the points invested.
Tenoshii Jan 26, 2024 @ 6:31am 
Originally posted by Stump:
It seems like its more fluid than having *a* pet. With both of the beast nodes learned, you gain the ability to interact with wild animals and have them "Start Guarding" which seems to loosely tether them to you, They will follow you around, albeit slightly delayed. and then, per the skill, if something attacks you, they will attack it back.

The way it works too is half decent for group play, as rather than making animals friendly to you, the skill is worded in a way that makes it universally useful. When you are around, all animals near you are pacified/helpful, depending on the points invested.
Very interesting. When they kill enemies do you still get full experience as if you killed them?
Stump Jan 26, 2024 @ 7:10am 
Originally posted by Tenoshii:
Originally posted by Stump:
It seems like its more fluid than having *a* pet. With both of the beast nodes learned, you gain the ability to interact with wild animals and have them "Start Guarding" which seems to loosely tether them to you, They will follow you around, albeit slightly delayed. and then, per the skill, if something attacks you, they will attack it back.

The way it works too is half decent for group play, as rather than making animals friendly to you, the skill is worded in a way that makes it universally useful. When you are around, all animals near you are pacified/helpful, depending on the points invested.
Very interesting. When they kill enemies do you still get full experience as if you killed them?

Not sure, they pretty much never kill anything on their own lol. But I find the general crowd control to be relatively useful, having less things to hit you, and having more things for the enemies to hit.

Not to mention not having to worry about being jumped at night by black wolves is also nice lol
Tenoshii Jan 26, 2024 @ 8:23am 
Originally posted by Stump:
Originally posted by Tenoshii:
Very interesting. When they kill enemies do you still get full experience as if you killed them?

Not sure, they pretty much never kill anything on their own lol. But I find the general crowd control to be relatively useful, having less things to hit you, and having more things for the enemies to hit.

Not to mention not having to worry about being jumped at night by black wolves is also nice lol
Gotcha. Definitely something I want to try out later on then, just for kicks.
Stump Jan 26, 2024 @ 9:22am 
Originally posted by Tenoshii:
Originally posted by Stump:

Not sure, they pretty much never kill anything on their own lol. But I find the general crowd control to be relatively useful, having less things to hit you, and having more things for the enemies to hit.

Not to mention not having to worry about being jumped at night by black wolves is also nice lol
Gotcha. Definitely something I want to try out later on then, just for kicks.

Figured id chime in after confirming. Yes, if animals affected by your passive kill something, you get XP as if you did.
Tenoshii Jan 26, 2024 @ 9:39am 
Originally posted by Stump:
Originally posted by Tenoshii:
Gotcha. Definitely something I want to try out later on then, just for kicks.

Figured id chime in after confirming. Yes, if animals affected by your passive kill something, you get XP as if you did.
Excellent! Thanks for the confirmation :steamhappy:
Purromi Jan 27, 2024 @ 2:38am 
Originally posted by Stump:
Originally posted by Tenoshii:
Gotcha. Definitely something I want to try out later on then, just for kicks.

Figured id chime in after confirming. Yes, if animals affected by your passive kill something, you get XP as if you did.

Thank you for that precious informations. I just guess it's any way to lure animals to boss fights? to make this tree more usable.

Im a big lover of a archetype of wild animal berserker. I wish they add some "ultimate" skill at the end of the trees and for beast master it will be a pernament campanion.
Last edited by Purromi; Jan 27, 2024 @ 2:40am
PTLANS Jan 27, 2024 @ 10:40am 
I'd rather the beast master tree allow the player to whistle for a summonable animal with a cooldown after it dies. The whole passive effect is interesting but compared to the other skill trees it's extremely underwhelming.
Stump Feb 1, 2024 @ 1:05pm 
Originally posted by PTLANS:
I'd rather the beast master tree allow the player to whistle for a summonable animal with a cooldown after it dies. The whole passive effect is interesting but compared to the other skill trees it's extremely underwhelming.
I definitely feel similarly, though I feel their current system could potentially be expanded upon.

They already have the ability to "recruit" an animal (Or Vukah) and they VERY loosely follow you and help out. However they can be very easily outrun or lost due to the mobility players become capable of (double jump, grapple, glide, etc. I feel like if they could just tighten that up, make them much more responsive and attached to you, that would help out a lot in making the tree feel better.

While I definitely understand the desire for a more traditional "hunter pet" style, I personally don't mind the idea of recruiting a random wild animal to help, making them more "pet-like" but not really your actual pet. Follow closer, more actively (maybe teleport to you when you glide/get too far?), attack more aggressively, attack your targets, or aggressors. But when it dies, it dies, you go get another one.
Purromi Feb 1, 2024 @ 1:07pm 
Originally posted by Stump:
Originally posted by PTLANS:
I'd rather the beast master tree allow the player to whistle for a summonable animal with a cooldown after it dies. The whole passive effect is interesting but compared to the other skill trees it's extremely underwhelming.
I definitely feel similarly, though I feel their current system could potentially be expanded upon.

They already have the ability to "recruit" an animal (Or Vukah) and they VERY loosely follow you and help out. However they can be very easily outrun or lost due to the mobility players become capable of (double jump, grapple, glide, etc. I feel like if they could just tighten that up, make them much more responsive and attached to you, that would help out a lot in making the tree feel better.

While I definitely understand the desire for a more traditional "hunter pet" style, I personally don't mind the idea of recruiting a random wild animal to help, making them more "pet-like" but not really your actual pet. Follow closer, more actively (maybe teleport to you when you glide/get too far?), attack more aggressively, attack your targets, or aggressors. But when it dies, it dies, you go get another one.

just a simple thing to resolve that.. summon/unsummon :lunar2019piginablanket:
Loral Niran Feb 4, 2024 @ 6:39am 
Are there no Summons outside of this 'BeastMaster' talent?
Lightning Feb 4, 2024 @ 6:42am 
The animal perk where they don't attack seems quite good when your trying to do stuff without having to worry about them if other things are after you
Misho Feb 4, 2024 @ 6:43am 
The beast pacifying also works for the desert "Wookie" type enemies, they simply ignore you while you pillage their camps.
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Date Posted: Jan 24, 2024 @ 11:45am
Posts: 22