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I stopped playing Valheim due to its physics. The challenge in designing a building has nothing to do with physics, but with design and how you can make the most out of what you got. That is the challenge and the fun.
At everyone, that wants building physics, there is a easy solution. Go play Valheim.
I hate it when they show off the "build of the month" and then you look at it and it can't be done in Valheim without using Mods.
I had so much more fun in Grounded, where the only rule was that it had to be connected to the ground... somehow.
While it might be ok if they added something that destroys stuff floating in air, I don't need all the trash from Valheim where you struggle to get a 3rd floor up in stone, and have to resort to "tricks" like metal beams inside the walls.
Then the developers come and add big tower structures into the game, that you can't build as a player... just lol.
this is not very performance friendly you can have a look at medieval engineers what it looks and performs when a roof is collapsing if you dont have a NASA pc youre gonna have alot of lag you better store up some extra ram and upgrade your CPU "IF" they add dynamic destruction.
this is straight up a magical fantasy medieval title they could just add floating platforms with "magic" or any sort of thrust or maybe gas propelled airship towns as seen in bioshock infinite, there is always a solution for this, how cool is that a floatting city, and thanks to the altar upgrades you can make it quite big, additionally it will work very well with the wingsuits & grappling hooks just the basic thoughts is giving me bioshock vibes.
But what about those who want a floating mage tower in the sky that's only accessible via flame transit? They can build one as it stands currently. So you could say that if we leave it as is, both can get the results they want. But if we cater to the physics crowd, one group will stop getting what they want.
Not likely considering the scale of their structures in game.
There's a reason games that use a system like the one you want tend to have very small/simple structures: there's a performance cost to it. With such a system, the bigger, more densely populated, areas in the game likely would not be possible.
It's a trade off. If you ask me if including it is worth the necessary reduction in point of interest size/complexity: the answer is 100% no.
ok, physics disabled should be stable now...
so. you want objects not connected to ground to crash and burn, LOL, no, fantasy blah. Just build things connected to ground and stop being lazy.
right, physics back on.
thats bett.. #clAngGG,, damn, opps, luverly.
Plus, physics for _what_?
There's no pvp, no base attack mechanism. Why would physics be needed at all?
The main reason is there is no point in building physics in Enshrouded. There is nothing to cause your buildings to fall down.
There's the rub. The ones who want buildings to fall down also want a reason for them to fall down.
That said, today I'm going to see what's at the top of the Pinnacles of Creation, and then start building my staircase up from there to a floating base, miles in the sky, that will allow me to glide nearly anywhere on the map.
But I still wish there were arches. And diagonal 'braces'. Just for aesthetics.
And if they implemented physics, all their buildings would fall down. At best they would have to introduce physics just for players.