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报告翻译问题
To many ♥♥♥♥♥♥ PvP games like Conan and rust already out there
no, it wouldn't be, ... sorry ...
Sort of true.... Doing PvP badly does rune a game.
If you cross reference Survival Crafting with Single player you will have many more games as a result than Survival Crafting PvP. Adding in First Person and the list gets into very low numbers then add PvP/PvE switching and now you can see the issue.
Many people love Ark Survival Evolved but Snail has been messing that up as much as possible an people are looking for a replacement. Ascended is likely to be the final FU to the player base so I'm always looking for a good replacement.
That's were PvP/PvE switching comes in... PvE for long periods then a weekend PvP once or twice a month.
!! Warning wall of text !!
PVE/PVP switching is Ok...but I think a much superior way to implement PVP but keep the game from being just another open world gankfest, would be to add specific dedicated 24/7 PVP areas...instead of just forcing PVP on the entire game for certain times. This way its more player choice then everything being dictated by a PVP schedule, yet there could be very good and fun PVP in these dedicated areas for those who love PVP or just want to watch some good fights.
One way could be PVP arenas/coliseums. These would be medium/smallish sized stone structures kind of like roman amphitheaters. At the main entrance you would either sign up as a gladiator or spectator at the main coliseum NPC, then next your characters name tag would have a mark accordingly while in the coliseum. Gladiator players would then head to a barracks type area and get the standard gladiator gear, then enter a fighters queue until their time to fight. Spectator players would place any initial fight bets they want and then go to the observer seating areas to watch the fights. Gladiators would not only get standard pay from the coliseum itself win or lose(more for wins) but also get a cut of the bets made on them for fights they do win. As gladiators win fights they rank up their gladiator rank nicely and also increasing their winnings more per win. Losing fights would only slightly lower that rank. All gladiator coliseum gear would be the exact same regardless of gladiator rank, and all gladiator players would have their normal player levels set to the same level and all player stats would be the same until they leave the coliseum. The coliseum fights would all purely skill based and no gear or items outside of the standard issued coliseum gear would be allowed during fights. Your gladiator gear would be auto equipped in the barracks area and replace your normal gear during fights, and your normal gear would be re-equipped once you leave the coliseum or choose to take a break from fighting to go spectator. At certain gladiator ranks(10/20/30 etc) there could possibly be a reward of some type, either bonus money and or a piece of normal gear according to your character level to use outside of the coliseum. The same possible rank/rewards system could also be implemented to spectators as well. Possibly small areas behind some of the bars/taverns or in the sewers of some towns/cities in game could be a scaled down less rules but more shady "mini coliseum" areas, but still be basically player choice to fight or spectate/bet.
Another way to implement PVP that would be a good change from the coliseums would be another dedicated 24/7 PVP zone, only these areas would be much less structured and controlled but more chaotic . For example, a haunted forest or haunted ruins. There would be no main entrance and no safe zones(such as coliseum spectator seating) and no betting. Visibility could be limited by fog, dense tree growth, darkness, or even tunnel vision from the raw evil aura of the place. The second you enter this area from any direction possible, it would be full Free For All(FFA) PVP, anyone can attack anyone even your own race/faction. Maybe only being in a group would disable the friendly fire among group mates, as to not accidentally allow attacking group members? The loot rules could be partial or full loot, depending on how extreme/dangerous the area was. In the case of a haunted forest/ruins, there should also be powerful, mini-boss type creatures who randomly spawn and roam the area. These creatures could be werewolfs, windigos, trolls, vampires, ghouls, witches etc that would be too dangerous for any solo player(and mobs should scale to level) and still pretty tough for groups. These random monsters would be enough of a threat, that even the PVPers might have to have a temporary truce just to fight these creatures or even try to avoid them altogether. But the loot drops from these mini-bosses, would be appealing for many players along with the PVP.
The last way I can think of adding PVP would be duels, but I like the other methods better since some players love to "request duel spam".
Sorry for the long descriptions, but the reason I have these ideas is simple. Even though Im not big into PVP any more, I understand over years of gaming that if you can please both PVEers and PVPers yet not have forced PVP, the game will be more successful. Ive seen too many games over the years implement PVP in a way that caused many players to abandon or even avoid buying the game entirely. This game looks very promising. So if they do add PVP I wish it would be in a way similar to the ideas I have above so hopefully it will help the game attract both PVE and PVP players alike, which should help the game succeed by making more money.