Enshrouded

Enshrouded

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skyhunter826 Jul 31, 2023 @ 6:10am
NPC & base questions
As the title says i have a few questions I'm curious if anyone knows the answer to as I only found this game the other day.

1. Will npc's be static once they move to your base? Will they walk around? Will they have any needs to be fulfilled? Do they need a house and a workshop? Or do they just need their workbench and the rest is cosmetic?

2. Will there be any kind of siege mechanics? Will your enemy's come and attack your base? Or are you completely safe outside of specific dangerous area's?

3. While I love the voxel system and believe it'll allow people to make wonderful designs I'm also wondering if there will be a reason to build something large like a full castle or will something like that be more cosmetic? Also will there be any kind of workshop where we can share builds for others to use?
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Showing 1-15 of 18 comments
Smokes Jul 13, 2023 @ 7:58am 
NPCs what all will they do
I dont have friends that play these types of games will i be able to take them out with me into the world. will they be gathering resources? will they do there own farming kinda thing
Parry Hotter Jul 14, 2023 @ 5:52am 
You can summon them and they follow and fight with you
ChicoSuavez Jul 14, 2023 @ 9:25am 
If you're looking for someone to play with I sent you a friend invite, I'm pretty much in the same boat and don't play with anyone else - these types of games.
Fi Jul 14, 2023 @ 3:46pm 
Originally posted by Parry Hotter:
You can summon them and they follow and fight with you

Are they able to be outfitted similarly to how it can be done in Dragon's Dogma for the main pawn and in CRPGs like Divinity: Original Sin for the companions?
Parry Hotter Jul 14, 2023 @ 8:41pm 
Originally posted by Fi:
Originally posted by Parry Hotter:
You can summon them and they follow and fight with you

Are they able to be outfitted similarly to how it can be done in Dragon's Dogma for the main pawn and in CRPGs like Divinity: Original Sin for the companions?

Not sure
teh_wamburger Jul 25, 2023 @ 6:28am 
NPCs are, at least for their current scope, static companions that hang out at your base and unlock advanced crafting options depending on their specialty. I'm not saying that what you're asking for won't happen, but it would be roughly a million times easier for you to make some friends on our Discord, than for us to find the time and scope to implement your request.
Nerevar Aug 1, 2023 @ 1:56am 
cannot answer 1.

regarding 2. according to the beta infos your base is completly safe. there is no raids or siege mechanics at all for now.

regarding 3. you will plant crops cook food and meals and repair and craft gear at your base. kinda like valheim if you know that for the most part.
Lich Lord Aug 2, 2023 @ 7:19pm 
Based on their previous title the NPCs will more likely be a convience. Instead of going to town to craft ect you can put them in your base/village to do everything in one place.

They did not need food/drink ect
Fi Aug 15, 2023 @ 4:17pm 
Originally posted by teh_wamburger:
but it would be roughly a million times easier for you to make some friends on our Discord, than for us to find the time and scope to implement your request.

Most are not fond of Discord and its communities, and others prefer to play by themselves.

Also, I'm not sure what made you think we're expecting the developers to push aside everything they're currently doing to contemplate this question with regard to their priorities and resource expenditure for them, but all we're asking is if it is currently possible and if it is something on the horizon of their list. If it isn't, it's no big deal—at least not for me.

Also, who is "us"? Are you one of Enshrouded's developers?
Last edited by Fi; Aug 15, 2023 @ 4:17pm
Smokes Aug 18, 2023 @ 11:11am 
Originally posted by Fi:
Originally posted by teh_wamburger:
but it would be roughly a million times easier for you to make some friends on our Discord, than for us to find the time and scope to implement your request.

Most are not fond of Discord and its communities, and others prefer to play by themselves.

Also, I'm not sure what made you think we're expecting the developers to push aside everything they're currently doing to contemplate this question with regard to their priorities and resource expenditure for them, but all we're asking is if it is currently possible and if it is something on the horizon of their list. If it isn't, it's no big deal—at least not for me.

Also, who is "us"? Are you one of Enshrouded's developers?
I know right all I did was ask a question and he went full tilt into into:lunar2020confidentrooster: mode
Benja Oct 9, 2023 @ 2:44pm 
Npcs as companions are a very important point in the game, at least for me. I want to customize it, I want to train it, I want it to accompany me, I want everything, like Baldur 3 or Starfield. If you cannot offer this, just please let us know.
Brumble Jan 29, 2024 @ 7:49am 
Originally posted by skyhunter826:
As the title says i have a few questions I'm curious if anyone knows the answer to as I only found this game the other day.

1. Will npc's be static once they move to your base? Will they walk around? Will they have any needs to be fulfilled? Do they need a house and a workshop? Or do they just need their workbench and the rest is cosmetic?

2. Will there be any kind of siege mechanics? Will your enemy's come and attack your base? Or are you completely safe outside of specific dangerous area's?

3. While I love the voxel system and believe it'll allow people to make wonderful designs I'm also wondering if there will be a reason to build something large like a full castle or will something like that be more cosmetic? Also will there be any kind of workshop where we can share builds for others to use?


1a. NPC's are static they do not move once you spawn them in with the summoning rod. They act as static quest givers and speak to them to open their retrospective crafting menu's.

1b. NPCs will indeed ask you to fetch certain items for them to expand their crafting abilities and expand the crafting recipes they can craft for you. Some of these items are mid game, others are near end-game. It is purely level and story-quest completion based.

1c. NPCs do need a house however, you don't need to put them in individual houses, you can put all the NPC's in a large house with a roof, windows and make sure there's enough room for their crafting tables/items they need.



2. Enemies will not come and attack your base, you are completely safe whilst inside your area of flame protection. (The big red square)

3. It is not just a voxel system, you can use the crafting hammer and it will allow you to use various shapes, sizes, walls, windows, door frames, terrain editing and much more.

According to the roadmap, there is no plans to incorporate a workshop for custom builds but that's just "as of yet" so that much is unknown.

I hope this has helped answer your questions in more detail.
Brumble Jan 29, 2024 @ 7:52am 
Originally posted by Benja:
Npcs as companions are a very important point in the game, at least for me. I want to customize it, I want to train it, I want it to accompany me, I want everything, like Baldur 3 or Starfield. If you cannot offer this, just please let us know.

Companions do not accompany you, you cannot outfit them and they have no function other than to act as a point of opening a crafting menu and quest givers.

This is however, early access and as much as I'm sure the developers may have plans for the companions in the future.

People tend prioritise the things that affect them the most. They need to have a broader scope.
raskolnikov_fd Jan 29, 2024 @ 2:43pm 
Glad I stumbled onto this for some answers.
Looks like I won't be moving on from Conan Exiles after all.
Lodunost Feb 10, 2024 @ 10:30am 
I'm loving this game, It would be cool in they implemented some kind of siege that you could trigger after you build up your base. This thread answered my questions about NPC's. I was worried I had to keep them safe in my base some way so I was overthinking things. So far this game is very relaxing and fun.
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Date Posted: Jul 31, 2023 @ 6:10am
Posts: 18