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By the way, most Divine Thunder builds have 2 problems: (1.) too slow to trigger the divine thunder (with six thunder-welding, 40 accumulation is required for divine thunder on bosses and elite mobs and 45 for equipping "Thunderproof" and triggering the four instances of divine thunders from the "Thunder Pull"; elemental accumulation is equal to the damage ratio of the skill or weapon hit: for example, Tarka's first vertical non-charged hit is 0.93 and his first-stage charged vertical hit is 4.92); (2.) the divine thunder damage is too low comparing to hydro flare builds (the damage ratio for six thunder-welding divine thunder and each of the four instances triggered by the "Thunder Pull" are 4.05 and 3.29 respectively; elemental damage = base attack * damage ratio * (1 + attack percentage boost from sense level and hero level + attack percentage bonus from souljade and potential and skill boost) * elemental damage bonus from souljade and potential.
P.S. your build should be called "scorching build" because with six ice-welding triggering the four instances of divine thunder from "Thunder Pull" is not for damage but for scorching.
I think, they made huge mistake making Abyss solo. So ppl with weak builds can't pass because of stupid dps check and ppl with strong builds can't help either. So they effectively killed coop experience and strong player's appreciation.
Not to mention that some ppl with strongest builds are abusing that and playing for top rank all characters, not just main.
Lotus sjs may be good in one condition - if they don't require rare attributes to pull that 2x damage. Otherwise i will stick with my current. But at the same time they will buff bosses again. So i expect pretty much same crap with dps wall.