NARAKA: BLADEPOINT

NARAKA: BLADEPOINT

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What is drop rate for Scorching?
Something like 0,0001%?
I have 2 Moderation(useless) and 2 Windfall, 0 Scorching for Thunder build. Nice.
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Showing 1-4 of 4 comments
Geb. Spähtrupp Dec 2, 2024 @ 10:26pm 
It is just random. I often have the wrong rare attribute(s) added when using the Flux jade shard. On average, I'd like to keep at least 18 Flux jade shards reserved just for trying to get one exact secondary rare attribute on a specific souljade.

By the way, most Divine Thunder builds have 2 problems: (1.) too slow to trigger the divine thunder (with six thunder-welding, 40 accumulation is required for divine thunder on bosses and elite mobs and 45 for equipping "Thunderproof" and triggering the four instances of divine thunders from the "Thunder Pull"; elemental accumulation is equal to the damage ratio of the skill or weapon hit: for example, Tarka's first vertical non-charged hit is 0.93 and his first-stage charged vertical hit is 4.92); (2.) the divine thunder damage is too low comparing to hydro flare builds (the damage ratio for six thunder-welding divine thunder and each of the four instances triggered by the "Thunder Pull" are 4.05 and 3.29 respectively; elemental damage = base attack * damage ratio * (1 + attack percentage boost from sense level and hero level + attack percentage bonus from souljade and potential and skill boost) * elemental damage bonus from souljade and potential.

P.S. your build should be called "scorching build" because with six ice-welding triggering the four instances of divine thunder from "Thunder Pull" is not for damage but for scorching.
Last edited by Geb. Spähtrupp; Dec 2, 2024 @ 11:06pm
It is my CAT Dec 3, 2024 @ 1:52am 
Originally posted by Geb. Spähtrupp:
P.S. your build should be called "scorching build" because with six ice-welding triggering the four instances of divine thunder from "Thunder Pull" is not for damage but for scorching.
Yes, it is Thunder Scorch, not Standard Thunder. But main point that drop rates here are extremely bad compared to all gatchas i played. And even TFD way more reliable. And will be much better in next season.

I think, they made huge mistake making Abyss solo. So ppl with weak builds can't pass because of stupid dps check and ppl with strong builds can't help either. So they effectively killed coop experience and strong player's appreciation.

Not to mention that some ppl with strongest builds are abusing that and playing for top rank all characters, not just main.
Geb. Spähtrupp Dec 3, 2024 @ 8:44am 
Originally posted by It is my CAT:
I think, they made huge mistake making Abyss solo. So ppl with weak builds can't pass because of stupid dps check and ppl with strong builds can't help either. So they effectively killed coop experience and strong player's appreciation.
Most likely they expect coop in enigma peak is sufficient. And the next season, the new lotus souljades and potential effectively more than double the damages of elemental builds and should be enough to pass most levels in Yama's Abyss.
It is my CAT Dec 3, 2024 @ 9:44am 
Originally posted by Geb. Spähtrupp:
Most likely they expect coop in enigma peak is sufficient. And the next season, the new lotus souljades and potential effectively more than double the damages of elemental builds and should be enough to pass most levels in Yama's Abyss.
Enigma peak is boring as hell. I prefer Ruins any day. Because in Enigma strongest person kills bosses and two others - stupid boring mobs, that always are in same place.
Lotus sjs may be good in one condition - if they don't require rare attributes to pull that 2x damage. Otherwise i will stick with my current. But at the same time they will buff bosses again. So i expect pretty much same crap with dps wall.
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Date Posted: Dec 2, 2024 @ 9:54am
Posts: 4