NARAKA: BLADEPOINT

NARAKA: BLADEPOINT

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What is your opinions of the reason why Naraka has less players
I am a new game researcher in a game consulting company, my job is collect players' game experiences and opinions and trying to figure out what is happening in this game.( I mean not only Naraka game, like any games I got).
So I am trying to understand why people play less Naraka now, I'm not a Naraka player myself, but I watched some live stream and videos abt it, it looks fun to play, it seems like people disappointed, if you are interested share your opinions please leave your comments here, it will very helpful. Thank you.
Początkowo opublikowane przez It is my CAT:
Has less players compared to what?:murasame_smile:

The closest to Naraka is Dissidia Final Fantasy NT and that game is pretty bad gameplay and amount of players wise.
We can't compare Naraka with usual "battle royal" games such as ARMA mod, PUBG, Fortnite, Apex... They all are shooters. No rocket science here. Players just need to kill others from distance. But if we take Quake Champions or unfinished Unreal Tournament, where skill required - these game very unpopular.

Naraka with close combat system force people to think, analyze opponent. In this regard it closer to usual 3D fighting games such as Soulcalibur 6, Dead or Alive 6, Virtua Fighter 5 or Tekken 7. All of this games sold well enough (more, than one million of copies for every game for sure, Tekken is best here). But online population of these games fall dramatically after few months. So now most of fighting games devs/pubs support game only 2 year (season passes, new characters...). For example, Tekken 7, the most successful and popular 3D fighting, sold 10 mln copies. But if we look at online numbers - there are 2000-6000 players online and PC is the best platform for Tekken. Also keep in mind, that some players have game copies for all platforms. So it can be, that one person have 3 copies of game (PC, PS5, Xbox). And it doesn't mean, that he even play competitive online at all.

So... When the game launches, sales and player numbers are high, but after 2-6 months we will see a huge drop in player numbers. For example, in Soulcalibur 6 this drop was insane after 2 months (from +-6000 to 800).
Fighting games are considered a niche game genre in general. And so Naraka is also close to it.

Also, Naraka is even more difficult because there is a lot going on on screen and a lot in the game (leveling up characters, leveling up weapons, unlocking skills, unlocking passive skills and upgrading them...). Most people are just overwhelmed with all these things + activities/events.
And also there is no good training mode and a visual explanation of what you will see on the main screen.

As for the visual explanation - beginners need a special mode where one playable character (or all of them) will explain all these tabs and menus. (How to check seasonal quests, how to check your profile and change your avatar, how to invite a friend, how to upgrade your character...). It should be as easy as if you were doing it for a monkey. And you should be able to start this mode at any time.

Another thing is training. It's just not enough. It's okay if you need to defeat simple bots. But there is no information on how to deal with experienced players. And in general, it does not show the game properly.

I spent 40 minutes in the lobby for my friend to show him "advanced" things - how to move fast, dodge types, basic combos, cancels, etc.
I showed him a completely different game, as he told me)

The best training mode was made in Dead or Alive 6 (aka DOA Quest - in addition to basic tutorial/character training and free tutorial), which has a lot of special missions (100+) with explanations and rewards. So players better understand what to do and why.

The training mode for Naraka should include material from high level players. So the players will practice and be able to fight with experienced opponents.
The best example how it can be:
https://youtu.be/K6JZV3obM18
https://youtu.be/edUbKLwQsvI
This should be implemented for all characters and weapons in a playable way.

Right now, humans after defeating some bots will end up fighting veterans, which will kill them very quickly.
For example, a beginner might have blue armor and lame weapons with a few Souljades equipped. Compared to a veteran with golden armor and an epic or better weapon. Not to mention, a veteran can beat a rookie even while wearing lame armor. Combat experience is more important than equipment.

Another thing is the current season. He has nothing to offer the old characters. New male character... I don't know, I don't care about male characters in any game. And so are many other players.

What else... We don't have a normal campaign mode where all the characters will have their own stories. Every fighting game has a story mode. Most of them, of course, are rubbish, but they help people understand the characters better. Speaking of characters, there is no trial period for characters either. Thus, players cannot try and understand which character they want to play. To play the new female character, players must earn 12,000 silver or pay real money. For new players who want to try out Feria Shen, this can be disappointing.


So:
1) The right training regimen to help beginners fight against experienced ones.

2) Demo mode to explain everything in the game.
3) Something to keep players from dying too fast. Maybe reduce combo damage (damage scaling is common in all fighting games).
4) Better season, that will offer something for more characters. It was a pretty bold decision to make the whole season just for two new characters.
5) Company mode, which will explain the history of all the characters.
6) Trial mode for all characters.
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Wyświetlanie 16-30 z 41 komentarzy
smokratez 19 marca 2023 o 4:44 
Początkowo opublikowane przez Abbeyabbiebaby:
I am a new game researcher in a game consulting company, my job is collect players' game experiences and opinions and trying to figure out what is happening in this game.( I mean not only Naraka game, like any games I got).
So I am trying to understand why people play less Naraka now, I'm not a Naraka player myself, but I watched some live stream and videos abt it, it looks fun to play, it seems like people disappointed, if you are interested share your opinions please leave your comments here, it will very helpful. Thank you.
devs let chinese players lag cheat on other servers. that's why it died when they released the game years ago. also balance. longsword was broken on release and is still broken now. It's a shame, because the art, maps and combat feel are nice. Couple of stubborn devs can kill any game.
smokratez 19 marca 2023 o 4:45 
Początkowo opublikowane przez It is my CAT:
Początkowo opublikowane przez Jade Raven:
at its core it is still a battle Royale . Compared to apex legends and Fortnite ,Naraka is garbage at best
I found Apex extremely boring and Fortnite more like woodcutter simulator. Guess, just not for me)
only fun br I play is super mecha champions
Bilal 19 marca 2023 o 6:20 
Początkowo opublikowane przez JamieLinux:
Początkowo opublikowane przez Krwawy^^:
B2P is not helping at all.

So is smite, and it still is pretty popular. Trust me go try and play smite without a god pack.
?
Smite is f2p
kyasu 19 marca 2023 o 14:17 
chinese players ruining the game for EU players
RemedyPlays 19 marca 2023 o 19:28 
Początkowo opublikowane przez It is my CAT:
Początkowo opublikowane przez KanashiPanda:
they took out the jiggle mechanics for all the female characters... i love the game but... seeing Yoto bounce while i was beating ass made me fight harder.
I think they can turn this "feature" on/off in the game menu with the default setting being Off. It can also be adjusted according to the dress.

As far as I know this and amongst other things can't be modified but I might be wrong so if you happen to know how I'd be curious
It is my CAT 20 marca 2023 o 3:29 
Początkowo opublikowane przez turabo40:
As far as I know this and amongst other things can't be modified but I might be wrong so if you happen to know how I'd be curious
Everything can be modified, but unfortunately modders don't seem to care about the game. Also, because Naraka is updated very often, developers can block mod files (if they want) with each update.
Naraka uses the Unity engine. Most fighting games now use the Unreal Engine. Unreal Engine games even have a special mods folder where people can put their mods. And of course, modders have tools for UE modding. But same we can say about Unity. It is just UE way more popular, if we talk about AAA games (Unity - indie and mobile games).
Sturmgewehr 20 marca 2023 o 5:02 
Hero Balancing Ziping Yin mains know that
LordOfWar666 21 marca 2023 o 2:00 
It is an interesting discussion but the root of the problem is in the graphic and network engine, the parry and the combo system depend on the ping and the fps of the player, this is a huge, huge problem, some games has the same problem but in the vast majority are single player games, when the companies make a ultra competitive game the standar rule is that less fps are equal a more imput lag and more ping is more delay but in naraka dont work like the other competitive games, you have more ping? you have new combos but lose some others, maybe you cannot make parry but for your oponent is imposible too, in some escenarios you can make the parry but for your oponent is imposible and vice versa. In other words, two players with the same character and weapons are playing a diferent games and this is the real problem here, these thing make the game uncompetitive.
These is the root of all the problems on naraka, not the chinese people, making the game F2P without fixing the netcode and graphic engine only can help making naraka popular a few time.
It is my CAT 21 marca 2023 o 3:18 
Początkowo opublikowane przez LordOfWar666:
you have new combos but lose some others, maybe you cannot make parry but for your oponent is imposible too, in some escenarios you can make the parry but for your oponent is imposible and vice versa.
Just do a normal block in addition to the parry. The developers have created another GreatSword (PoleSword) with blocking properties, but it's still not the same as a shield.

For example, Dark Souls has a shield option for ppl that can't parry properly.
Both Soulcalibur 6 and Dead or Alive 6 have the ability to block and parry.

In Soulcalubur, armor can be broken if the enemy is blocking too much.
In DOA6, you can throw an opponent if they are in a block. There are also special guard break attacks. And unblockable attacks in both games.

Just give players a reliable way to protect themselves.

There is no network code that can fix a laptop with Wi-Fi + 30 fps)

And if you make an online benchmark in the game, then we will see even fewer players)
LordOfWar666 21 marca 2023 o 3:55 
Początkowo opublikowane przez It is my CAT:

There is no network code that can fix a laptop with Wi-Fi + 30 fps)

Yep but diferent combos depending on ping and fps is not serious in a competitive environment, is imposible done a miracle, but is posible fix the netcode and the engine, need more cosistency.
The idea of bloking for the other hand, destroy the spirit of naraka (its a personal opinion) and dont fix the problem, maybe you cover the atack and the block dont work.
smokratez 21 marca 2023 o 5:46 
trying ranked again. every game has a top 100 player who wins. even in bronze. uninstalled
It is my CAT 21 marca 2023 o 6:24 
Początkowo opublikowane przez LordOfWar666:
Yep but diferent combos depending on ping and fps is not serious in a competitive environment, is imposible done a miracle, but is posible fix the netcode and the engine, need more cosistency.
The idea of bloking for the other hand, destroy the spirit of naraka (its a personal opinion) and dont fix the problem, maybe you cover the atack and the block dont work.
Well, online and offline - it is already two different games, both, in shooters and fightings. There are setups, that works only online, for example.

Semi-safe movements; quick attacks that you can block with reaction offline but can only predict online e t.c.
Consistency must be a thing offline, at least. And that is why serious tournaments are offline-only.
But if there are too many random things in the game, it is not good for esports.
And here we have Tarka Ji Infinite and skills, that make ranged weapons completely useless)
Also there can be Unity engine limitations too. There are no AAA Unity competitive games, I think. Only Naraka)
I think, the spirit of Naraka in Survival is completely different from lobby duels)
Hez 21 marca 2023 o 18:18 
Początkowo opublikowane przez It is my CAT:
Początkowo opublikowane przez turabo40:
All the things mentioned above apply, but I'd also like to add alot of players in the west were angry about Naraka having outfits and such censored recently and chose to left after they were offered to be refunded in game currency for purchases later. It left many players disappointed and disgruntled.
Players need to understand that developers are censoring their games not for fun.
It's usually "do as the SJW wants or leave the region". Since Naraka wants to be popular in the West, the developers/publishers will accept the terms. It was similar with DOA6, now the game pretty much dead anywhere. But in the case of DOA6, there were too many other mistakes.
I know of another Chinese game with a melee combat system where the clothes a lot more provocative and "open") . They just don't care about West. Of course, the game is much smaller than Naraka.
It wasn't similar with DOA6. DOA6 is primarily a fan service fighting game. But suddenly the directors decided that the game should be on EVO. And that's why they censored everything they could.
After that, absolutely everyone turned their backs on the game(loyal fans of the series (myself included), and even new players).
At first, the developers didn't pay attention to this. And then they realized that by the time the game hits EVO, it just wouldn't have any players. And consequently there's no point in tournaments.
After that they started adding more revealing outfits to the game. But the problem is that no one came back. And DOA7 will never be released, because the developers (and those who made that decision) themselves buried the franchise.

And there were no more mistakes. This is the only reason why DOA lost its audience forever.


As for Naraka: It's one thing if they censored new content, and quite another when they started censoring purchased kits and stuff(what has already been bought/paid for). I can understand those who have had their as*es burned because of it.
But on the other hand, if I'm not mistaken Naraka was not originally considered a fan service project?
That's the difference between DOA and Naraka.

Ostatnio edytowany przez: Hez; 21 marca 2023 o 18:37
It is my CAT 22 marca 2023 o 1:59 
Początkowo opublikowane przez Hezlock:
It wasn't similar with DOA6. DOA6 is primarily a fan service fighting game. But suddenly the directors decided that the game should be on EVO. And that's why they censored everything they could.
After that, absolutely everyone turned their backs on the game(loyal fans of the series (myself included), and even new players).
At first, the developers didn't pay attention to this. And then they realized that by the time the game hits EVO, it just wouldn't have any players. And consequently there's no point in tournaments.
After that they started adding more revealing outfits to the game. But the problem is that no one came back. And DOA7 will never be released, because the developers (and those who made that decision) themselves buried the franchise.

And there were no more mistakes. This is the only reason why DOA lost its audience forever.


As for Naraka: It's one thing if they censored new content, and quite another when they started censoring purchased kits and stuff(what has already been bought/paid for). I can understand those who have had their as*es burned because of it.
But on the other hand, if I'm not mistaken Naraka was not originally considered a fan service project?
That's the difference between DOA and Naraka.
So why did they start censoring the game? Why does EVO with its "core values" (actually turned out to be pedophile values) force the developers to censor the game?
Why are topless girls on screen bad but eating someone's brain is good?
What kind of freedom is it if the developers can't make the game the way they want?

Fake freedom, double standards and other nonsense everywhere...

The new clothes in DOA6 still weren't as good as DOA5 (fanservice wise).
And there were many other mistakes that the developers and KT made in this game. The paid hair colors that are still current on PS4 were especially amazing.

Back to Naraka. If you run the game on a Chinese server, you'll see "16" - probably related to ESRB-like age restrictions. So this game can't be as "open" as DOA which is 17+. And maybe the Chinese "16" is also stricter in terms of rating.

With so many girls in Naraka, we can consider this game as a fanservice title as well.
Yoto Hime is a great example of this as most of the censorship complaints were about her)

Probably 90% of Naraka ppl play with female characters and if you remove females the number of players drops to 0.

Tekken 7, Soulcalibur 6, Street Fighter 6, The King of Fighters XV... - all these games have fanservice.

And if you remove the fanservice, you also remove the fans. Simple.

As I said, any censorship is not done by the developers/hosts to make fun of the players. No one wants to make their work worse for no reason.

Players need to understand that. Otherwise, in the future we will see boring games for 14 years kids, 18+ junk with little effort and nothing in between.
Ostatnio edytowany przez: It is my CAT; 22 marca 2023 o 2:01
Hez 23 marca 2023 o 23:00 
Początkowo opublikowane przez It is my CAT:
Początkowo opublikowane przez Hezlock:
It wasn't similar with DOA6. DOA6 is primarily a fan service fighting game. But suddenly the directors decided that the game should be on EVO. And that's why they censored everything they could.
After that, absolutely everyone turned their backs on the game(loyal fans of the series (myself included), and even new players).
At first, the developers didn't pay attention to this. And then they realized that by the time the game hits EVO, it just wouldn't have any players. And consequently there's no point in tournaments.
After that they started adding more revealing outfits to the game. But the problem is that no one came back. And DOA7 will never be released, because the developers (and those who made that decision) themselves buried the franchise.

And there were no more mistakes. This is the only reason why DOA lost its audience forever.


As for Naraka: It's one thing if they censored new content, and quite another when they started censoring purchased kits and stuff(what has already been bought/paid for). I can understand those who have had their as*es burned because of it.
But on the other hand, if I'm not mistaken Naraka was not originally considered a fan service project?
That's the difference between DOA and Naraka.
So why did they start censoring the game? Why does EVO with its "core values" (actually turned out to be pedophile values) force the developers to censor the game?
Why are topless girls on screen bad but eating someone's brain is good?
What kind of freedom is it if the developers can't make the game the way they want?

Fake freedom, double standards and other nonsense everywhere...

The new clothes in DOA6 still weren't as good as DOA5 (fanservice wise).
And there were many other mistakes that the developers and KT made in this game. The paid hair colors that are still current on PS4 were especially amazing.

Back to Naraka. If you run the game on a Chinese server, you'll see "16" - probably related to ESRB-like age restrictions. So this game can't be as "open" as DOA which is 17+. And maybe the Chinese "16" is also stricter in terms of rating.

With so many girls in Naraka, we can consider this game as a fanservice title as well.
Yoto Hime is a great example of this as most of the censorship complaints were about her)

Probably 90% of Naraka ppl play with female characters and if you remove females the number of players drops to 0.

Tekken 7, Soulcalibur 6, Street Fighter 6, The King of Fighters XV... - all these games have fanservice.

And if you remove the fanservice, you also remove the fans. Simple.

As I said, any censorship is not done by the developers/hosts to make fun of the players. No one wants to make their work worse for no reason.

Players need to understand that. Otherwise, in the future we will see boring games for 14 years kids, 18+ junk with little effort and nothing in between.
I can give u an example(age rating): 12+ US = 15+ Korean = 18+ Chinese

And I agree with you on everything. The reason I didn't bought Naraka is because of the censorship.
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Data napisania: 9 marca 2023 o 11:13
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