Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Smite is f2p
As far as I know this and amongst other things can't be modified but I might be wrong so if you happen to know how I'd be curious
Naraka uses the Unity engine. Most fighting games now use the Unreal Engine. Unreal Engine games even have a special mods folder where people can put their mods. And of course, modders have tools for UE modding. But same we can say about Unity. It is just UE way more popular, if we talk about AAA games (Unity - indie and mobile games).
These is the root of all the problems on naraka, not the chinese people, making the game F2P without fixing the netcode and graphic engine only can help making naraka popular a few time.
For example, Dark Souls has a shield option for ppl that can't parry properly.
Both Soulcalibur 6 and Dead or Alive 6 have the ability to block and parry.
In Soulcalubur, armor can be broken if the enemy is blocking too much.
In DOA6, you can throw an opponent if they are in a block. There are also special guard break attacks. And unblockable attacks in both games.
Just give players a reliable way to protect themselves.
There is no network code that can fix a laptop with Wi-Fi + 30 fps)
And if you make an online benchmark in the game, then we will see even fewer players)
Yep but diferent combos depending on ping and fps is not serious in a competitive environment, is imposible done a miracle, but is posible fix the netcode and the engine, need more cosistency.
The idea of bloking for the other hand, destroy the spirit of naraka (its a personal opinion) and dont fix the problem, maybe you cover the atack and the block dont work.
Semi-safe movements; quick attacks that you can block with reaction offline but can only predict online e t.c.
Consistency must be a thing offline, at least. And that is why serious tournaments are offline-only.
But if there are too many random things in the game, it is not good for esports.
And here we have Tarka Ji Infinite and skills, that make ranged weapons completely useless)
Also there can be Unity engine limitations too. There are no AAA Unity competitive games, I think. Only Naraka)
I think, the spirit of Naraka in Survival is completely different from lobby duels)
After that, absolutely everyone turned their backs on the game(loyal fans of the series (myself included), and even new players).
At first, the developers didn't pay attention to this. And then they realized that by the time the game hits EVO, it just wouldn't have any players. And consequently there's no point in tournaments.
After that they started adding more revealing outfits to the game. But the problem is that no one came back. And DOA7 will never be released, because the developers (and those who made that decision) themselves buried the franchise.
And there were no more mistakes. This is the only reason why DOA lost its audience forever.
As for Naraka: It's one thing if they censored new content, and quite another when they started censoring purchased kits and stuff(what has already been bought/paid for). I can understand those who have had their as*es burned because of it.
But on the other hand, if I'm not mistaken Naraka was not originally considered a fan service project?
That's the difference between DOA and Naraka.
Why are topless girls on screen bad but eating someone's brain is good?
What kind of freedom is it if the developers can't make the game the way they want?
Fake freedom, double standards and other nonsense everywhere...
The new clothes in DOA6 still weren't as good as DOA5 (fanservice wise).
And there were many other mistakes that the developers and KT made in this game. The paid hair colors that are still current on PS4 were especially amazing.
Back to Naraka. If you run the game on a Chinese server, you'll see "16" - probably related to ESRB-like age restrictions. So this game can't be as "open" as DOA which is 17+. And maybe the Chinese "16" is also stricter in terms of rating.
With so many girls in Naraka, we can consider this game as a fanservice title as well.
Yoto Hime is a great example of this as most of the censorship complaints were about her)
Probably 90% of Naraka ppl play with female characters and if you remove females the number of players drops to 0.
Tekken 7, Soulcalibur 6, Street Fighter 6, The King of Fighters XV... - all these games have fanservice.
And if you remove the fanservice, you also remove the fans. Simple.
As I said, any censorship is not done by the developers/hosts to make fun of the players. No one wants to make their work worse for no reason.
Players need to understand that. Otherwise, in the future we will see boring games for 14 years kids, 18+ junk with little effort and nothing in between.
And I agree with you on everything. The reason I didn't bought Naraka is because of the censorship.