NARAKA: BLADEPOINT

NARAKA: BLADEPOINT

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Its just me, or combat is bad?
I love games with a timing based combat system, with dodge, blocking and reaction, like a batman series, or a new world that has yet to be released. The last two days I have played about twenty hours in a blood bath, where the concentration of hostilities is located and the combat system can be understood most quickly. I've honestly tried to understand the combat system here, but it looks like it is complete trash.

Defence:
Dodge Shift - usually the attacks are so fast that the chance of the player dodging tends to be zero, in addition to this, some area attacks will hit the player anyway.
Parrying - well, at first the time when i drop weapon out of the hand is very infuriating, but over time I realized that the parry timing is extremely small, while the timing of holding down button for the focused attack is extremely high, and you can freely press for longer than one second to hit the player after a failed parry attempt. This makes parrying a boring randomness - the player can only destroy your purple shield (60% ehp?) if he clicks the button correctly, but if he doesn't, you will destroy the enemy in three focused hits. When I began to hold down the button instead of *fast-hold-for-a-sec*, I began to ignore about ~90% of all parries, that is, parry - the main defense mechanic saved the opponent only 10% of the time (I mean real players, not those 70% of bots in every bloodbath game), but even in the worst case scenario, you get hit by a combo hit and still have a chance to escape. This makes parrying completely useless against you sinse you start hold focus attacks.

Weapons (some):
The first claim to the spear. This is a good weapon, but it has extremely ridiculous two attacks on one combo. Hold down the left mouse button and release - you will get a short cone attack. Hold down the left mouse button for 0.2 seconds longer and you will get an excellent forward lunge to attack a fleeing enemy. Hold it for another 0.2 seconds longer - and you will get attack in a cone again. I honestly want to use this weapon to lunge forward, but the damn attack works terribly.
Sword - for a bloodbath, this is one of the most powerful weapons due to its focus attack. You can do AoE damage up to three meters and literally do a triple kill. It contains a circular AoE spear, but without a forward lunge, which allows you to deal damage without getting close to the enemy. It can deal vertical damage with a focus attack to deal damage to jumping foes. I do not see any minus in this weapon.
Katana - does not contain AoE, short range, I see no reason to use it.

The mechanics of climbing walls feel extremely awful, especially when the battle is on a roof, and each player is clinging to something. This is just annoying without bringing any advantage or interest to the gameplay.

Bots are the worst part of the game. Do you want to learn how to parry or try combos in a real situation? Well, the bots are so dumb that you can't block them from attacking - they'll just run into the wall. Periodically, they will shoot from a weapon, simply interfering with your fight with a real player. Killing them is not at all interesting, but they interfere well. I would rather play with four players than ten extra bots.

So, no dodging, no parrying (for the reasons above), just click on the bots as if it were an MMO game with gameplay from twenty years ago. By buying a game and a battle pass to it

Is it just me, or are you one of those players who, for an incredible reason, know how to dodge correctly, block attacks with the mouse button hold, and only kill real players? Is there someone who really understands the combat, or is this game really just horrible?
Naposledy upravil MrGergoth; 19. čvn. 2021 v 17.25
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For the last hour I have been trying to study defensive mechanics more closely. Apparently, it is physically impossible to press the parry in time as a reaction to the *hold* focus attack - the player will not have time to react to the attack (except for accidentally pressing the parry, or if its casual 1-sec-hold-mouse focus attack), so this is 100% random - just overhold all yours attacks and you win. Also, if you receive several light attacks (two?), a focus attack occurs when the mouse is spammed - and it cannot be blocked becuse player in stun, so *press those buttons for parry* is scam in this moment - the game does not allow you to do this. It looks like anyone who tries to defend themselves will simply lose the duel.
Well ... It would be great to have a game where the combat depend on the reaction and skill of the player, but it looks like this game not about combat.
Naposledy upravil MrGergoth; 20. čvn. 2021 v 9.26
amogus 2 původně napsal:
Dodging around the enemy doesn't work because auto aim. Even For Honor has better combat mechanic than this crap.
So true, why would they even implement auto-aim features in a BR PC game... that's just weird because it's not even planned on Console yet and shouldn't be designed that way.
ANIM Rawrs původně napsal:
MrGergoth původně napsal:
escape is the only thing he can do in such a situation.

Overall though i will say i have played allot of tekken and to be honest at high level it comes down to the 50-50 which basically means. Its 50% chance they hit mid or low and depending on how in tune you where with them you could predict it. So its not a mechanic i havent seen in other fighting games.

Edit: to add to this though the 50-50 is something you will see in fighting games, but those games consists of multiple rounds against the same person. This will give both players time to figure out how to other players rolls and if they have any bad habits you can abuse. Now if you ask me is a 50-50 mechanic a good system to have in a BR game where you will most likely only meet this person once ? No ... not at all.

Exactly. Especially when gameplay gets choppy and latency spikes there have been times when you encounter the "blue spamming Longsword opponent;" you expect this and prepare for and execute a counter but attack hits anyway. Not a good mechanic, to be sure, but its almost like the animation frames don't even support such a mechanic (like they stuck the counter in like an afterthought.) I have seen the same mechanic in Absolver where the moves are crisp, readable yet not easily telegraphed (which is a good thing,) and counters are more reliable than a 50/50 dice toss.
What is disappointing to me is that given the hype/marketing from a rather well fleshed out team the finished product isn't comparable to what a 4-man dev team like SloClap produced.
Absolver would of been a better BR game imo. Too bad the devs botched it.
I see you are new to this game lol:steamthumbsdown:
You can try to attack with me with sword, i can easily reflect your focus attack, and katana is perfect weapon to deal with heavy blade, there have no best weapon in this game, only depends on the situation. From what i see you talked about the weapons then i know you are new.
Indeed, I am a beginner and am looking for a logical explanation of the combat system, so please no *lol you new* or somethink - if you can explain, you welcome.
算了 původně napsal:
You can try to attack with me with sword, i can easily reflect your focus attack
How exactly? I can hold the focus attack for additional 0-2 seconds instead of realise instantly, while the parry time is ~ 0.4 seconds. Chance of you be lucky and press in time is 1\5 or somethink. And from the looks of it, it's just impossible to react to the focus attack animation if you will wait to *attack realise*.
At least with 52 ping and average play I just can't parry in time seeing focus attack realise even if it is longsword focus attack with a little additional animation time.
Naposledy upravil MrGergoth; 20. čvn. 2021 v 11.03
its basically just juggle your enemy or 2v1 someone and you'll never lose.... clear button masher
Yesterday I saw a piece of stream about this game and for a minute I thouht that this is nice game... Till the first battle. The most stupidest game ever. I have never seen so ♥♥♥♥♥♥♥ horrible combat system. The game is total garbage. Some people write "it is beta, with release game will be better" - NO) Even if they make its free it will not help.
Yeah garbage game, crappy mechanics that are zero reliable. No skill ceiling for a button masher. Wanted to like this one- China can keep this one.
Saï 21. čvn. 2021 v 14.58 
Most of ppl here don't even try to climb some more to see what good player can do and ♥♥♥♥♥♥♥♥ about the game. That's hilarious.

Malice původně napsal:
its basically just juggle your enemy or 2v1 someone and you'll never lose.... clear button masher
Learn to counter, play with mate, learn to place yourself. Should I continue or you gonna blame the game for your poor gameplan ?

There is a room to test things, you can make custom game, lvl 5 allow you to go on deathmatch to test every weapon, the tutorial is showing you almost everything and everything not shown is on the combat tutorial menu.

If you don't wanna use your brain don't blame the game for it and really try or just don"t give a bad review cause you can't understand it.

MrGergoth původně napsal:
Wow 1 hour so impressive with something like 30min for a complete game considering your first is almost full of bot and you probably manage to top1 and the tutorial take like 10 you made what 2-3 game ? 4 Max ? And you don't understand 100% what the game propose and how everything function that's a bad game indeed. :')
Saï původně napsal:
Wow 1 hour so impressive with something like 30min for a complete game considering your first is almost full of bot and you probably manage to top1 and the tutorial take like 10 you made what 2-3 game ? 4 Max ? And you don't understand 100% what the game propose and how everything function that's a bad game indeed. :')
Do you have info about how's combat work? I would like to hear how the dodge saves you when every second attack is AoE, and how the parry saves you when every smart player presses the focus attack for more than one second. Is your reaction so quick that you parry every charged focus attack? Please send a video of your skill. Do you see battle tactics in the game except *hold down focus attack*? Please share.
Naposledy upravil MrGergoth; 21. čvn. 2021 v 15.23
Saï 21. čvn. 2021 v 15.39 
Dodge in the right timing in a direction that will make it hit the wind that depend on each weapon. You can dodge pretty much everything with few exeption.

You have to parry at the right moment that's on you. But even if you fail your first parry most of the time you can do it again and still manage to parry.

Also just moving, jumping is enought to counter moves just don't place yourself back to a wall.

Just search a bit and you will find it. :)

I don't parry alot considering I'm most of the time playing Kurumi and I can't parry while I heal, stop healing mate make me stationnary so even if they d'ont need heal anymore and the enemies jumping on me as they should do I've to dodge with only double jump and roll. So yeah you can rely on that.
Naposledy upravil Saï; 21. čvn. 2021 v 15.44
you guys just bad, lol
backoof 21. čvn. 2021 v 16.18 
Choose the practice room, choose the right weapon, press F4 and start the fight with that NPC, learn how to avoid the fire, dodge the attach, parry the weapon first. (Trust your ear rather than your eyes for parry) There are guides in the game for you to learn different weapon skills. For the advance player, there are no best weapon or best character. When in the game fighting with other real guys, watch the game to the end, you will see how they battle. You will learn a lot of new technique.
Naposledy upravil backoof; 21. čvn. 2021 v 16.26
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