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Well ... It would be great to have a game where the combat depend on the reaction and skill of the player, but it looks like this game not about combat.
Exactly. Especially when gameplay gets choppy and latency spikes there have been times when you encounter the "blue spamming Longsword opponent;" you expect this and prepare for and execute a counter but attack hits anyway. Not a good mechanic, to be sure, but its almost like the animation frames don't even support such a mechanic (like they stuck the counter in like an afterthought.) I have seen the same mechanic in Absolver where the moves are crisp, readable yet not easily telegraphed (which is a good thing,) and counters are more reliable than a 50/50 dice toss.
What is disappointing to me is that given the hype/marketing from a rather well fleshed out team the finished product isn't comparable to what a 4-man dev team like SloClap produced.
How exactly? I can hold the focus attack for additional 0-2 seconds instead of realise instantly, while the parry time is ~ 0.4 seconds. Chance of you be lucky and press in time is 1\5 or somethink. And from the looks of it, it's just impossible to react to the focus attack animation if you will wait to *attack realise*.
At least with 52 ping and average play I just can't parry in time seeing focus attack realise even if it is longsword focus attack with a little additional animation time.
Learn to counter, play with mate, learn to place yourself. Should I continue or you gonna blame the game for your poor gameplan ?
There is a room to test things, you can make custom game, lvl 5 allow you to go on deathmatch to test every weapon, the tutorial is showing you almost everything and everything not shown is on the combat tutorial menu.
If you don't wanna use your brain don't blame the game for it and really try or just don"t give a bad review cause you can't understand it.
Wow 1 hour so impressive with something like 30min for a complete game considering your first is almost full of bot and you probably manage to top1 and the tutorial take like 10 you made what 2-3 game ? 4 Max ? And you don't understand 100% what the game propose and how everything function that's a bad game indeed. :')
You have to parry at the right moment that's on you. But even if you fail your first parry most of the time you can do it again and still manage to parry.
Also just moving, jumping is enought to counter moves just don't place yourself back to a wall.
Just search a bit and you will find it. :)
I don't parry alot considering I'm most of the time playing Kurumi and I can't parry while I heal, stop healing mate make me stationnary so even if they d'ont need heal anymore and the enemies jumping on me as they should do I've to dodge with only double jump and roll. So yeah you can rely on that.