Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Games like this only work if they have a large, consistent player base, so its kind of a Catch 22: if you charge money it won't be worth the money because you'll lose players to f2p games, but if you don't charge money players would actually get an experience worth $20 because the players will be there, at least at the start.
If the game had a single player campaign and would still have partial functionality even if the official servers went offline, the way games used to be, it would be worth an upfront price.
I get people taking the risk because the game looks really fun, its just not reasonable to expect most people to do that when there are f2p games that look decent and pay games that work just as well as a single-player experience.