Wreckfest 2

Wreckfest 2

Bzombo Apr 20 @ 2:28am
3
Updates need to be coming faster.
Given how little there is in the game right now, if they want us to play they need to give us something of substance for updates. I can count the available cars and tracks on my fingers. That's not much content.
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Showing 1-15 of 21 comments
Perhaps you could join the Bugbear team and help get the ball rolling faster.
Purple44 Apr 20 @ 3:21am 
To make pretty tracks like Scarpyard and Sandpit, take some time. Same with making a new car.

Come May, we will get 2 new cars and 2 new tracks. :)
kieren Apr 20 @ 5:15pm 
more transparency would be pawsome for example what is being worked on and what feedback they are working on followed by fixes and improvements being worked on
Yea dude I agree, only 4 maps gets old fairly fast, the cars i can deal with. Dont get me wrong its a good game, but on a early access game i was thinking there would have been a tad more content. Not to mention 0 music, 0 online voice chat... so online matches are just quiet riots, i mean heck map mods are already starting to pop up LOL. I know its only been a month... but i mean its also been a month (after EA release)... how far off on maps can they possibly be if they EA'd the game? Just for the first "BIG" update to include 1 new map? The EA players are gonna get burned out on it before it even gains traction. Just my 2 cents. Still a solid game though.
But you see, this EA way is tradition and we must accept it as the fans of what is now their game 1. (Well it's their only surviving game and will be until next Spring.)

E.A., even if it is demo-sized, is simply what Bugbear NEEDS to initially sell, at discount, and to eventually release a good game from. True? Look at their history, right? We can't complain when E.A. is what made Wreckfest the great game it is today. I respect history to some degree. And I'm not a hater. I have played Wreckfest for about 800 hours.

Sure they have experience in making Flatout games and Wreckfest itself too, seven years ago, but they must get some up-front money and to venture forth with four cars and four tracks to do a sequel. This E.A. is the smallest any company could call and sell as a new game's beginning. Bugbear's reputation is taking a dive, I fear, because you can't keep on using that [that's] the way it has to be rationale.

To start the EA they need to know from us, the faithful, probably fanatics, how a sequel to Wreckfest, called [game] 2 is best constructed and adjusted. They need ideas, I guess. They have the inspiration. They need one year, from COMING SOON become E.A. to completed game.

They are humpin' it and have released two more cars and two tracks in April, right? I will wait on and trust the plan (even though a Bugbear employee banned me here for a month). I'm in - invested my $30 - the newer WRECKFEST IS ALIVE, BABY!
Last edited by the bat kite; Apr 23 @ 11:07pm
Originally posted by Purple44:
To make pretty tracks like Scarpyard and Sandpit, take some time. Same with making a new car.

Come May, we will get 2 new cars and 2 new tracks. :)
I hear it was April, not May. I haven't checked. So we don't have six cars and six tracks?

How new are these tracks, really? How new the cars? Why aren't they customizable in Wreckfest form, the 4 or 6 cars? At the beginning only paint colors could be changed. I need to derby modify my cars. The first race I ran ended in me becoming a DNF dead man. The damage physics were so bad as I reviewed the race that my stig's head/chin and upper arm were "one" with the car door. It was a single multicolored lumpy surface because my upper body was seamlessly embedded in the door.

It would take alot of time to make new tracks if it were true that they were starting the EA "game" up with next to nothing in their studio for some weird reason. But Bugbear has Wreckfest. They aren't reinventing it, only tightening it up about 35% (which is fine). They have had Wreckfest now in a finished form for seven years.

Many of the tracks Wreckfest has, which are also pretty and some nearly as complicated as these three junkyard courses & wrecking playground, were new mods from old fans, so Bugbear is able to see that doing a game's worth of new Wreckfest type tracks work can't be too terribly high a technical mountain to climb.


Here is what I think is the problem; the profits from Wreckfest, the original devs and their blueprints and drawing boards are mostly all gone.
Last edited by the bat kite; Apr 23 @ 10:57pm
This is the problem when you're building a game based on player feedback on the go though, development is naturally gonna be slow. If Bugbear just ignored it and made the game they want, the updates would be coming faster.

Bugbear are damned if they do damned if they don't, in this situation.
Originally posted by Bzombo:
Given how little there is in the game right now, if they want us to play they need to give us something of substance for updates. I can count the available cars and tracks on my fingers. That's not much content.

You bought an EA game but you expect full release? You do realise the 1st game was in EA for 4 years? You're lucky to have what you have now in such a short time.
Originally posted by SandwichFace:
This is the problem when you're building a game based on player feedback on the go though, development is naturally gonna be slow. If Bugbear just ignored it and made the game they want, the updates would be coming faster.

Bugbear are damned if they do damned if they don't, in this situation.
Bugbear would NOT be damned if they do. Just do it! It should have already been done and for sale at full price. Wreckfest is seven years old.

They aren't new to this - they are THE makers of Flatout(s) and Wreckfest!

Just 'take a look at' the EA they've shown as the example; the game is squarely based on an existing game...their only actively sought after game. They are not really reliant on superfans' input in the year to come, in a discord setting, about what Wreckfest should be like as a number 2 effort.
Last edited by the bat kite; Apr 24 @ 1:36pm
Originally posted by ⚡Snake⚡Plissken⚡:
Originally posted by Bzombo:
Given how little there is in the game right now, if they want us to play they need to give us something of substance for updates. I can count the available cars and tracks on my fingers. That's not much content.

You bought an EA game but you expect full release? You do realise the 1st game was in EA for 4 years? You're lucky to have what you have now in such a short time.
That it would take Bugbear four years to make a game after Flatout(s), and that they had to do it with gamers' help, is to their "shame." (Not to their credit, that is).

EA is becoming a way for devs with concepts of a plan to sell early for a game that is in a fetal stage. Make your customers new parents of the game, on baby's birthday, not lookers-on at ultrasounds of the developing baby in the studio's womb.

Small dev groups making an experimental first game can be excused for this, but Bugbear knows Wreckfest like the back of their hand.
Purple44 Apr 24 @ 3:55pm 
Bugbear did take a year, summer 2014 to summer 2015, to overhaul their ROMU game engine they been using since 2000. To make it leaner and meaner.

We know Bugbear been working on something new since summer 2021. We just did not know what it was? WF 2 or a brand new project? Turns out it was Wreckfest 2.

And the Bugbear Devs have been at it again improving their ROMU game engine. ROMU game engine can now handle Dx12. And we see it with better graphic eye candy in WF 2. :))
Originally posted by the bat kite:
Originally posted by ⚡Snake⚡Plissken⚡:

You bought an EA game but you expect full release? You do realise the 1st game was in EA for 4 years? You're lucky to have what you have now in such a short time.
That it would take Bugbear four years to make a game after Flatout(s), and that they had to do it with gamers' help, is to their "shame." (Not to their credit, that is).

EA is becoming a way for devs with concepts of a plan to sell early for a game that is in a fetal stage. Make your customers new parents of the game, on baby's birthday, not lookers-on at ultrasounds of the developing baby in the studio's womb.

Small dev groups making an experimental first game can be excused for this, but Bugbear knows Wreckfest like the back of their hand.

You should never rely on an audience to shape your vision if you're a dev, this is not how things should be done, imagine if we all wanted to appease the movie goers in Hollyweird, where the masses were catered for, we would just have the same same ole movie over and over again, with no real unique aspects of what fringe movies bring us.
This is the same for gaming, you want to chase dollars, keep asking your audience what they want, rather than have a vision to make what you intended to make 12 years ago.
I mean the devs have all the answers, I think they have more than enough input over the years on how to MGGA, Make Gaming Great Again.
You can make a car game with great physics, it's been done on PS5 called GT7, there is a reason it works too, so there is a demographic that indeed wants something realistic, and this is coming from a console.

When people start blaming consoles for the state of PC gaming, well we can start to understand why that is.
I'm guesstimating about 30 people crammed into whatever keyboard will allow. Desperately outsourcing whatever questions they could not answer on the source end.

So its left to some unnamed 3rd party genius to solve questions not on their scheduled docket. Unknown flight times away from families because of shortsightedness.

Life of An intelligent programmer.
Last edited by Sil Halcorr; Apr 24 @ 5:36pm
Purple44 Apr 25 @ 2:56am 
But Bugbear Dev getting to talk to real players, like about manually shifting on how make it better and fairer right now in Wreckfest Discord is a good thing. :))
Bzombo May 24 @ 5:22pm 
Originally posted by ⚡Snake⚡Plissken⚡:
Originally posted by Bzombo:
Given how little there is in the game right now, if they want us to play they need to give us something of substance for updates. I can count the available cars and tracks on my fingers. That's not much content.

You bought an EA game but you expect full release? You do realise the 1st game was in EA for 4 years? You're lucky to have what you have now in such a short time.
Where did I say I expect a full release? I said there should be faster content releases. Maybe the game wasn't ready for EA. So far, they have added two cars and tracks. Let's try to not put words in my mouth.
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