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Come May, we will get 2 new cars and 2 new tracks. :)
E.A., even if it is demo-sized, is simply what Bugbear NEEDS to initially sell, at discount, and to eventually release a good game from. True? Look at their history, right? We can't complain when E.A. is what made Wreckfest the great game it is today. I respect history to some degree. And I'm not a hater. I have played Wreckfest for about 800 hours.
Sure they have experience in making Flatout games and Wreckfest itself too, seven years ago, but they must get some up-front money and to venture forth with four cars and four tracks to do a sequel. This E.A. is the smallest any company could call and sell as a new game's beginning. Bugbear's reputation is taking a dive, I fear, because you can't keep on using that [that's] the way it has to be rationale.
To start the EA they need to know from us, the faithful, probably fanatics, how a sequel to Wreckfest, called [game] 2 is best constructed and adjusted. They need ideas, I guess. They have the inspiration. They need one year, from COMING SOON become E.A. to completed game.
They are humpin' it and have released two more cars and two tracks in April, right? I will wait on and trust the plan (even though a Bugbear employee banned me here for a month). I'm in - invested my $30 - the newer WRECKFEST IS ALIVE, BABY!
How new are these tracks, really? How new the cars? Why aren't they customizable in Wreckfest form, the 4 or 6 cars? At the beginning only paint colors could be changed. I need to derby modify my cars. The first race I ran ended in me becoming a DNF dead man. The damage physics were so bad as I reviewed the race that my stig's head/chin and upper arm were "one" with the car door. It was a single multicolored lumpy surface because my upper body was seamlessly embedded in the door.
It would take alot of time to make new tracks if it were true that they were starting the EA "game" up with next to nothing in their studio for some weird reason. But Bugbear has Wreckfest. They aren't reinventing it, only tightening it up about 35% (which is fine). They have had Wreckfest now in a finished form for seven years.
Many of the tracks Wreckfest has, which are also pretty and some nearly as complicated as these three junkyard courses & wrecking playground, were new mods from old fans, so Bugbear is able to see that doing a game's worth of new Wreckfest type tracks work can't be too terribly high a technical mountain to climb.
Here is what I think is the problem; the profits from Wreckfest, the original devs and their blueprints and drawing boards are mostly all gone.
Bugbear are damned if they do damned if they don't, in this situation.
You bought an EA game but you expect full release? You do realise the 1st game was in EA for 4 years? You're lucky to have what you have now in such a short time.
They aren't new to this - they are THE makers of Flatout(s) and Wreckfest!
Just 'take a look at' the EA they've shown as the example; the game is squarely based on an existing game...their only actively sought after game. They are not really reliant on superfans' input in the year to come, in a discord setting, about what Wreckfest should be like as a number 2 effort.
EA is becoming a way for devs with concepts of a plan to sell early for a game that is in a fetal stage. Make your customers new parents of the game, on baby's birthday, not lookers-on at ultrasounds of the developing baby in the studio's womb.
Small dev groups making an experimental first game can be excused for this, but Bugbear knows Wreckfest like the back of their hand.
We know Bugbear been working on something new since summer 2021. We just did not know what it was? WF 2 or a brand new project? Turns out it was Wreckfest 2.
And the Bugbear Devs have been at it again improving their ROMU game engine. ROMU game engine can now handle Dx12. And we see it with better graphic eye candy in WF 2. :))
You should never rely on an audience to shape your vision if you're a dev, this is not how things should be done, imagine if we all wanted to appease the movie goers in Hollyweird, where the masses were catered for, we would just have the same same ole movie over and over again, with no real unique aspects of what fringe movies bring us.
This is the same for gaming, you want to chase dollars, keep asking your audience what they want, rather than have a vision to make what you intended to make 12 years ago.
I mean the devs have all the answers, I think they have more than enough input over the years on how to MGGA, Make Gaming Great Again.
You can make a car game with great physics, it's been done on PS5 called GT7, there is a reason it works too, so there is a demographic that indeed wants something realistic, and this is coming from a console.
When people start blaming consoles for the state of PC gaming, well we can start to understand why that is.
So its left to some unnamed 3rd party genius to solve questions not on their scheduled docket. Unknown flight times away from families because of shortsightedness.
Life of An intelligent programmer.