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I think DLSS would be a nice addition too. My poor rtx2060 would be happy about it.
It works by taking a lower resolution of the game and using AI to upscale to a higher resolution. It ends up doing a very similar thing to anti-aliasing, which is why both can't be used together. It also gives better performance than anti-aliasing does, which is why games use FSR/DLSS over MSAA/FXAA or TAA these days.
That´s why i ask how it´s working in this game, not how it (AMD FSR) worked in general 2-3 years ago when this additional AA wasn´t yet incorporated to their (AMD´s) FSR upscaling technique.
I wish a developer of Wreckfest2 would answer this.
Afaik there are these possibilites:
It´s probably simply the FSR AA.
It´s maybe FSR upscaling with or without the FSR AA. (i dont think so, because framerate doesn´t improve when activated)
It´s certainly not (yet?) FSR frameGen included.