Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
:)
So I'm curious how it will be with this game.
hope in sequel integration will be not worst then in Dirt Rally
Hmm, Had no problem using a DFGT wheel in the early days of Wreckfest. Now I using a G29 wheel. :)
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/NCG-saturation-settings12.jpg
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202020/g29-settings2.jpg
just hope they will put more thought into the force feedback
I talk not about support, I talk about its quality.
Yes technically you can play with wheel, but that experience is really bad.
Every Bugbear racing game since Flatout 1, 2004 had wheel support except Ridge Racer Unbound, 2012 I was looking forward to getting Ridge Racer Unbound until I found out there was no wheel support. So I had to take a pass on it. :(
I can't say if Rally Trophy - 2001 and Tough Trucks - 2003 had wheel support.
What "quality" you say is missing\ need improvement?
With my a DFGT wheel set to FF of 70 and my first G29 wheel set to FF of 90, I have warn out both wheels. I on my 2nd G29 wheel. Since 2014 and Build #1.
So force feedback setting is working and is strong enough! ;)
The feedback is incorrect, the steering wheel does not transmit information the way it should. It is difficult to describe, but when compared with any simulator or even a simcade where the steering wheel support is implemented qualitatively, it feels improbable, despite the fact that the physics in the game itself is clearly not bad.