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"Un-Saddling": The main gameplay issue with the idea is that presently you can see at a glance that the dino can be "ridden". If you start to manually saddle and de-saddle (har) the dinos you will get a lot of annoying randomness with not knowing if the dino trusts you enough or not. The latter I'd find annoying. Per se the idea makes sense... the mechanism would need some more thought.
Water troughs: I wondered about those as well. My small albino dino I noted though, sneaks out of his pen, to the "decorative pond" I placed outside and "drinks" there. I found that endearing. But water troughs in the pens would make sense. Or a mechanism that makes use of those decorative stone ponds.
Buy composters and trees: Hmm... main issue with that idea is that the tree sprouts are the *extra super duper special final quest reward*. Being able to buy those would utterly devalue them as a reward. With the tree sprouts I had I did build an orchard... a plantation, what you want, is of course another matter. So would it be nice to be able to buy tree sprouts, yes, yes it would, but it would mess with the story / gameplay / reward system.
Are the three composters you get by opening up the 3 areas at the farm not enough? Hmmm... did not use them much, so personally would not care either way.
Not like there's a word limit, or one that I can find. Let's hear those thoughts lol. I see what you're saying about it complicating things.
I don't think about the saddles too much while playing. They could do nothing with it and I'd still find myself playing again eventually. Personally though I look at the devs stated spirit of the game and I'm not seeing it match up with the care the dinosaurs receive. There are people that hate the bridles aesthetically which makes a case for a soft system of unsaddling where you can just toggle it in settings without the animal welfare angle. Hiding a bridle and resting their hands on their knees, and hiding a saddle and moving the character down a bit. Hide helmet toggles have been around for a while. I think of it like that. If they wanna do it and get fancy with it, godspeed.
As for the trees being devalued as gifts if they can be purchased? I do not understand your reasoning there. I have never gotten a gift (aside from something handmade) I couldn't go buy for myself. I've gotten gifts I felt grateful for all over again when I realized how much they cost. I do not think lemons in this game were suddenly invented just to gift to me. It probably cost some significant money and effort to acquire. Make it unlock after it's gifted, make it expensive, and I'd feel like that's balanced.
Composters? I don't use them to auto fertilize because I can't use it for all of my patches. Could take them or leave them. If I had the option though I'd have one at every farm plot. There's nothing special about how you get those those so I see no reason why Marlo couldn't build them after you discover the ones you start with.