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A lot of the criticisms I've seen of the game are centered around frustration over unexplained mechanics and "absent" features that aren't actually missing but aren't blatantly or immediately apparent. Imo, the game's main weaknesses are a few key points in early gameplay and the late-game stage in general.
Personally, I think the flute tutorial in the game could be restructured. Encountering the Gallimimus should be the first thing you do when you step outside your ranch. I remember being confused trying to mimic the sounds of wild Psittacosauruses on my flute to no effect before much later coming across the Gallimimus spawn and thus the flute tutorial.
Owynn should be there with Mari and the Gallimimus, imo, to emphasize the importance of studying the Gallimimus on the ranch with the Journal to make sure it adapts well to its new home. It wasn't until befriending Styracosaurus and struggling to make it happier that I realized pen biomes were a mechanic at all.
Once you 100% the game, you're rather limited in goals you can work toward or activities you can engage in. The actual ranch management feels complete and satisfactory and there's initially a great sense of adventure and discovery, but with every stone now unturned, I desperately crave more ways to interact with these beautiful and charming environments than basic resource-collection. It's also a bit ironic that I engage with the NPCs significantly less now that I'm BFFs with them. I would be thrilled if the devs are able to implement some features in future updates that could remedy this.
Overall, my experience with this game has been exceptionally positive, and discounting my enormous wishlist, there's very little I genuinely dislike about the game.
I do wish we had more dreamstones, not unlimited, just a few more. I get that the limit is supposed to help prevent the game from technically having issues, but I have played other farming games and they seemed limitless (one in particular). When I met Freya and saw on her list of items that she could make a small dreamstone from a big one, I was quite excited until I realized that she was not cleaving it in half, but just chipping a large one down to a small one.
One thing that really irritates me is that Corlan doesn't "bring enough coins" to buy my produce. What is the point of having a market if they aren't going to buy my inventory?? Another pet peeve is that Avery and sometimes Orani or Pippin will have requests on the board when they are "in far distant lands" or just not around. That takes up time and space, which is very limited by the game! I have learned to check if those NPCs are even around before I accept the "job". Hunting stuff down for the NPCs is also getting to be a bother.
I have done all the "quests", I am BFFs with all the NPCs, and am limited to the little requests on the town boards. I have about 75% of the accomplishments done. I often go days without playing, even though I have just passed 200 hours of playing time. My farm is layed out in biome zones for the most part, and with the addition of the sarcosuchus, I have had to do some major rearranging. I am getting bored of the little requests and I am beyond ready for some new major quests. It would be nice if the accomplishments or the quests were rewarded with a new dreamstone... I wish there was a winter season. That could bring all kinds of new and exciting quests, chores and celebrations.
Finally, I would love the option of removing our dino's saddles - I posted about this earlier. If we had the option to remove the saddles when we were done riding them, I would be rotating through all of my rideable dinos. For now, I only ride a few of them because I do not want to cover up their beautiful patterns with a saddle that will stay on as long as they are living on my ranch.
I do love coming across a cool color or pattern of a dino! I love that the storms are so real, this morning it was raining on the game and on my actual farm. I love being able to zone out and take care of virtual pets and gardens. When the dinos purr, coo or chirrup, it makes me happy.
The biggest factors are: Is the game 2D or 3D? 3D games require a lot more to be rendered per frame. How complex is the AI? Does the AI just need to wander around a pen and play a simple walking animation every now and then? Or does it have several animations? Does it need to continuously and physically react to events?
Probably the most complex state machine in the game is a Tender helper assigned to a work station (seed basket, produce basket, or water bowl). If you had 47 small Tender dinos on your ranch, each assigned to a work station, what's the limit before you start running into performance issues?
Lastly, what platforms is your game available on? Different devices are going to differ in performance, such as PC vs Switch.
Basically, not all farming sims operate under the same constraints, so what's possible in one may not be possible in another. That said, with the Sarcosuchus update, the devs did add two more Dreamstones to the game!
I hate Avery... not because I don't like him... but because he's a tease... it took like... a whole year to get the stupid seed pail and i want the large bucket and fully automate my farm and run a domination quest to farm the crap out of every plant and biome possible. But...
Unfortunately as the game scales it feels like a large pile of poo.... I wish for the love of me that they'd do like.... a "litter box" or something so they'd just poop in the box and they get angry when it overfills. it's just so not fun raking poop all morning... I do love the farming and cooking. I just wish the cooking could be done at home. and the farming aspect - it's silly that you can't purchase farm expansions or something I hope they add some DLC to add these features because right now they give something like 42 dreamstones but I can't imagine how you could create enough pens not to mention scrape all 42 poops every morning.
I've heard this "game designer theory" that people enjoy playing games that make them feeling like they're experiencing something new; it's part of world building and making something feel really compelling. But making people do tasks over and over repetitively burns down that veil of "this is an alternate reality" and turns it into... "go scrape more poop... or your Trex will hate you and run away... btw. feed it too ya slug...." me: (but i seriously have 200 shells right now... whyyyy why Chompie are you HUNGRY - throws controler.
I just wish the late game had a bit more balance - reference games like dinkem, fun polite; quietly paced and yet still compelling without wanting to make me loose my mind chasing piles of poop.
I now do most of my dino care in the evenings, that way I can see where I am going in the other parts of the game and most of the NPCs are around where I need them to be in the morning and early afternoon. Also, I practice my cooking and work on mastery of recipes at night.
You need to get tons of stuff to make items that sells for nothing and has no special effects.
IMO I would allow Dinos to eat food we make to boost them and us.
The repetitious quests are also really bad, they barrely worth your hassle.
1. The stamina limits on the dinosaurs-I haven't figured out if I can give them items that would gain stamina back or not. Also, the player itself has an extremely limited stamina and fully depends on the dinosaurs (are humans lazy in this world?). The player doesn't level at all so the stamina at this point will not get better. I feel a good balance would be that the player is able to chop down or mine smaller logs/stones and the dinosaurs are used for the bigger ones.
2. There needs to be further explanation on creating comfortable biomes for the individual dinosaurs. I just recently befriended 2 dinosaurs that are asking to be in specific biomes to which I'm unsure of how to do that, yet. If I plant/place something specific to that biome would it change the whole pen?
3. Better/bigger rewards for the board requests especially since the traders in the plaza have limited amount of shells they can give you. Grinding for shells by doing the same requests over and over gets a little tedious after a while. Especially since we can't make our own poppins and they are over 100 shells a piece.
4. More dreamstones. I'm an overachiever and want to collect all of the dinosaurs, maybe 2 of each...but I have to choose wisely when I somehow eventually find dreamstones. I try to find the ultra rare ones before I befriend them to save on my dreamstones but it can take a long time to actually find one.
Other issues that I have are minor, for example there should be a grid that shows the area in which watering is going to occur. When I water with my Gallimimus it's like a free for all where he chooses which ones he is going to water and which ones will not be watered.
1. You can feed dinos poppins to refill their stamina- Their favourite flavour totally refills their stamina bar, and other flavours will partially refill it.
2. If you click on a dreamstone when you've placed it on your ranch, an upgrade menu will appear- the first one is for a valley biome sleeping patch, but you can click on the arrows on either side of the menu to cycle through biome types.
Hope this helps!
Dino stamina gets better as they level. They need to practice their new job to be better at it and have more stamina to use. Which is quite logical. Bigger lvl = more stamina
1. Vague quests. No description. No location help, not even just a hint. Sometimes I run around, not knowing what even I am supposed to do and where I need to go. They should give some hints or at least give a vague description.
2. Repetitive bulletin board quests. Find this. "Oh, you brought my hat back, allow me to lose it again in the literal second you brought it to me." Bring me this. Study that dino. I lost this. We need more variety.
3. No way to cancel bulletin board quests. Sometimes I just cannot find an item they lost, no matter how hard I look. Sometimes I realize I dont have the resource they are looking for in my storage and it would take me an entire ingame month to get it.
4. Bulletin board quests should NOT display quests for NPCs that literally cannot be found in the game that day. Avery is the worst. Sometimes all the bulletin board quests in the desert are for Avery and he is 99% of the time not in the game world at all. So, I have to miss out on bulletin board quests. Same goes for Pippin's baking day, and I think there is one more NPC with unknown location from time to time.
5. The dreaded forest wood. In the entire Dapplewood forest... there are like... 3 spots you can get 3-4 forest wood from logs. What kind of forest is that? The desert people and forest items need tons of forest wood. ALL logs found in the forest should give forest wood. Not just a select few.
6. How useless the discoverer trait is. They run after you and only if you dont spot something or you passed it and you just dont care about it do they alert you. Silently, might I add. Very silently. So silently that even if you missed something you would be interested in, the discoverer dino's alert is so silent you will miss it. Oh, and they will randomly stop following you btw.
7. Dinos do not till in pens. I have separated my farm into the three biomes to make farming fun by growing crops in their biome. But my Styracosaurus does not want to till until I remove a fence to undo the biome. How lame...
Like:
- I love going around my ranch and caring for my dinos.
- I like it how the dinos can help me with farming and getting resources.
- I like the fact that dinos start out rookies in their work (low stamina) and then get better in it over time (gain lvls).
- I love the many different patterns and colors I can find in dinos. I cannot have them all but it is nice to see variety.
- I like it how dinos dont just trust you to work with them at once. You have to care for them, keep them happy and interact with them steadily to make it work. Or at least keep them happy until they come around.
- The non-bulletin board quests are quite interesting and so far I have enjoyed doing them.
- Thank the lord for ground harvest dinos! They make the farming part bearable once you go large-scale.
I would argue the forced limit isn't a good thing, you should be able to level up your character and be able to use them instead of being REQUIRED to fully rely on your Dinos even for the tasks that you can already do but are limited by a terrible Stam limit. Ultimately just means your dinosaurs are work machines under that fake 'guise of "We work together as a team!" like Lol WHAT TEAM?!
You keep them happy, fed, clean, and in return they will help you around the ranch. THIS is the cooperation and the intended gameplay. If you neglect any of their needs, they will refuse to help you. So, they arent exactly work machines. And yes, it is teamwork.
Use your dinosaurs where you can and you will have more stamina left over to do other things than you really need.
There are other games out there where you can farm and there are no dinosaurs to care for, so you can manage your farm as you see fit. This is not that game. You cannot complain about an intended important feature of a game because that feature exists. Instead, you got the wrong game, mate.
I know the reply is not directed to me.
But I never ever noticed that you can swap the biom on a dreamstone by yourself.
This is the most helpful information ever to make all my paddocks look good.
If you ever need to change the biome, too, you can take them to Marlo to have him reset them to plain dreamstones in his custom order menu! 🤗