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It seems, that You do not own it (no mouse icon next to profile name)
When I posted the question I owned it, but not any more. Refunded after 11 minutes of play. No camera rotation is a non-starter.
However, if you answered the question and I learned there was a camera, I might buy it again. I may also be asking the same question on every Slitherine game now before I buy it. So regardless of ownership, it's a valid question if considering a purchase.
Steam seems to have gone out of their way to hide the refund button. You should see a "Refund" option directly under Support, as opposed to it being hidden behind "not what I expected".
Okay, that is Your choice, but the negative review is not fair from You.
This game is just not Your "cup of tea"
It’s perfectly fair. No camera rotation in an RTS is a non-starter. I don’t recommend it for exactly that reason.
Steam asked me if I recommend it? I said no, because lack of camera control is a non-starter and I refunded the game after 11 minutes.
I respect your opinion, though, and I’m genuinely curious, why do you feel that camera rotation is a “non-starter”?
I have played too many games with free camera movement/rotation so the muscle memory I have makes the lack of the feature too restrictive feeling. I become annoyed while playing, so I just view it as a complete non-starter. I also don't like having terrain block my view. So I rotate the view so I can see the units better.
They seem to have camera rotation on the Slitherine Terminator RTS. Maybe Slitherine can teach this dev shop how to mod their game to include what should be a standard feature. In which case, I'd repurchase and update my review accordingly.
It's why games like Resident Evil had very restrictive views of each room. Overall, we feel it adds to the game, but if it's not for you then it's not for you. The game is meant to have an element of horror to it, and that is impossible to deliver if the player can play zoomed out and rotated to give a perfect view at all times.
Well, I don't share your feeling. So it's a pass from me. Add rotation and I'll buy it.
This is NOT a first person Resident Evil horror game, it's a topdown RTS. Is this the description of your game?
"Lead the Mobile Infantry in this RTS game set in the Starship Troopers film universe. Balance your army composition with a diverse set of unit types, overcome line-of-sight and line-of-fire challenges through tactical positioning, and use special abilities to smash the Arachnid hordes!"
I'm supposed to overcome LOS and LOF challenges in an RTS game while being unnecessarily restrained by the devs on camera usage? What you find as convenient (matters a lot?) ways to hide things from the player in your level design, I view as annoying game design. So much so that I couldn't continue to play it beyond the first 11 minutes without going to the forums looking for the rotate camera control.
Much respect though... I am impressed to see a dev responding. If a camera becomes evident during gameplay, it's going to be a mechanic that is not enjoyable to many players. Just search camera rotation on any topdown view game. It either exists or players are talking about how the rotation is too slow or the camera control is annoying in some way.
ESP Camera would massively reduce the games tension - Starship Troopers Terran Command wasn't designed to be played zoomed out, rotated to show you perfectly what is both ahead of and behind you.
Yes, you are supposed to overcome LOS and LOF challenges in this RTS game, which is unlike other RTS games. Managing positioning and the limited camera is the majority of the game. It is not a "convenient way to hide things" - it is literally the games core gameplay. This is why people love the game - and gave us such glowing reviews, once you get into it, that tension is really engaging.
I hope this answers your question.
Thank you. I appreciate you seem to have a vision for how folks play your game. I'll pass.
I concur with your opinion on Resident Evil (I'll call it RE for short). BUT, the reason why Resident Evil managed to make scenarios feel tense is that you can only literally see what characters can see so the limited camera usage works like a charm. However, in this game you are not actually engaged in the battle field, we are role play commanders who hide behind screen, sitting on a comfortable chair or a sofa and putting the boys and girls at risk on a god forsaken rock, the roles and relations between players and characters are very different compared with games like RE.
That lead us to the problem, can we feel what characters feel though your design?
Can we, or we just talk about myself (so that I won't offence other players who disagree with me), can I feel the desperation while my men swarming by bugs? Can I share the joy
with my men and smell the roasted bugs which their scent are called victory? Can I look closely to admire those equipment, M11 Marauders,horror bugs and other fantastic art assets you made?
Unfortunately, NO. I can zoom in, but I can never have the view to see the bug horde like my troopers' view, I can zoom out , but I can never see the hole tense fight from a fantastic angle. Actually, I see this chat because I'm searching how to get a free view.
That brings me about another game series called Homeworld. Players took many decent pictures using the free camera, I used to enjoy the view when I fix the camera on a unit like one fighter in a fighter squadron see how it fly with his buddy, how they fight and how they fall.
I do recommend you have camera restrictions lifted, give players the freedom to do camera movement, it would be of benefit to everyone.