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I didn't know "Sniping" with a flamethrower was something people wanted in this game. XD
Flamethrowers are designed to be close-range weapons. As others have stated above: Get up close and the Flamethrower Marauder's usefulness maximizes. That usefulness I believe needing no "Range Buff" as it currently stands.
If these responses are not satisfactory to you, please tell us why specifically you'd like the Flamethrower Marauder's range to be increased. Are you running into some kinds of technical issues regarding the current fire distance?
1 basically solves all lower bugs IF close,others can kill higher tier ones.
Gatling gun has better dps from range worse from close but can cause suppression which slows down lower tier bugs by 70% higher tier(like royal guards) ones by 50%.
I think(not sure) tankers and scorpions are immune to suppresion.
Slowed down bugs indirectly prevent losses and more likely to get hit by slow nades,barrages and rockets and stay more time in increased dmg flares and such.
You likely need 2-3 gatling for very strong suppression but it helps a lot.
Both above are kinda weak againts high armor.
Third marauder fires very slowly from high range basically anti tanker,scorpion,royal guard trash againts every else.
If you get a few they likely solve high tier bugs but kills medium and lower tier too slowly.
To be fair, I can't remember a single time that a proper flamethrower was ever utilised in a movie or a game (Maybe some war movies.). It's just one of those weapons that, along with shotguns, are practically always short range in games.