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You can choose what the Wave Breakers shoot at, stop wanting the game to do everything for you, the games far from perfect but its not a disaster that you're making it out to be...
It sounds like you're playing it wrong, you're not supposed to have every unit stay alive, thats why they vet up so fast. There are times when you just have to throw bodies at the problem, which, as you know, is fitting with the communist themes of the universe. I completed Fort Meru on Hard first time playing the game, it took me a few tries until I started just throwing infantry men at the cap point to stop it being decapped until the mission was over.
You've played the game 3 times, it cant be that bad.
Honestly i am starting to feel a bit annoyed , this game have less micro than SC2 and yet people still want it easier to the point that they only need to auto attack move....
They don't throw bodies at the problem.The movies or the games might show you that way. And I'm deeply sry that you fell for it.:(
First of all, SC2 can number buildings and structures. and they also have a order queue. STTC got none. lacking functions doesn't mean people should suck it up alright?
And building structure is the minor part in SC2 , micro is cus each unit have ability . For example the stalker with it blink ability is terrify in the hand of pro .
Between the 2 games , SC2 have more micro needed , this game only need minimum micro at best , order this troop to target the right bug and sometime press Q or E to activate the ability .
Just saying...
Auto-targetting has been suggested a lot and it's something we'll think about. This was really the only bit of feedback I took away from this...
Fort Meru you meant to lose it,game does not communicate clerarly even suggesting for going for kill the hives while you are under attack.
It is a huge difficulty spike from the previous mission.
I think the game is good,need a few polish and slight balance tweaks.
https://gameplay.tips/guides/starship-troopers-terran-command-endless-survival-mode-guide.html
Sir, If you really going to make a bigger battles for players to enjoy, having prioritizing target and command queues in the future are inevitable.Otherwise, it will be really catastrophic.
I've also posted Major Issues #1 and Major Issues #2. didn't get any replies until now. :(