Starship Troopers: Terran Command

Starship Troopers: Terran Command

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BootsXxX Jun 16, 2022 @ 9:00pm
2
Scorpion Issues
Just have to say they seem a bit to strong. One of them melted a Marauder in two hits, on normal. The three Marauders did less than 5% damage.
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Showing 1-15 of 100 comments
Gustoh Jun 17, 2022 @ 12:05am 
Yeah, every map with the scorpions is a slugfest. If they are suppose to be a sniper type they have no business being as durable as a tanker.

The airbase mission is a nightmare with these insta popping everywhere.
Last edited by Gustoh; Jun 17, 2022 @ 12:05am
kampfer91 Jun 17, 2022 @ 12:15am 
In the movie these bug are designed for short range assault , they do have very tough armor .
But i agree theirs range is a bit too much , the moment it enter any turret range it will shut the turret down in 1 shot .

From what i see , at least 3 rocket troopers are needed to shut it down fast , and Morita 2 trooper sometime stagger it with theirs normal nade launcher .

I would say cut theirs range in half will make them more balanced , after all if they want a sniper bug , they already have grenadier and spitter .
Last edited by kampfer91; Jun 17, 2022 @ 12:17am
Skree Jun 17, 2022 @ 12:22am 
Scorpions are the most dangerous units by far (and i do think they need to be rebalanced).

The best unit you can use against them are rocket troopers. Use rocket troopers (or air strikes) and you are ok.

Alternatively, use normal rifle units, but BE SURE to use the grenade ability, twice.
kampfer91 Jun 17, 2022 @ 12:28am 
Risky , these damn bug are hitscan unlike tanker , theirs beam will always hit you unless theirs AI is dumb enough to shoot at something between it and your troop .
BootsXxX Jun 17, 2022 @ 2:05am 
oh yeah, Rockets are the best, but they melt everything in two hits it seems. Which to me is a problem. Giant Marauder suit, scrapped. MI troop dead, all within the two hit marker. From full HP. and yeah to kill outright on normal at least, 3 rocket hits. so three squads of just rocket troopers to do it without fear of them wiping your squad with the other buggers that come out.
Shards  [developer] Jun 17, 2022 @ 2:10am 
Originally posted by kampfer91:
Risky , these damn bug are hitscan unlike tanker , theirs beam will always hit you unless theirs AI is dumb enough to shoot at something between it and your troop .
On a technical point, nothing in the game is hit-scan, all the weapons fire projectiles of some kind with more or less accuracy.
BootsXxX Jun 17, 2022 @ 2:13am 
it may not be hitscan as much, but they do have almost pinpoint accuracy against most units. even moving the unit to try to "dodge" is a turkey shoot
BootsXxX Jun 17, 2022 @ 2:16am 
to be honest, im more concerned with the fact that three marauders couldn't do any real damage. i even ran up to try to explosive ground stomp. all together less that 5%. giant mech loses to scorpion.
Shards  [developer] Jun 17, 2022 @ 2:19am 
That's fair, and they are certainly a challenge!

Most units have a skill that will do well against them though?

MkII Troopers Gren Barrage is more accurate than you think and will often bring one down quickly.
Both Cripping Shot and Sensor Flare from the Sniper are v useful against them
Tac Officer's "Designate Target" will get normal Morita fire to punch home
Fleet Liaison always brings the pain
E-Pulse Overload will melt Scorps (with the obvious subsequent downside)
Rockets are the clear hard counter to them (just put some meat shields in front)
Scorps are the very hard counter to Marauders, but the Howitzer outranges them

You didn't think that the Bugs were just going to let you have it all your own way did you?
Shards  [developer] Jun 17, 2022 @ 2:21am 
Originally posted by BootsXxX:
to be honest, im more concerned with the fact that three marauders couldn't do any real damage. i even ran up to try to explosive ground stomp. all together less that 5%. giant mech loses to scorpion.

There might be a case for the Vulkan cannon getting a bit more armour punch through, but Scorps are very much the hard counter for Fed Armour so I wouldn't advise going toe-to-toe without support
BootsXxX Jun 17, 2022 @ 2:23am 
i was referring to the rescue mission in this particular instance, as of yet no upgrades to the base marauder. I do realize i need to alter how i go about rescuing the new Colonel, but in a previous mission i had a massive army near the end. with at least 5 rocket squads and all pulse squads to counter the numerous ground troops. 15 scorpions on the field and at least two out of every bug hole seem a bit excessive.
Mirvra Jun 17, 2022 @ 2:23am 
Originally posted by BootsXxX:
to be honest, im more concerned with the fact that three marauders couldn't do any real damage. i even ran up to try to explosive ground stomp. all together less that 5%. giant mech loses to scorpion.

The Marauders you get in that escape the city mission(which I assume you were talking about) are all basically anti-light/no armour.

That one single rocket trooper you get is literally the only sustain damage you can put out on the Scorpions, except for the Fleet Liason's TAC strike ability which has a long-ass cooldown.

Have fun with the mission after though XD Tip: Bring a radio soldier to reinforce your meat shields and a LOT of rocket troopers.
BootsXxX Jun 17, 2022 @ 2:24am 
Originally posted by Mirvra:
Originally posted by BootsXxX:
to be honest, im more concerned with the fact that three marauders couldn't do any real damage. i even ran up to try to explosive ground stomp. all together less that 5%. giant mech loses to scorpion.

The Marauders you get in that escape the city mission(which I assume you were talking about) are all basically anti-light/no armour.

That one single rocket trooper you get is literally the only sustain damage you can put out on the Scorpions, except for the Fleet Liason's TAC strike ability which has a long-ass cooldown.

Have fun with the mission after though XD Tip: Bring a radio soldier to reinforce your meat shields and a LOT of rocket troopers.


I have no doubt that will be the plan, its how ive dealt with them previously.
Mirvra Jun 17, 2022 @ 2:27am 
Originally posted by Shards:
That's fair, and they are certainly a challenge!

Most units have a skill that will do well against them though?

MkII Troopers Gren Barrage is more accurate than you think and will often bring one down quickly.
Both Cripping Shot and Sensor Flare from the Sniper are v useful against them
Tac Officer's "Designate Target" will get normal Morita fire to punch home
Fleet Liaison always brings the pain
E-Pulse Overload will melt Scorps (with the obvious subsequent downside)
Rockets are the clear hard counter to them (just put some meat shields in front)
Scorps are the very hard counter to Marauders, but the Howitzer outranges them

You didn't think that the Bugs were just going to let you have it all your own way did you?

I struggle with using the MkII's so badly... I feel like they're just not as good at keeping warriors at range compared to Rifle troopers and E-troopers(Holy heck the E-troopers MELT bugs at close range)

I was hoping they'd be able to use their grenade launchers from behind rifles or E-troops, but then they turned out to require line of fire which has just made me struggle with using them.

I'll try using the Tac officer more, their designate target ability is pretty damn strong.
Shards  [developer] Jun 17, 2022 @ 2:32am 
The trick that Mission 11 teaches, with a Sensor Flare from a Sniper to bunch up bugs ready for an area of effect ability (like the Tac Strike or Designate Target) can also be reproduced by using the Combat Engineer Fire Grenades or Rocket Trooper Fire Rockets.

Force the bugs in to a narrow area and they'll cluster up, then drop the rain on them!
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Date Posted: Jun 16, 2022 @ 9:00pm
Posts: 100