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There's variety for good reason and you'll find your battle time significantly easier when you use your unit counters and unit abilities well. You don't NEED every unit type in order to win, you can get by with only a few types if you really want to. What you could do with is every edge you can get.
A few well placed abilities can turn an unstoppable horde into target practice.
You have access to the power suites for the last 3 levels plus the extra mission, not just 1. In order to access them, you need battle tier 5. To reach that, you need to build one tech building of the current tier. e.g. Marauder building at battle tier 4 is needed to reach tier 5.
In order to advance to the next battle tier, you need to build a building in your current tier to start the timer. It was weird to me too until I took a closer look.
The map editor is a strong 'maybe in the future' at the moment. Modders are already hard at work with what they got I believe.
If you want a bit more bug activity, try the console command 'supply 260' on Map 3: Peace of Mine. Enjoy a bit of Outpost defence.
Yea, Power Troopers replace a whole lot of your army at tier 5. It's why they're tier 5.
At tier 5 my armies tend to be composed of powered troopers, marauders and a fleet liaison. Compact, quick and tough. Earlier on it depends on the bugs in the field.
Power troopers replace your whole army once they're upgraded.
If you lost -all- your T3 units you got while leveling at once, odds are the power troopers you land would get overwhelmed too (unless they have enough space to run away).
But yes, mobility and saws means they become your staple combat unit, backed up by mortar marauders.
Im not meaning to be rude... I think you have completely missed my point.
I am by no means a newbie to RTS, I have being playing RTS since 1998, Starcraft Broodwar and C&C.... so... no, theres no learning curve. Each unit should have an advantage and a dis-advantage against certain unit types..
What my point was:
- Yes there is variety, but you > don't need it <..... I can beat the entire game with shotgun marines, napalm missile troops, and engineer's/fleet liason. My point here, is that I wish I did need variety to win, but I don't. By the end, I was literrally trying to experiment with what else I could use to win.
- MI struggle against Royal guards, its true,, but with rocket troopers in the back/fleet liason to replenish frontline losses its not really a big deal. The rocket troopers can create a ' choke point " or simply stop the advance entirely with the napalm round, so the MI have all day to shoot them up.
- Most of the " variety " is redundant or useless... MKll troopers are so bad its barely worth the tech tree, the battlefield commander is a single unit and its buff's arent even that great, the laser rifle troopers are decent but the battery overload ability means you can't use too many, but if your stuck they are actually the only infantry unit outside of rocket troopers that can take down armour in the early tiers, but only by using the battery overload and the short range means you need to focus fire and they are more likely to get chewed up if not defended properly...
- Rocket troopers are THE ONLY effective unit against armour, change my mind. The power troopers take too long to " rank up " and the rocket DPS isnt enough to take on scorpions. The airfield mission is a good attestment to this as you only really want to make power troopers but the top 3 nests continue to spawn scorpions until there are just too many of them, luckily they dont activate at the end when you need to kill 500 bugs because you would just flat out die. You would think marauders would actually come with a weapon, even slow DPS, that would do SOMETHING to armoured units, but they dont. So in this case I never make marauders. They also die stupidly quick to scorpions, as you learn in their introduction mission, and you only get a single missile trooper unit and your forced into a chokepoint against a nest and two tunnels that keep popping out scorpions. The mortar ability takes too long to recharge and the accuracy is so stupid to use against a stationary target.
- Snipers are useless. Rocket troopers can hit spitter bugs and do splash damage.. Snipers only function is the flare which can save you maybe 2-3 seconds, the flare dies almost instantly in later maps where bug counts are high. the single critical hit attack doesnt do anything to armoured units, which is really the only thing sitting still long enough for you to click the ability on OR really the only thing you WANT targetted damage on.
- The fleet commander or whatever its called, takes too long to level up and is so touchy to damage that you NEVER can level it up enough to call in a dropship gunship...
- The same with the fleet liason, it never levels up no matter how many gunships you call because they didnt program in ability damage as damage inflicted = XP, so you literrally have to put it near the front line and hope it kills something to try and level it up
- Thank you for explaining the tier system, no, it was not entirely clear. I knew it was on a timer of sorts but thought it was a map based timer, as is with the bugs.. if you wait all day the bugs naturally unlock more and more of their arsenal until they are actually unstoppable.. But even saying that, I dont actually need power troopers or marauders to win
- Again, the warhammer 40k and BSG are GREAT examples from slitherine and also include USEABLE VARIETY, which is why i was so confused about why I had so much variety but no actual use for most of it.
Sorry, not meaning to be rude, but I think you completely missed my point. I am 33 years old and been playing RTS, RPG, MORPG and FPS games since windows 98, so...... not a learning curve here..... I know why I have variety and SHOULD have variety......but I dont think the developers quite nailed it in this game.
Would be helpful to be able to deconstruct them and reclaim the battle support.
I agree so much.
i was about to make the same post.
I think every level should at least be replayable, being able to increase the number of bugs, number of supply and stuff
You can in some. Use the console command "supply 100" to increase you and the bug's supply to 100. Missions likes 3:Peace of Mine where waves of bugs come from off the map's edge generally works.
I agree, but this game is published by Slitherine, not developed. The devs are different bunch.
https://www.youtube.com/watch?v=nv1wOaDmhpk&t=24s
You are right about snipers, though. I just can't figure out why you'd want to bring them once you got rockets.
The trick is to try stuff.
I never leave a base without a squad of snipers but mainly just 1 as support. Sensor flare is a versatile offensive and defensive tool capable of stalling hordes, distracting ranged bugs, scouting ahead uphill and luring bugs into a position more favourable to me.
Snipers are more effective when you deploy groups of them since none block each other's line of sight. a group of 3 or 4 will provide constant over watch support over a sizeable area.
Though I do agree, Rockets and various long range abilities like mk2's Barrage or the Liason's Tac Strike can cover the long range support part of the sniper's roll, just not as consistently.
Snipers are faster at taking out light special units like Spitters when micro-ed properly. Rockets are hampered by a lower rate of fire, projectile speed as well as the occasional miss.
Oh yes and when things go bad in battle or if they need to reposition, Snipers can outrun warrior bugs with their Q ability. What Rocketeers have is a minimum range on all their abilities and a relatively slow running speed.
in the coolest mission, there is a time limit.
in other mission, there's a slot limit
There's always something preventing from real freeplay.
I love one of the last maps were you defend a vertical line on the right of the map with a big base in the middle (and there's a penalty when bug escape)....
i'd love to play it for hours long.
Another map where you start bottom right, and you have to help a secondary base bottom left then go north...
The ifrts part is fun but if you want to have access to advanced troops, je need to take down the fun hives and get the central base.
and once you have it, it just not that fun to sit and defend it.
If you don't bait the bugs, nobody is coming
This needs at least a worshop suppot for map and mission editing
the only positive thing and the only reason any one likes the game at all is because of its theme. nobody has said a positive thing about this game outside of that anywhere.
its a shame too because there was so much that could have been done with it, to just waste it like that on a overpriced mobile game is sadness.
You haven't been reading that many or broadly if that's your impression. I disagree with everything you've said except where you mentioned that the theme is good and that there's plenty of potential.
This game has been out for less than 3 months, it was released this year, people always make it sound like it's been ages.
We've just had a patch a little while back and I saw people moaning on the forums that the game's 'abandoned', days after a patch...
Sheesh mate. Just give 'em time and be nice. Devs are people too, not dogs waiting on your whistle. They've been nice here and admirably active.
they dont have the cash on hand to do radical redesigns to the game or it would have shipped with a better campaign and a skirmish mode. which brings back round to the game is incredibly shallow and overpriced for something that has no replay value and will likely never have.
very. very few games on steam are ever developed with far more content than they dropped with without being wildly successful, which this is not. so no new cash influx means balance patches are about all you can reasonably expect. maybe they add skirmish mode but i wouldnt hold my breath.
fanbois can run on forever claiming hope though...
they always do...
We're not EA games.
The last game that the Astrocrats developed, Order of Battle, got 16 full campaign expansion packs about the size of the campaign the game came with.
We've also promised a roadmap.
We've even dropped future content hints in threads like this one:
https://steamcommunity.com/app/1202130/discussions/0/3323114398563486687/
Your entitled to your opinion, of course, but I think your being very unfair to us.