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no
But they are not unbeatable. And again, you can just drop overall difficulty making them and everything else way more manageable.
Then accept that fly-or-die is one of the easiest non-tutorial missions in the entire campaign.
This game is entirely about micro-managing your units. Stop A-moving your hyper mobile super flexible troops in a gigantic blob and you can curb-stomp the level with no issues.
See, since the wave escalate the second you cap one of the aforementioned point, and you get war support from clearing bug holes, then all you need to do is clear all the bug holes and the plasma, stack on the PA troopers (2 groups of 3-4, 1-2 SAW with rockets for the rest), then cap at the end.
Your PA troopers will easily wipe the floor at anything the bugs throw at you--even the scorpions.
Exact thing I did on Brutal almost did lose the main base but held the air field so long killing another 50 at the base walls was over faster then calling in a tac strike.
For anyone shilling an unbalanced unit, refer to the first comment. I don't have post purchase cope. This unit reminds me of first time attempts at adjusting unit armor/damage/spawn rate on a custom starcraft map. Hopefully they nail it in a future update.
I have to admit I was disappointed with the 'Fly or Die' mission.
It started off well and felt like a true "special forces" operation with inserting two squads of Powered Suit Troopers to get the initial base of operations up and running.
It devolved from that point though into a brutal war of attrition with the Scorpions as the Powered Suit Troopers struggled to take them down without suffering heavy casualties. This resulted in constantly having to drop-ship reinforcements and what started off as a beautiful operation became downright ugly. Probably one of my least favorite missions overall due to this.