Starship Troopers: Terran Command

Starship Troopers: Terran Command

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Sagara 2022년 6월 24일 오전 12시 37분
Not a bad game if scorpions didnt single clawidly ♥♥♥♥ it up
Game is pretty much unbeatable past normal when one damn unit type makes a damn mockery of the "pinnacle of human technology" That one ♥♥♥♥♥♥♥ scorpo can wreck 3 M-11s or three anything really when sacrifices are not being made to shoot it with rockets while it focuses elsewhere is laughably broken and when there is over five of these ♥♥♥♥♥♥♥ with a pathetic unit cap limit.... it is just a massive waste of time
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black Harlekin 2022년 6월 24일 오전 2시 28분 
yay another "scorpion killed my marauder" thread...
kampfer91 2022년 6월 24일 오전 3시 15분 
I wish people just use exited thread ( which probably pass more than 10 already ) , and instead of raging they should ask how do i pass the mission .
GadenKerensky 2022년 6월 24일 오전 7시 46분 
The Open Beta for the update looks to nerf them, but doesn't address the main issue of their spawn spam.
Sagara 2022년 6월 24일 오전 9시 35분 
Maniac5000님이 먼저 게시:
https://www.moddb.com/games/starship-troopers-terran-command/downloads

The files are here
you try this? "no bodies disappearing" seems like it would be great if it just made them last much longer cause even mod author admits never disappearing will crush performance
EliteSarge 2022년 6월 24일 오전 9시 36분 
Game is pretty much unbeatable past normal? Speak for yourself lol

I'm nearly finished with 1st playthrough on Brutal.
Dinvan 2022년 6월 24일 오전 9시 46분 
I played the game on brutal, while ♥♥♥♥♥♥♥ high. I beat the game in what, 13 hours?
Git gud?

Its about as basic a game as you can get. You guys never play rock paper scissors? Rock beats paper? Thats how the game works, right unit for the right job.
Negra Jesus El Savior Christ! 2022년 6월 24일 오전 10시 10분 
Scorpions are basically the only dangerous thing in the game.

On the maps where you're facing scorpions, the key is really just to run a command group of 5 rocket squads; that'll one-round a scorpion even on brutal. This will let you dispatch the odd scorpion spawn before it even gets the chance to fire, removing the only threat the unit presents.

Later on (about half-way through the game), when you start facing massed scorpions, you still need to run that rocket blob (obviously behind your massed infantry and such) but also have to add a fleet liason or radio-operator (liason is better but not always available). Creep your way forwards via the placeable drop-ship site while using your rocket-blob to focus down scorpions as they spawn. Your front squads (E-pulse, riflemen, and m6) squads will take heavy loss, but you can reinforce EVERY SINGLE SQUAD at the same time on a drop-ship point. So just place them more forwards bit by bit, reinforce immediately, and you can tank an ass-ton of scorpions (and other bugs) without losing any squads while your rockets take down priority targets.

In the few places where you have to fight scorpions with less ideal setups (sewer mission, early on in the air-field mission before your drop-troopers are t3 and have shoulder-rockets, ect) it's important to understand how they work. They will ALWAYS attack the closest unit, and their attack is a multi-projectile strike which is ground-targetted when it fires. This means that having your closest squad running towards or away them will mitigate the damage it deals... And that having that squad running side-to-side will make them deal NO damage.

So in those instances you can just have one squad of snipers / drop-troops on the side of the scorpions, but not infront of your main army, running back and forth to avoid damage and waste their shots while you take them out.

If you're relying on marauders (I wouldn't recommend it; I only found them useful as tanks rather than actual damage dealers) you can EASILY dodge scorpion damage while still laying out all your damage. Alternatively you can park one close to the scorpion but out of the line of fire, then sit some engineers behind it and repair. The engineers will repair 80% of the damage the scorpion deals between its attacks, meaning you can use one to soak for an insanely long time.
Negra Jesus El Savior Christ! 님이 마지막으로 수정; 2022년 6월 24일 오전 10시 29분
Dinvan 2022년 6월 24일 오전 10시 16분 
Negra Jesus El Savior Christ!님이 먼저 게시:
SOME SAGE ADVICE
This
Scorpions are the only true bug threat in the game really.
Once you are able to correctly manage your army, microing units is the only challenge remaining. Howitzer marauders are the only useful ones when scorpions are on map, which coupled with a few rocket troops can kill scorpions on brutal in a single volley.
Dinvan 님이 마지막으로 수정; 2022년 6월 24일 오전 10시 20분
Nobody 2022년 6월 24일 오전 10시 36분 
Sagara님이 먼저 게시:
Maniac5000님이 먼저 게시:
https://www.moddb.com/games/starship-troopers-terran-command/downloads

The files are here
you try this? "no bodies disappearing" seems like it would be great if it just made them last much longer cause even mod author admits never disappearing will crush performance

I'm the mod maker of that mod, same as the scorpions change

But yes, the boddies both human and arachnids won't despawn(won't sink into the ground) this hurts performance more and more during the mission, but a save and reload fixes this since the reload will remove all current dead boddies

Making mods is actually very easy if you know how to handle text editors, if you make a mod best to use Google spreadsheets or equivalent, OpenOffice screwed up the file for me
Nobody 님이 마지막으로 수정; 2022년 6월 24일 오전 10시 42분
waaaghmasta 2022년 6월 24일 오후 4시 09분 
Scorpions are probably the closest bug that feels at home with Arachnid warriors in the book though.
Valthejean 2022년 6월 24일 오후 4시 17분 
At the risk of entertaining yet another scorpion thread, I will say my piece on this, because I've since adjusted my thoughts a bit on it:
Scorpions both are and are not a problem. They are not a problem in the sense the game is clearly still beatable, I did it myself on Brutal. They are a problem because pretty much the entirety of the game's difficulty goes to them.

So with that said, nerfing scorpions is only half of what needs to be done. What also needs to be done is all the other bugs need to be scaled up more, and not necessarily just through direct number stat inflation, but in mechanics. The difficulty needs to be spread around the various units, so that there's engaging gameplay regardless of scorpions. If you just nerfed scorpions right now, the game would be pitifully easy. Any mission without them was a cakewalk for me.

So what needs to happen? It's hard to say and I imagine there would need to be experimentation on that. For me, I'd at least entertain the following ideas:

Warriors: Number increase. They're trash units but thematically their danger is in swarming.

Tigers: Probably less on the numbers, but beefier units, maybe with some kind of directional charge ability to avoid.

Hoppers: These should essentially get some kind of evasion bonus, that sniper's overcome (to make sniper output more valuable outside of the bait ability.) Right now you can pretty much ignore they exist if you have a blob of riflemen/mk2

Tanker: This thing needs to be a beast. Up that thing's health. Right now it's really only a danger if you're distracted and not aware it's attacking your units. I'd say it should alternate between the circular area of effect, and a straight line shot, that way we have to be a bit more aware with our kiting.

Grenadier: (I think I have the name right there, I could be wrong.) I don't have too many complaints with this one, it has a long range but easily avoided if you're paying attention. That seems pretty fair. Maybe like the tanker it could get an alternative blast pattern just to spice things up.

Royal Guard: This is a hard one to figure out, because I really like the idea behind them. Whittle it down and then gtfo. Maybe it should have some sort of frenzy ability during the second health cooldown where it gets stronger/faster if there are enemy units near it. Just to keep up the incentive to run away from them. I found that once I had my rocket spam up, I didn't really need to run away anymore.

Anyways, obviously there's probably a bunch of things wrong with my ideas. At the end of the day, I just want to emphasize that the scorpion basically carries the bugs entirely, and their effectiveness should be shared around.
droggen 2022년 6월 24일 오후 4시 17분 
When everyone complains about almost the exact same thing, It tends to be an issue I personally think Scorpions are fine as they are, A perfect counter to players who wall or set up defense points to dwindle bug numbers, The issue I think is wrong is their spawn rate they seem to come out far to often even more so on any settings above three stars.
droggen 님이 마지막으로 수정; 2022년 6월 24일 오후 4시 18분
Mou bu 2022년 6월 25일 오후 1시 50분 
I'm under the impression that you folks don't use Radio Operator units while advancing into enemy territory. You can create a meat shield and attach a radio operator to it. And when casualties occur, you replace them in the same place you are. Meanwhile the heavy troops are free to do the work.
Combat Blues 2022년 6월 25일 오후 2시 10분 
Malizar님이 먼저 게시:
I'm under the impression that you folks don't use Radio Operator units while advancing into enemy territory. You can create a meat shield and attach a radio operator to it. And when casualties occur, you replace them in the same place you are. Meanwhile the heavy troops are free to do the work.

Radio Operators?

Please.

You know that people who are crying about scorpions are just spamming troopers with no support units and then sending them forward in a ball shaped formation. They play a strategy game, but they refuse to do... strategy.
Sash13 2022년 6월 25일 오후 2시 20분 
Rockets or powered armor suits with rockets, have to backed by radio man, done airport on brutal with a slight cheese, but it can be done.

Honestly, powered troops are sick, on elite they just melt the bugs like butter and spitters do almost nothing to them, trully the future of warfare.

Also, E rifles camping bug holes are fine too, but kinda derp.
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