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talking about the Arachnids, i saw the firebug and those flying mantis-like insect from the first movie, and that scorpion-like insect from the third movie
so... i think that the game have no animated prequel material and neither of the Roughneck's animated movies universe
now we have to wait Fednet to reveal us more of the Mobile Infantry's arsenal ^^
I would love to see some of them incorporated into the game but from what I read they only have the rights to the movie Bugs...
Of course that doesn't mean they can't create new ones!
retarded. The bugs are the best part of the movie, cause it sure aint the script, the inadequate MI or the bad acting.
Roughnecks however was very worthy, Invasion is good too, ToM is OK - the back mounted weapons in that are dumb, the Y-rack is a 2 barrel mortar not a flimsy looking missile launcher, if we dont get the gear and rigs in Roughnecks its already less in my eyes.
They do have power armour in the game, but it is super elite infantry that you must unlock.
I like the movie based infantry though because otherwise this game would become squad-based. It would become like a sort of squad-based game (maybe turn-based too) where you would have nukes and other weapons of tactical destruction. It would be hard to balance the game this way because the book bugs would miss when they fire at the power armour due to its mobility, and then you could kill bugs easily. The only way you probably could implement power armour is in a fps.
The movie based infantry are bug chow and incredibly stupid, do you think thats how we would fight other humans in 100 years?, rank and file with a slugthrower? Keep that type of lame unit ( plastic armor and a slugthrower), but that would be militia, recruits or armed civilians at best. Frak the USCMC troops in "Aliens" are better armed, armored, and trained, I served in the USMC and laughed out loud at the MI, I knew an extra in the movie and own the original script, I read ST at age 9, and then again after boot.
So a starfaring humanity that is united would be so dumb and inadequate? Not bloody likely.
We have better weapons in real life, Right now. Who cares about balance? make it fun and rewarding and sensible. Gimme an M-41A Pulse Rifle or a Dally Gun and some Power Armor, one of me like that is worth 20 or 50 of those bug fodder dimwit half nazi's verhoeven made.
Criticism is the mildest form of compliment.
Well you do have to admit that the Mobile Infantry did not introduce the proper tactics to defeat the bugs before the Battle of Klendathu. They basically shot the enemy with a bunch of guns and rushed forward in the process. But the movie Mobile Infantry were probably added in the first place because it would bring more action - they are weaker and therefore more easy to kill.
FGU's Space Opera RPG from the early 80's was even better but based on the ST book and a lot of other "hard sci-fi" and pulp sci fi genre's it is staggeringly complete and well done, but it is complex and intricate. Still it is my choice for best Sci-Fi RPG game ever. I just dont use everything in it and fudge somethings for ease.
The Light Troops really are not MI, they are well explained and plausible and actually would be useful you are totally correct, but should not take the place of Power armor equipped MI, only support them and perform garrison duties and 2nd echelon combat roles, freeing the real MI up to be MI (MOBILE INFANTRY - CAP troopers). The light squads lack firepower ( no LMG/SAW, no GL, no flamers, poor sensors, inadequate comms and little demo capacity) endurance ( they cant carry much on them and have no support vehicles to haul the bullets,beans and bandages), mobility (both range and speed are inadequate, they walk slow and have no APC) and resilience ( their armor might as well be tissue paper and they have no CBR protection at all). They would be fine protecting something easy to protect, doing crowd control, prison guards, rear areas, military police, or performing garrison duties but casualties otherwise. But I think a series of progression would work start as a Light Squad gain experience become Power Armor squad, gain more experience become Exo-suit or marauder suit squad or go officer for a career as a hero.
Fighting in ranks with a mini-14 just wont do, aw hell no trooper!
I think that they should add in the Morita Mark. IVs to act as lmgs, which wiki says are good against multiple groups of enemies.
https://starshiptroopers.fandom.com/wiki/Morita_IV_Assault_Rifle
But to be honest that could maybe ruin balance of game, so maybe it is not a good idea.
I hope they do not add Morita Mark II - III or guns from the animated movies because they are extra ugly and bulky.
Well the weapon in the Roughnecks is the best of the lot, (although the RPG makes it less effective than it is in the series by far and reduces its ROF and ammo cap severely) since it can discharge underwater and in vacumn, has a GL or other underslung weapon and is not that stupid mini-14 /12. gauge shotgun in the films. Except for the movie weapon they all seem to be integrated with the HUD for targeting.
I like every weapon in ST I and ST ToM (except the back mounted weapons - too flimsy and thats not what the Y-rack would be) although the Assault Rifle ( UGLY is being kind lol and totally true and it jams with frightening regularity) is lacking in punch, ( it has good penetration and is handy) its not much of an improvement over the first films weapons.
ST I and ST ToM have some really dumb crap in them though...Trig asking Bugspray to bury her rifle scope in her home town for instance, ugh. Chau going Melee instead of bouncing out. Amy Snap a Sky Marshall at the Tender age of 26....tell me when please ( rhetorical) how she had time to complete school, become an officer and command (in combat) an MI battalion or larger formation as well as serve in the Navy and command a Starship (also in combat) as well? Dang she started all that at 10....not bloody likely? Right. Either skillset takes years to develop. the movies do seem to lose the fact that to be in the command echelons you had to be competent, and experienced, willing to sacrifice for the common good, and satisfy the requirements of active MI and Fleet. Too many paper pushers/ REMF/desk-jockeys which the MI uses civilians to do those jobs in actuality. The Martians/other colonists shown as being less than convinced of their necessary loyalty to the Federation another huge fail. The satire is pretty ham-handed, and wears smooth quickly. Again Cameron had the right feel with "Aliens", Neumier is a lousy writer and poor commander of the subject matter and obviously did not read the book or chose to ignore it completely, it is painfully obvious he never served and has little understanding of how armed forces function and why and what soldiers/marines/sailors/airmen/spacemen are like in actuality. Yeah its a fiction story I know but some things are always gonna be true.
I would have liked to have seen the conclusion to Roughnecks or read the script. Totally a Shame. You are right.
Zerg, Tyrannids, Ants, Klackons, Xenomorphs and Psuedo-Arachnid Bugs, all have very pronounced attraction as enemies but I find them very different and individualistic. Unfortunately both the Zerg and Tyrranids are the property of crappy game companies, I strongly dislike but with great design and artwork, I think.
The Bug Queen in Roughnecks was too mobile but looked really cool.
The Plasma bug was unaltered, but we got to see a baby one.
The hoppers and ripplers were a confusing situation since very similar, but one can shoot spikes.
Blister/Blaster are another confuser, since one is acid spewer and the other a flame breather.
Water Rhino is really underappreciated since it is the most aquatic of them.
Spider bugs 2 or 3 types and not sure why it exists, but I hate spiders so they belong.
Infiltrator bug...eek! thats a wunderwaffe for the bugs.
Transport bug....yeah its just neat works far better than a starship for the bugs. I think.